SoulCalibur VI Image
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84

Generally favorable reviews - based on 78 Critics What's this?

User Score
6.5

Mixed or average reviews- based on 297 Ratings

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  • Summary: History Hides Away More Than One Truth... SOULCALIBUR VI represents the latest entry in the premier weapons-based, head-to-head fighting series and continues the epic struggle of warriors searching for the legendary Soul Swords. Taking place in the 16th century, revisit the events of theHistory Hides Away More Than One Truth... SOULCALIBUR VI represents the latest entry in the premier weapons-based, head-to-head fighting series and continues the epic struggle of warriors searching for the legendary Soul Swords. Taking place in the 16th century, revisit the events of the original SOULCALIBUR to uncover hidden truths. [Bandai Namco] Expand
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5 Minutes Of SoulCalibur VI VS. Gameplay With Mitsurugi, Seong Mi-Na, Siegfried, And Sophitia | TGS 2018
Score distribution:
  1. Positive: 73 out of 78
  2. Negative: 0 out of 78
  1. LEVEL (Czech Republic)
    Dec 31, 2018
    100
    A packed fighter with gaming mechanics you’ll enjoy after the initial ten punches. Full of cinematic effects, cliches, big biceps, huge boobs and giant swords. [Issue#290]
  2. Oct 24, 2018
    90
    On the whole, Soulcalibur VI does an excellent job of advancing the series while also stay true to its roots. Character creation, two new battle mechanics, new playable characters, two story modes, online play — there’s a lot of meat here for fight-hungry fans to dive into and it’s crafted and presented with the skill we’ve come to know from Project Soul.
  3. Oct 17, 2018
    89
    Despite some minor issues, the soul of Soulcalibur 6 is so strong that they don’t do much to bring down what is one of the best entries in the series. The new Reversal Edge and Soul Charge mechanics add new layers of strategy and mind games while the one-two punch of Libra of Soul and Soul Chronicle will provide hours upon hours of fantastic single-player content. Beyond that, Soulcalibur 6 is just straight up fun for players of any skill level.
  4. Oct 17, 2018
    85
    SoulCalibur is back with a great game that is a pleasure to play. We are not very happy with the DLC policy or the Reversal Edge moves, but everything else is very, very good.
  5. Nov 6, 2018
    80
    Another worthy entry into the series that still distinguishes itself from the rest. Diverse characters, unique mechanics, and pick-up-and-play nature make it extremely accessible. Despite a few fumbles in training modes and mediocre story elements, Soulcalibur VI is a great fighter at its core.
  6. Oct 21, 2018
    80
    Soulcalibur VI feels like a game that’s fighting to make a comeback in a world where it isn’t sure it’s welcome anymore, and the downside of that is that many of its parts feel like they were under-developed to keep costs low. However, much more important is the upside, which is that a fantastic fighting game series has finally come back to us, and it’s still just as good as we all remember.
  7. Oct 17, 2018
    60
    On paper, it seemed great. A new Soulcalibur game with 20 characters launching on the current generation of consoles! But what we got looks like a copy and paste from something we’ve played before.

See all 79 Critic Reviews

Score distribution:
  1. Positive: 37 out of 61
  2. Negative: 13 out of 61
  1. Oct 29, 2018
    10
    I love SC6. This brings me back to my SC1 on dreamcast. It has all the old characters and moves I would expect from SC. Online is a bitI love SC6. This brings me back to my SC1 on dreamcast. It has all the old characters and moves I would expect from SC. Online is a bit cheap but still think everything is nicely polished in this release. Expand
  2. Oct 23, 2018
    10
    They don't make many games like this anymore. Polished, beautiful, amazing controls, deep mechanics, and filled with tons of content, thisThey don't make many games like this anymore. Polished, beautiful, amazing controls, deep mechanics, and filled with tons of content, this game carries on what Soulcalibur does best while also adding new features like three new characters, new stages, new story modes that although lack many cutscenes have interesting dialogue, and reversal edge that keeps every match interesting. Hell the character creation mode alone makes this game a must buy and the fact that u can play as that character online is amazing. Hopefully Bandai Namco continues to support this franchise as its moving in the right direction after SC5. Expand
  3. Oct 19, 2018
    10
    And here I am writing a review, scoring it above what I planed to seeing as some people scored it way to low, one even saying it uses the sameAnd here I am writing a review, scoring it above what I planed to seeing as some people scored it way to low, one even saying it uses the same engine as SCIV, little did I know that SCIV used unreal engine 4, well riddle me silly (sarcasm).
    This game is somewhere around 8 or 9 to be honest, with a few things dragging it down, so let me jump right into it.

