- Summary: In a world close to destruction, singing might be their only hope. Humanity's last hope rests in the music of the singing idols. Possessing weapons of sound, they have to fight evil and restore the world. The five girls must give the performance of a lifetime to stop this darkness fromIn a world close to destruction, singing might be their only hope. Humanity's last hope rests in the music of the singing idols. Possessing weapons of sound, they have to fight evil and restore the world. The five girls must give the performance of a lifetime to stop this darkness from destroying the last of humanity. Music plays an integral role in the game's battle system, providing stat boosts and more during battle, and, as the manager of the idols, players will be able to build relationships with each group member known as "Verse Maidens". … Expand
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Omega Quintet - Opening Movie
Apr 13, 2015This is, effectively, an independent game from a small, creative team. And it’s a massive success at being that. It’s a deep JRPG mixed with both satire and humour, it’s something you haven’t seen before, and most importantly: it’s fun. Real, genuine fun.
May 13, 2015Omega Quintet is a J-RPG with a deep and enjoyable turn-based combat system. It´s quite similar to other Compile Heart productions such as Hyperdymension Neptunia or Fairy Fencer F, but their main characters (a J-Pop idols group called Verse Maidens) are quite less charismatic. Sadly, their missions are repetitive.
May 1, 2015I think again, many of the critics have proven themselves not worthy enough to review JRPGS, especially ones aimed at the otaku market, and asI think again, many of the critics have proven themselves not worthy enough to review JRPGS, especially ones aimed at the otaku market, and as such give unfavorable reviews without giving the game a fair chance, Omega Quintet clearly does not warrant such low reviews form any of these critics, sure the game isn't 'perfect' but its a perfectly playable and enjoyable RPG in its own right, and I do recommend this game every anime fan, and otaku.
Omega Quintet is a hybrid RPG/Idol sim- however the main focus is on the RPG side. The Idol side of the game has a minor impact, consider it a built in MMD where you can create mixes, using the five idols - whilst its somewhat limited, what it achieves though is enjoyable and looks great, the songs are great too. Like its sister series Hyper Dimension Neptunia, Omega Quintet features a heavy 4th wall scripted Visual Novel with many doujinshi style artwork, these are all great and make the game so much better.
The fighting sequences even though are classic turn-based, have alot of action and alot of great flashy skills and it all flows great with the power of the PS4. The areas to explore are HUGE, imagine some of the larger areas in Hyper Dimension Neptunia, then triple them ~ these are the size of some of the areas in Omega Quintet, each area has so many things to find, and exploring is rewarded.
However, Omega does have a few minor issues though, the worst of the issues is many quests have little information before you take the quest, so you can't accurately gauge if you can complete the quest or not or worst still, is when you get a quest that involves hunting a rare monster with a short time limit, these can get frustrating as finding these rare monsters, and getting them to spawn is hard enough but with a time limit makes it frustrating. Another issue is the skill tree fells slightly haphazard when allocating skills, however the characters are not restricted to specific weapons, everyone can use everything - obviously some characters are better suited to certain weapons.… Expand
Jul 14, 2017Omega Quintet ist ein Spiel wie es Nischenhafter fast nicht sein könnte. Man nehme eine ordentliche Portion JRPG, vermischt es mit einemOmega Quintet ist ein Spiel wie es Nischenhafter fast nicht sein könnte. Man nehme eine ordentliche Portion JRPG, vermischt es mit einem klischeehaften Harem Anime und fügt noch eine Prise Idolsimulator hinzu. Fertig ist ein Spiel was viele Spieler Casualgamer nicht mal anfassen würden. ABER! Wie bei vielen JRPG´s ist es nicht immer die Hülle was glänzt sondern der Kern... und so auch OQ.
Im Schwerpunkt liegt hier ganz klar das fantastische Kampfsystem... man merkt einfach das es sich hier um ein Compile Hearts/Idea Factory handelt... es fließen viele Aspekte der Agarest Serie und Fairy Fencer mit ein aber man merkt auch einen Hauch Ar NoSurge und Atelier. Im Grunde kann man sagen, es handelt sich ganz klar um ein Kampfsystem welches einfach zu lernen und schwer zu meistern ist... es aber gleichzeitig schafft, ein Effektgewitter und eine gewisse Befriedigung zu hinterlassen. Die Skills sehen echt Klasse aus und der Kampfrythmus und die Geschwindigkeit sind optimal... es ist einfach motivierend und spaßig zu kämpfen... Punkt!
