- Summary: History Hides Away More Than One Truth... SOULCALIBUR VI represents the latest entry in the premier weapons-based, head-to-head fighting series and continues the epic struggle of warriors searching for the legendary Soul Swords. Taking place in the 16th century, revisit the events of theHistory Hides Away More Than One Truth... SOULCALIBUR VI represents the latest entry in the premier weapons-based, head-to-head fighting series and continues the epic struggle of warriors searching for the legendary Soul Swords. Taking place in the 16th century, revisit the events of the original SOULCALIBUR to uncover hidden truths. [Bandai Namco]… Expand
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5 Minutes Of SoulCalibur VI VS. Gameplay With Mitsurugi, Seong Mi-Na, Siegfried, And Sophitia | TGS 2018
LEVEL (Czech Republic)Dec 31, 2018A packed fighter with gaming mechanics you’ll enjoy after the initial ten punches. Full of cinematic effects, cliches, big biceps, huge boobs and giant swords. [Issue#290]
Oct 24, 2018On the whole, Soulcalibur VI does an excellent job of advancing the series while also stay true to its roots. Character creation, two new battle mechanics, new playable characters, two story modes, online play — there’s a lot of meat here for fight-hungry fans to dive into and it’s crafted and presented with the skill we’ve come to know from Project Soul.
Oct 17, 2018Despite some minor issues, the soul of Soulcalibur 6 is so strong that they don’t do much to bring down what is one of the best entries in the series. The new Reversal Edge and Soul Charge mechanics add new layers of strategy and mind games while the one-two punch of Libra of Soul and Soul Chronicle will provide hours upon hours of fantastic single-player content. Beyond that, Soulcalibur 6 is just straight up fun for players of any skill level.
Nov 6, 2018Another worthy entry into the series that still distinguishes itself from the rest. Diverse characters, unique mechanics, and pick-up-and-play nature make it extremely accessible. Despite a few fumbles in training modes and mediocre story elements, Soulcalibur VI is a great fighter at its core.
Oct 21, 2018Soulcalibur VI feels like a game that’s fighting to make a comeback in a world where it isn’t sure it’s welcome anymore, and the downside of that is that many of its parts feel like they were under-developed to keep costs low. However, much more important is the upside, which is that a fantastic fighting game series has finally come back to us, and it’s still just as good as we all remember.
Nov 16, 2018Soul Calibur 6 is as as good as Soul Calibur 1 and 2, which are tied with Tekken 3 for the best fighting games ever made. The games controlsSoul Calibur 6 is as as good as Soul Calibur 1 and 2, which are tied with Tekken 3 for the best fighting games ever made. The games controls and complex movesets are flawless in the way only Namco can achieve, and the single player offerings add more content for those who enjoy that type of thing. But candidly, fighting games have always been about the pvp expereince dating back to the arcades. And in this regard SC6 is one of the greatest games ever made. The negative reviews it has received from users on this site say more about the users than they do the game. Many years ago gamers had the patience to practice hard fighting games like Tekken and Soul Calibur and learn to become proficient. Nowadays these games are way too hard for most young gamers who want the instant gratification of easy games, or games that provide a robust online social experience with little actual gaming involved. But if you fancy the best gameplay ever developed and consider yourself up for a challenge (and I'm not talking a Dark Souls challenge, I mean a real, 1990s competitive arcade style challenge) then considering buying SC6. Whether the sales or reviews reflect it or not, it was the best game of 2018.… Expand
Oct 21, 2018I'm gonna keep this short and simple. SoulCalibur VI offers custom character creation, a nice variety of game modes including CPU vs CPU, goodI'm gonna keep this short and simple. SoulCalibur VI offers custom character creation, a nice variety of game modes including CPU vs CPU, good music, and the game runs great. The character creation is in depth and offer lots of different ways to customize and create your characters. There is also in-game currency for buying equipment in character creation, I really like this. The loading times are great, the scenery and character graphics are beautiful, and controls feel smooth as silk. SoulCalibur VI easily deserves 10/10! Do yourself the favor and get the game!… Expand
Oct 19, 2018And here I am writing a review, scoring it above what I planed to seeing as some people scored it way to low, one even saying it uses the sameAnd here I am writing a review, scoring it above what I planed to seeing as some people scored it way to low, one even saying it uses the same engine as SCIV, little did I know that SCIV used unreal engine 4, well riddle me silly (sarcasm).
This game is somewhere around 8 or 9 to be honest, with a few things dragging it down, so let me jump right into it.
The most important thing, that being the combat, is great, that part is a clear 10 out of 10. It feels responsive and it is easy to get into with a dept there that will be fun to explore.
The character customization is good, would have likes some more pieces of cloths but all in all it is better then Tekken 7 in this department.
The Libra of souls has this far been way more fun then I thought it would be.
Hit or miss
The visuals can be good or bad depending if you like the art-style or not, personally I do like it but I can see some people not liking it.
The way in which the story is presented feels cheap, Don't get me wrong here, I do enjoy stories told to still pictures as well, just that they could have had more pictures while showing the story. Often you are shown the same old picture with a picture of a character and some enemy. This is the weakest part of the game.
The day one dlc. The character in that dlc fits better into the story then some of the character in the base roster. This easily avoided PR mess up is something they need to learn from
I get the feeling that Namco gave the devs very little money for this project, and as such they needed to focus on some things, thankfully they focused on the right thing. It is not a perfect game but it is at this moment the best 3D fighter on the current gen consoles.… Expand
Nov 22, 2018Soulcalibur VI is amazing. I paid $80 for the game and the season pass, and it's easily worth double that.
After playing this game forSoulcalibur VI is amazing. I paid $80 for the game and the season pass, and it's easily worth double that.
