SoulCalibur VI Image
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84

Generally favorable reviews - based on 78 Critic Reviews What's this?

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6.7

Mixed or average reviews- based on 347 Ratings

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  • Summary: History Hides Away More Than One Truth... SOULCALIBUR VI represents the latest entry in the premier weapons-based, head-to-head fighting series and continues the epic struggle of warriors searching for the legendary Soul Swords. Taking place in the 16th century, revisit the events of theHistory Hides Away More Than One Truth... SOULCALIBUR VI represents the latest entry in the premier weapons-based, head-to-head fighting series and continues the epic struggle of warriors searching for the legendary Soul Swords. Taking place in the 16th century, revisit the events of the original SOULCALIBUR to uncover hidden truths. [Bandai Namco] Expand
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SOULCALIBUR VI – Hwang DLC Launch Trailer
Score distribution:
  1. Positive: 73 out of 78
  2. Negative: 0 out of 78
  1. LEVEL (Czech Republic)
    Dec 31, 2018
    100
    A packed fighter with gaming mechanics you’ll enjoy after the initial ten punches. Full of cinematic effects, cliches, big biceps, huge boobs and giant swords. [Issue#290]
  2. Oct 24, 2018
    90
    On the whole, Soulcalibur VI does an excellent job of advancing the series while also stay true to its roots. Character creation, two new battle mechanics, new playable characters, two story modes, online play — there’s a lot of meat here for fight-hungry fans to dive into and it’s crafted and presented with the skill we’ve come to know from Project Soul.
  3. Oct 17, 2018
    89
    Despite some minor issues, the soul of Soulcalibur 6 is so strong that they don’t do much to bring down what is one of the best entries in the series. The new Reversal Edge and Soul Charge mechanics add new layers of strategy and mind games while the one-two punch of Libra of Soul and Soul Chronicle will provide hours upon hours of fantastic single-player content. Beyond that, Soulcalibur 6 is just straight up fun for players of any skill level.
  4. Oct 17, 2018
    85
    SoulCalibur is back with a great game that is a pleasure to play. We are not very happy with the DLC policy or the Reversal Edge moves, but everything else is very, very good.
  5. Nov 6, 2018
    80
    Another worthy entry into the series that still distinguishes itself from the rest. Diverse characters, unique mechanics, and pick-up-and-play nature make it extremely accessible. Despite a few fumbles in training modes and mediocre story elements, Soulcalibur VI is a great fighter at its core.
  6. Oct 21, 2018
    80
    Soulcalibur VI feels like a game that’s fighting to make a comeback in a world where it isn’t sure it’s welcome anymore, and the downside of that is that many of its parts feel like they were under-developed to keep costs low. However, much more important is the upside, which is that a fantastic fighting game series has finally come back to us, and it’s still just as good as we all remember.
  7. Oct 17, 2018
    60
    On paper, it seemed great. A new Soulcalibur game with 20 characters launching on the current generation of consoles! But what we got looks like a copy and paste from something we’ve played before.

See all 79 Critic Reviews

Score distribution:
  1. Positive: 48 out of 79
  2. Negative: 16 out of 79
  1. Nov 4, 2021
    10
    One of the best Soul Calibur games and even one of the better fighting games of the generation. Moves a flashy but balance characters andOne of the best Soul Calibur games and even one of the better fighting games of the generation. Moves a flashy but balance characters and arenas are stunningly beautiful. The game is very easy to play but hard to master. Expand
  2. Nov 6, 2018
    10
    Writing a review for one of my favorite games.

    As a competitive veteran to the Soul Calibur series, I have to say, this is one of the best
    Writing a review for one of my favorite games.

    As a competitive veteran to the Soul Calibur series, I have to say, this is one of the best in the series yet. This game on the fighting scale prowess is easily an 8 or 9.

    The Good:

    - The overall game play system is fantastic. They did a phenomenal job with it. No character feels like they're the worst. That's hard to do with 20+ characters.
    - Custom creation is amazing. Although i'm not one to have dabbled with SC's custom creation over -the years, I'd say this is the best iteration of it yet.
    - Visually, it's great. Do not expect to get God of War graphics. This is a fighting game.

    The Bad:

    - So unfortunately, I did find the elephant in the room in this game. The story telling. While this is a fighting game more than a story driven game, the way they went about it was just awful. Using gif images with a wallpaper backdrop and narrative to tell the story, is horrible. I was first introduced to something like this with Blazblue. It wasn't good then, and it isn't good now. I'm sure they had budget restraints considering they had to beg the higher ups to get this game made. Which is why this doesn't bother me as much as it should.