Auch die Charakterentwicklung sind sehr gut durchdacht und vorallem flexibel gestaltet. Jeder Char kann theoretisch die Skills und Rollen der anderen Mädels lernen (auch Waffentechnisch) und die gesonderten Anpassungsmöglichkeiten wie unterschiedliche Outfits (können im Kampf gewechselt werden - ja ein bisschen wie Lightning Returns aber mit wesentlich weniger Schwerpunkt darauf) die wiederrum individuell mit passiven Fähigkeiten versehen werden können runden die Sache ab. Hier kommt es wirklich auf die "Fähigkeiten" des Spielers an alles rauszuholen und sich auf die Gegner anzupassen (gerade bei höheren Schwierigkeitsgraden).
Neben dem Kämpfen und der Charakterentwicklung spielt sich das Spiel zu einem hohen Grad im Visuell Novel Bereich ab. Wer bombastisch inszenierte Zwischensequenzen sucht ist hier fehl am Platz. Die Story wird zu 97% auf diese Weise erzählt... mich persönlich störte dies keineswegs da es einfach zum Spiel passt.
Auch ist ein gewisser Anteil von Romancesimulator vorhanden welcher aber auf das stupide Ablaufen von Icons beschränkt ist und bis auf die Auswirkungen auf das "True Ending" habe ich keine Relevanz dafür gesehen (außer das man natürlich Zeit mit Mädels und seiner Auserwählten verbringt ;-)).
Vorhanden, aber nicht essentiell (außer für Sidequests), ist das Songsystem (so nenn ich es jetzt einfach mal :-)). Im Spiel gibt es 5 Songs die von den 5 Mädels (Quintet °o°) performt werden... natürlich auf japanische Art (aber wer mit Japan und dessen Klischees nichts anfangen kann ist hier eh falsch bedient). Hier kann man erschtaunlicherweise sehr viele Anpassungen wie Kamerawinkel, Sängerin, Tanzanimation, Position usw. vornehmen... hat wie gesagt im Spiel keinen wirklichen nutzen bewirt aber immerhin, dass man sich wirklich wie ein Manager von fünf süßen Mädels vorkommt :-).
Ja... hier liegt wohl der Hauptkritikpunkt am Spiel. Und so gut die Kampfsysteme von Compile Hearts und Idea Factory sein mögen so flach ist normalerweise ihr Storytelling. Zwar bietet OQ einmal einen etwas anderen Grundsatz (was ich sehr mutig finde) aber leider scheitert es hier wieder grundsätzlich am Erzählstil. Wendungen die man vorrausahnt undein Spannungsbogen wie eine Sinuswelle. Hier hätte man definitv mehr rausholen können.
Klischeebehaftet und somit den typischen Japanorollen zugewiesen (Tsundere etc.) aber gerade deshalb wachsen einem die Mädels schnell ans Herz. Die Charaktertiefe ist allerdings nicht gerade die des Marianengrabens -_- (bis auf Aria ;-)).
Wenige dafür durchaus gute Soundtracks. Vorallem die vertonten 5 Stücke im besagten Songsystem sind auf jeden Fall ein reinhöhren Wert.
Ein weiterer Kritikpunkt... so gut die CG´s (animiert) der Charaktere sind so pixelarm und detailarm sind die Umgebungen. Oftmals wirkt alles sehr steril. Zu Zeiten der PS4 hätte man hier definitv mehr rausholen können!
OQ ist ein durchaus gutes JRPG mit einem tiefen und effektgeladenem Kampfsystem und einer sehr guten Charakterentwicklung. Auch die fünf Heldinen sind sympatisch und liebenswert. Allerdings machen das flache Storytelling und die Grafik einen Strich durch die Rechnung. In meinen ca. 40 Stunden Spielzeit wurde ich allerdings sehr gut unterhalten und kann dieses Spiel JRPG Fans defintiv ans Herz legen (außer man kann mit Klischee nichts anfangen).… Expand
May 11, 2015Just like many IF games, the same question applies at this game: is Omega Quintet a good enough game worthy of attention?
My answer:Just like many IF games, the same question applies at this game: is Omega Quintet a good enough game worthy of attention?
My answer: absolutely yes.