After playing this game for weeks, it has yet to fail me. The character customization is incredibly deep and gives you literally thousands of different options. These options may seem limited at first, but they expand as you go through the story modes. The action is very quick and responds exceptionally well. We have almost all of the community's favorite classic Soulcalibur characters, Seong Mi-na, Talim, Kilik, Nightmare, Ivy, Taki, Mitsurugi, Yoshimitsu, Voldo, Tira, Zasalamel, etc. One character that makes an appearance but sadly isn't playable yet is Hwang from Soulcalibur 1. I think he's a much better character than Yun Seong, but apparently less popular. However, his direct appearance and significant part he plays in story suggests that he'll come as a DLC character later (please, Namco, listen to your long-time fans).
The graphics are great. The stages are what Soulcalibur stages have always been. They hold true to the legacy, and stage awareness becomes a key component of battle. The gameplay is simple to understand, but difficult to master. Some characters are similar, like Kilik and Seong Mi-na or Seigfreid and Nightmare, but they have distinct differences that set them apart. The ultra-specials or as the game calls them "Critical Arts" are awesome looking for everyone in the roster.
The critical arts are awesome looking, but I also think they're one of the game's weaknesses. They're entirely too easy to pull off. All it takes is a press of the R2 button (or whatever button you have A+B+K mapped to) and one stock of meter. The good thing about them is that they can be guard impacted, so they're not invincible. Reversal Edge, which is a guard impact that can turn the tide of battle is far too easy to spam also. The good thing about it is that if people rely on it too much, they'll find that they soul crush themselves into defeat.
Now for some weaknesses. While the story itself is actually pretty good, the presentation is lacking at best. The repeated background drawings and hand drawn portraits of the characters don't do the characters justice. I get that the Soulcalibur budget was badly limited by the development hell that this game went through, but the Sega Dreamcast's presentation of Soulcalibur 1's story was better than this. Other than the presentation of the story, the only other real downside I see is that some of the characters need to be rebalanced. I already informed Namco of of this through email and they got back to me saying that they're looking into it for a future patch.
- Online Mode -
I have very few problems with this game online. For the vast majority of the time, this game performs admirably in ranked and casual matches. Of course, there are a few hiccups every now and then, but I've only had 2 disconnects since launch and very few laggy matches.
The worst part of the online with this game is just like with any other online game: the players themselves can easily sap the life out of the community. I had one player that seemed to follow me from one room to another. Their connection was so bad, it caused everyone else to lag when they joined. After three rooms disbanded, I added that person to my PSN blocklist and things straightened out after that.
Overall, this game is astounding and it's easily the best 3D fighting game on PS4. If it's on your holiday shopping list, it's worth buying twice.… Expand
Nov 10, 2018As a newcomer to the franchise, I enjoyed my time with Soulcalibur VI. The thing is, I think the thing I enjoyed the most was the awesomeAs a newcomer to the franchise, I enjoyed my time with Soulcalibur VI. The thing is, I think the thing I enjoyed the most was the awesome character creator, because if you don't memorize the insane fighting game combo lists thrown at you from the very beginning, you aren't going to have much of a chance online. If you can ignore the high point of entry and really devote your time to learning the game's mechanics, you'll have a great time here, if only for making your dudes play dress-up. If not, you might want to look into other options.… Expand
Oct 23, 2018This entry to the franchise comes in mixed bag. Nowadays the fighting games make a lot of emphasis on solo campaigns, but here they're almostThis entry to the franchise comes in mixed bag. Nowadays the fighting games make a lot of emphasis on solo campaigns, but here they're almost unplayable. They're dull and soulless (pound intended) and filled with box texts that you have to skip to get to play a match.
This has been actually the first time I contacted PSN to for a full refund, but apparently because I already played it, I'm stuck with it. If you're a diehard fan of this franchise then you'll probably enjoy it.
Having said that, its biggest redeeming quality is that, unlike Mortal Kombat, INJUSTICE, etc. it's quite easy to pick and play and feel like you're doing something without spending countless hours to try to master one single character.
Proceed with caution.… Expand
Jan 17, 2019Woooo boy. I wanted to like this one because I had good memories of Soul Calibur 6 but man oh man did this one disappoint.
Wanna seeWoooo boy. I wanted to like this one because I had good memories of Soul Calibur 6 but man oh man did this one disappoint.
Wanna see everybody spam rock-paper-scissors QTEs repeatedly ad infinitum? Wanna see the same characters of Groh and Nightmare over and over again in matches? Wanna see the flow of combat grind to a complete halt everytime someone does a "flashy" move and everything stops so it can look like a movie? The base mechanics itself are okayish (but not balanced) but instead of making it better they just tacked on a bunch of "bling" to make it look good but really bring down the gameplay.
The main story mode is laughable and is only a retread of the original Soul Calibur. Sorry, but in the age of Injustice, Smash, and Guilty Gear, half-assed doesn't cut it anymore. Like really? Texts and terrible artwork for the majority of your cutscenes? And the main plot was Zzzzzzzzz boring with repeated cheesy but not funny lines and it barely incorporates the cast. Sure there's "side stories" but those were pretty mediocre as well. Why have us fighting mooks that don't even appear in the game? This is a fighting game, your plot should have reason for these characters to meet and duke it out more.
You'd think that character creation and the "Libra of Souls" mode would pick up alot of the slack here, but it doesn't. Don't get me wrong, it's fun to create and mess around with custom characters, but the mode that goes along with it is just boring. Everything again here is told through texts and portraits and you only get the meager offering of freedom with a good/evil character choice system and "exploration" that you have to pay money to even go to side missions. Just be sure to do that when the main campaign's path is near them because you can get ambushed by significantly higher leveled AI that will waste your money if you lose.
All in all, SC6 is a let down and in this hypercompetitive fighting game market, you can do far better.… Expand