    Overall:

    - I think this game is 100% worth the purchase. I highly recommend this to anyone who is interested in fighting games. As well to anyone looking to get into fighting games. This game does have a little learning curve, but easy to get into. The game was resurrected to it's full glory. Enjoy it and hope we get a sequel worthy of this title again.
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  3. Oct 19, 2018
    10
    And here I am writing a review, scoring it above what I planed to seeing as some people scored it way to low, one even saying it uses the sameAnd here I am writing a review, scoring it above what I planed to seeing as some people scored it way to low, one even saying it uses the same engine as SCIV, little did I know that SCIV used unreal engine 4, well riddle me silly (sarcasm).
    This game is somewhere around 8 or 9 to be honest, with a few things dragging it down, so let me jump right into it.

    The good.
    The most important thing, that being the combat, is great, that part is a clear 10 out of 10. It feels responsive and it is easy to get into with a dept there that will be fun to explore.
    The character customization is good, would have likes some more pieces of cloths but all in all it is better then Tekken 7 in this department.
    The Libra of souls has this far been way more fun then I thought it would be.

    Hit or miss
    The visuals can be good or bad depending if you like the art-style or not, personally I do like it but I can see some people not liking it.

    The bad.
    The way in which the story is presented feels cheap, Don't get me wrong here, I do enjoy stories told to still pictures as well, just that they could have had more pictures while showing the story. Often you are shown the same old picture with a picture of a character and some enemy. This is the weakest part of the game.
    The day one dlc. The character in that dlc fits better into the story then some of the character in the base roster. This easily avoided PR mess up is something they need to learn from

    I get the feeling that Namco gave the devs very little money for this project, and as such they needed to focus on some things, thankfully they focused on the right thing. It is not a perfect game but it is at this moment the best 3D fighter on the current gen consoles.
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  4. Oct 21, 2018
    8
    Honestly I didn't expect it to be a good Soul Calibur. I played the heck out of SC3 back in the days and since then, haven't got any reallyHonestly I didn't expect it to be a good Soul Calibur. I played the heck out of SC3 back in the days and since then, haven't got any really good experience with any other fighting game.

    SC6 is great , graphics are top tier, gameplay is awesome (I love fighting games but I can't stand learning over-complicated inputs and 15 hit air combos in order to win like in tekken) SC6 simplifies everything a lot so it's easier to get into the game, but still rewards practice, timing/anticipation and strategy. There is also quite some information included in the game, which teaches you how to play individual characters (what are the common moves, gameplay styles, what to use and when... etc)
    The new mode ''libra of soul'' is addictive and fun, the online works good as long as you playing with a host with good conection (I would say it stills missing some kind of tournament mode like Tekken)... The character creation is awesome, allowing you to be creative and design your own character or recreate other famous characters into the game.

    As a CON I would say the game needs more stages and more characters (which we know will come in DLC's) I would give it a 9 if it wasn't because of that 30$ season pass for 3-4 extra characters that are not even released yet. SC falls really behind when it comes to quantity right now, specially compared to his main competitor Tekken 7.

    For the rest i think it's a really solid game, haven't had this much fun in a fighting game for a long time.
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  5. Oct 22, 2018
    7
    I wanted to write a review that was a sparkling one but I can't. There is a lot of good to be found in Soulcalibur, but there's also a lot ofI wanted to write a review that was a sparkling one but I can't. There is a lot of good to be found in Soulcalibur, but there's also a lot of garbage that should have been pruned out before it made it's way back to consoles, and much of it is there due to "Nostalgia."

    Let me get the worst part out of the way: the story and acting are bad and not "fighting game" bad, because that's not true at all. Mortal Kombat, Injustice, hell even the story from Smash was good so that it can be done. What passes for a narrative here is just a "retelling" (ETERNALLY RETOLD!) of the same thing Bandai Namco put out, just a bit cleaner this time. It's still terrible, and the unacceptable delivery of lines from actors is just soul-cringingly bad. And I know it was left like this on purpose because god forbid to do something that corrects past mistakes; Nah, that just means to you ruining our childhoods (you're not). It destroys most of the game, but it's a fighting game so it can be overlooked?

    Well, as it stands right now, the fighting is really out of balance in particular when dealing with the A.I. I can't tell you how many times I've found myself being beaten to the button press by A.I for an entire fight. That isn't the strategy by the A.I, that's reading my presses and cheesing the fight. I've seen the A.I match me step-to-step for a good 30 seconds as I try and dance around the opponent looking for a place to strike. I've watched as every attack animation for almost entire health bar be interrupted by the A.I giving me zero chance even to stand up properly. The A.I also likes to sprint to the ring edges often, sit there and then knock you out. And when I say they sprint I mean they just rubber band to the closest edge and stand there waiting for you to close the gap and mirrors your sidesteps so to keep you on the side that will eventually knock you out of the ring.