Omega Quintet is in essence a jrpg with elements of idolmaster, as well as Visual Novel and a lot of interactivity with your group, however the main focus is the JRPG part where your quintet (it's a triplet at the beginning though) fights in a turn based system in which you can give a certain amount of commands per Verse Maiden (basically the idols in this world) and let them do them when it's over: this is a nice system because one character, when the chances arises, can do more than one action per turn, such as ressing THEN heal. On top of that, the game has a lot of complexity into the combat with things such as link and follow attacks, harmonics which you can chain skills to make extremely strong moves, and you (the manager) actively joins the fight as a protect or an additional attack whenever you press X. I've played for almost 20 hours and I still haven't got it fully...but frankly that's what I like of this game: there is still so much to learn and so much to make, that I can't wait to discover and test!.
Add the fact that all 5 girls can learn essentially all of the other skills (minus a few), you get quite a lot of tactical openings available.
So combat is out: what about the game world? In the usual Neptunia and Fairy Fencer way, the game is set in a hub world where the city and your office are the safe place to get quests and progress the plot, while the dungeons are outside and that's essentially where the game will be set.
However there is one big difference in this game that sets Neptunia and Fairy Fencer apart: the zones are, for once, VERY big! No joke: you can easily take up to 10 minutes from reaching from the entrance up to the end of the dungeon (of course, you can teleport within it), and on top of that you also have parts to explore that opens up as soon as you progress with the plot, with the girls able to uncover paths that leads to other areas. I cannot deny that, after 3-4 games where maps were almost microscopic, they decided to pull together and make such huge explorable enviroments!
Even though they are extremely bland and lacking of a lot of details...but at least the game is more stable and usually runs around 60 fps all the time, minus a few moments; if you played their other games you'd see that this is one huge improvements of their engine.
Last but not the least, what about the story? Believe it or not, there is and the setting is quite interesting: essentially the world is threatened by beasts called Blares, and only the Verse Maidens (the 5 girls of the game), can get rid of them permanently. Now, I haven't played far enough to know what's exactly going to happen, but I won't lie that the setting and the background is intriguing: such colorful and lovely enviroment but yet lives a dark menace where people can die somehow. It's not flawless however and, as I said, it takes it time to unfold itself.
The main characters are also pretty ok: you play as a guy named Takt (yes, you are actually a guy in a game filled with girls) and...he's annoying: he seems so careless that makes me wish I was in his place; sure it's a big step forward toward the annoying guy always screaming after seeing a panty shot, but don't do the exact opposite either!
The 5 girls are pretty unique by themselves too and, so far, I like them enough:
Otoha is annoying but I can't say I totally hate her: she's essentially the "Imouto"type of the game and will make cute faces as much as she can.
Kanadeko is the sporty type and so far she's the most likeable of all, especially since she seems to be the most normal of all 5 girls.
Nene is the type that acts shy and all, but then fights in combat with a sniper rifle and says she loves shooting with it.In other words she's a mixture of Dandere and Yandere.
Kyouka is initially a rival but she'll join you after a while and she's essentially a mix between Kuudere and Tsundere character, with a (possible?) crush over your character as a result.
Aria is the last you get and she's the sort of gothic-like lolita that's essentially the moody type that talks in whispers and such. Kind of creepy.
Aside some issues anyway, such as their constant talking over the exploration map, I will say this: if you plan to get this game BE READY to get all of this fanservice in your hands, because it's a lot and will turn off anyone who doesn't really like it.
But for the rest, I really recommend give it a try: it's not perfect but you'll get a very solid JRPG with a lot of content in it and overall a nice setting that I truely wish it will expand in a sequel. On top of that the game is very good looking (it's not the best ps4 graphics mind you), you can customize your girls with in game currencies for the most part and it moves smoothly enough to not be completely slow.
A good start for a series.
A good beginning… Expand
Aug 9, 2018This review contains spoilers, click expand to view. Direction: The direction is sketchy. The post game is one of the most sadistic, yet one of the most satisfying challenges to complete. I'd say its biggest problem is the story pacing. It felt like certain parts were filler you had to struggle with. I'd even add Agarest ripoffs as a problem with the Direction. Enough asset flipping, you **** 4/10. A high F
Sound: Is it really surprising for an idol trash game to have some of the best music? It shouldn't. Complex Crescent is the first song to come to mind. Check out my playlist in the description if you want the full thing. It is on my channel. (Not going to play the song though, as I prefer my reviews to be monetized.) 9/10 A standard A Rank
Writing: Ignoring the issues with the pacing, Omega Quintet still struggles with a villain whose motives are stupid and contrived, two main heroes that are annoying, and that social awareness being lacking at times. It is a fun story nonetheless, and is leagues better than Neptunia Victory, not that it is saying much. 6/10 A D Rank
Design: Such a fun design. From the very start, everything is designed to perfection. Characters, backgrounds, CGs, etc, excepting mechanics, which are still satisfying. 9/10 A Rank
Overall: So yeah, after all things considered, I know where I'm going to Rate this game. 7/10 A C Rank
Galapagos RPG kicks ass. Not gonna lie, despite my problems with the game, it was still fun as hell, and completing it got me respect points. It is a game I suggest you try for yourself.
Want my full review? Check out my channel under the same name. (Coming Soon)… Expand
Sep 4, 2015I will say that my opinion on this game is a mixture.
Visuals are bright and colorful with some pretty cool creature designs. However theI will say that my opinion on this game is a mixture.
Visuals are bright and colorful with some pretty cool creature designs. However the open world sections are a bit rough around the edges and nowhere near PS4 standards. It's kind of odd that a PS4 title would get the visual novel treatment for most of its story segment. This style is better suited for the VITA, not PS4. If this game had been fully animated, it likely would have done far better.
As to the story, it's basically a Pop Idol / Magic Girl hybrid that is as generic as can be, using every over used trope from both genres (think K-On! meets Sailor Moon.) But unoriginal or not, it is still entertaining, giving the game a strong anime vibe. The dialogue is endless. While it is amusing and well written, it goes on and on. Clearly the script could have used some major condensing. The visual novel style further adds to the tedium, making you really want things to hurry up.
Voice acting is pretty good, again sounding like an anime as well. The songs are catchy, but also to few and do get a little repetitive after a while. The music video editor is a pretty good one, but really just a distraction that adds almost nothing to the main game.
Now to the good. This game's combat mechanics are awesome, a shining example why turn based combat still works. The animations are great, the special moves are richly varied and wonderful to watch. Even minor fights can be made epic with outrageous combos. True, it does have a slow start,but once things kick off, they really kick off. Also there is a ton of post game content, arguably more than the main game with allot of challenge.
Omega Quintet is clearly intended to be an old school JRPG, obviously influenced by Idol - Magical Girl anime. If anything, this game doesn't feel like it should be on the PS4. It feels like a PS Vita game. Still, aside from all of its issues there still is a great game underneath it all. A bit more polish and fixing the narrative's pacing, and this could be a worthy contender on the JRPG scene. Really do hope for a sequel, and an anime based on the game.
Most of the DLC is worth getting, it saves on an incredible amount of tedious grinding time. Just don't bother with the DLC costumes.
Also, glance at a trophy guide before playing as there are several missable trophies.… Expand
Oct 25, 2015This is very similar to your standard JPRG in today's gaming world. The story is kinda boring, the characters, while very unorignial, areThis is very similar to your standard JPRG in today's gaming world. The story is kinda boring, the characters, while very unorignial, are decent enough to carry the entire thing through but the sheer boredom that comes from playing this game is definitely a problem. This game has a very boring battle system and tries to capitalize heavily on the Magical Girl Phenomena that is littered throughout Japan. If you ask me, this is a very poor first JRPG on the PS4 and hopefully things start to get alot better for the system in the future.… Expand
Dec 11, 2016Omega Quintet is probably the biggest waste of time in gaming history. Other than the amazing combat system the game is riddled with faults.Omega Quintet is probably the biggest waste of time in gaming history. Other than the amazing combat system the game is riddled with faults. You will spend countless hours in the beginning of the game reading tutorials, endless tutorials. There is like one cut scene in the entire game, the rest is just box of dialogue and characters moving from side to side, endless, pointless, hours of dialogue. With zero substance. The game forces you to do every side mission or you won't be able to progress and you can very easily miss those missions and have to restart the entire game. The maps are decent size but there are like 8 of them that you constantly have to go back to and unlock new areas. The ending is the worst part of the game. Nothing is resolved at all and the final chapter is crap without one of your main party members. Do not buy this game unless you have 200 hours to waste and want to be bored out of you mind in between awesome combat. This game is boredom personified! I highly recommend not buying this no matter how much you enjoy turn based JRPGs.… Expand