    Create a character is alright. As a fighting game option, yea it's probably the best; but then ask yourselves just what that entails? It's not that big of a space and what you get is competent, just not the earthshattering thing people make it out to be.

    Combat is fun if stilted a bit. Everyone has their tastes so I won't go on about who and why I think this one or that one is better. It is refreshing though there is a fighting game out that isn't relying on FoA and stupid air juggles (because why is any of that a thing at all?) to be the backbone of combat. The 3D plane is utilized well as it always has with SC and SC6 is the best at this to date. It's not about how many hits you can string together, but where to place the strike and when to.

    Music is excellent but gets ignored fairly quickly. Visuals and art style are the common-fare for the series, but the color palette (and graphics) are a bit washed out. I'm playing this on a 4k screen with HDR enabled (though SC6 does not currently support HDR as of this writing) and textures are muddy. I never have any framerate problems (on a ps4 pro) and any tearing. I don't doubt there will be an improvement over time, but right now it's a tad subpar (not a deal breaker).

    I've always enjoyed SC, I'd even consider it my favorite fighter, and I'm going to enjoy my time with it. I just wish they'd only improve the total package as a whole instead of holding on to past tropes and art style directions because of nostaliga. Worth the purchace, you'll enjoy the experience.
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  6. Jun 10, 2020
    6
    I felt like the majority of my time was getting on lying around on the ground getting owned because after 40 hours I couldn't figure out howI felt like the majority of my time was getting on lying around on the ground getting owned because after 40 hours I couldn't figure out how to get up without 70% of my hp getting destroyed. (I do know the tech skills but half the time I'm not sure if I failed the inputs or I'm getting true comboed which sucks)

    It's also incredibly aggravating to punch someone so they're airborne for 5 seconds flying off but not off the cliff. Then what seems like the slightest breeze sends you off. Okay sure, there's some moves that are designed to send opponent's off whatever, I can live with that. Too bad the directional path they fly when taking damage is not linear. You can combo them all you want and they'll just go around in a circle never going near the edge.

    There's a lot of times my character would reverse at some point and then start going back attack animations which I didn't want. Some of it I equate to me just not knowing ahead of time that the combo isn't going to work and my controls are going to reverse even though the animations haven't. But I feel like this shouldn't have to be a learned experience.

    I enjoyed playing at first when I sucked and everyone I played with sucked. Then trying to fight the strong AI and better players I realized I can't do crap. The moves didn't really chain together the same in my head and playing around in the game wasn't really sufficient to build my own tech to fight other players or the hard AI. I had to go out of my way to watch some SCVI God's combo videos to learn how to play the game. I don't want to invest so many hours just to be average at the stupid game just so I can start playing it.

    The game isn't all bad and I'm sure some people will enjoy it, but it really isn't for me.
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  7. Jan 17, 2019
    0
    Woooo boy. I wanted to like this one because I had good memories of Soul Calibur 6 but man oh man did this one disappoint.

    Wanna see
    Woooo boy. I wanted to like this one because I had good memories of Soul Calibur 6 but man oh man did this one disappoint.

    Wanna see everybody spam rock-paper-scissors QTEs repeatedly ad infinitum? Wanna see the same characters of Groh and Nightmare over and over again in matches? Wanna see the flow of combat grind to a complete halt everytime someone does a "flashy" move and everything stops so it can look like a movie? The base mechanics itself are okayish (but not balanced) but instead of making it better they just tacked on a bunch of "bling" to make it look good but really bring down the gameplay.

    The main story mode is laughable and is only a retread of the original Soul Calibur. Sorry, but in the age of Injustice, Smash, and Guilty Gear, half-assed doesn't cut it anymore. Like really? Texts and terrible artwork for the majority of your cutscenes? And the main plot was Zzzzzzzzz boring with repeated cheesy but not funny lines and it barely incorporates the cast. Sure there's "side stories" but those were pretty mediocre as well. Why have us fighting mooks that don't even appear in the game? This is a fighting game, your plot should have reason for these characters to meet and duke it out more.

    You'd think that character creation and the "Libra of Souls" mode would pick up alot of the slack here, but it doesn't. Don't get me wrong, it's fun to create and mess around with custom characters, but the mode that goes along with it is just boring. Everything again here is told through texts and portraits and you only get the meager offering of freedom with a good/evil character choice system and "exploration" that you have to pay money to even go to side missions. Just be sure to do that when the main campaign's path is near them because you can get ambushed by significantly higher leveled AI that will waste your money if you lose.

    All in all, SC6 is a let down and in this hypercompetitive fighting game market, you can do far better.
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See all 79 User Reviews

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