    The good.
    The most important thing, that being the combat, is great, that part is a clear 10 out of 10. It feels responsive and it is easy to get into with a dept there that will be fun to explore.
    The character customization is good, would have likes some more pieces of cloths but all in all it is better then Tekken 7 in this department.
    The Libra of souls has this far been way more fun then I thought it would be.

    Hit or miss
    The visuals can be good or bad depending if you like the art-style or not, personally I do like it but I can see some people not liking it.

    The bad.
    The way in which the story is presented feels cheap, Don't get me wrong here, I do enjoy stories told to still pictures as well, just that they could have had more pictures while showing the story. Often you are shown the same old picture with a picture of a character and some enemy. This is the weakest part of the game.
    The day one dlc. The character in that dlc fits better into the story then some of the character in the base roster. This easily avoided PR mess up is something they need to learn from

    I get the feeling that Namco gave the devs very little money for this project, and as such they needed to focus on some things, thankfully they focused on the right thing. It is not a perfect game but it is at this moment the best 3D fighter on the current gen consoles.
    Expand
  4. Nov 16, 2018
    9
    soul calibur 6 es tan bueno como los primeros soul calibur ni mas ni menos. No entiendo bien porque tantos palos contra el juego.
    algunos
    soul calibur 6 es tan bueno como los primeros soul calibur ni mas ni menos. No entiendo bien porque tantos palos contra el juego.
    algunos comentarios dicen mucho del tipo de usuario que los hace
    no se an dedicado a jugar bien el juego ni entender sus mecanicas
    la accion de piedra papel o tijeras no es aleatoria, es una accion defensiva o de contrataque a la que se debe saber reaccionar poniendo atencion al movimiento del oponente ya que es un arma de doble filo.
    geralt solo es el jefe del modo arcade en el modo normal, depende la dificultad y los encuentros cambian.

    Eso si, hay que considerar que no es una produccion que deba considerarse AAA actualmente por terminar convertido en un juego muy de nicho con el tiempo, frente a otros titanes en el genero.
    No es un juego perfecto y tiene sus fallas, siertos tiempos de carga extraños en el modo historia y el clipping de la ropa en el modo edicion y que el online es sencillo. pero son defectos menores en contra parte a la profundidad jugable y diversion que da el titulo por si mismo.
    la creacion de personajes aunque imperfecta, es muy divertida y a dejado ver autenticas joyas creadas por la comunidad, basta con buscar en youtube , encontraras cientos de videos de gente disfrutando de esta caracteristica.
    este juego es una experiencia arcade pura y dura, quizas esta gente estaba buscando un juego que les de gratificacion inmediata sin tener una curva de aprendisaje , querian uno con un multijugador mas dedicado con poco juego de verdad en medio :/
    dicho esto que el juego tenga una nota de los usuarios por debajo del 5 es una verguenza
    debajo del 6 es una nota reservada solo para juegos que se caen a trozos y este no es el caso.
    Expand
  5. Oct 22, 2018
    7
    I wanted to write a review that was a sparkling one but I can't. There is a lot of good to be found in Soulcalibur, but there's also a lot ofI wanted to write a review that was a sparkling one but I can't. There is a lot of good to be found in Soulcalibur, but there's also a lot of garbage that should have been pruned out before it made it's way back to consoles, and much of it is there due to "Nostalgia."

    Let me get the worst part out of the way: the story and acting are bad and not "fighting game" bad, because that's not true at all. Mortal Kombat, Injustice, hell even the story from Smash was good so that it can be done. What passes for a narrative here is just a "retelling" (ETERNALLY RETOLD!) of the same thing Bandai Namco put out, just a bit cleaner this time. It's still terrible, and the unacceptable delivery of lines from actors is just soul-cringingly bad. And I know it was left like this on purpose because god forbid to do something that corrects past mistakes; Nah, that just means to you ruining our childhoods (you're not). It destroys most of the game, but it's a fighting game so it can be overlooked?

    Well, as it stands right now, the fighting is really out of balance in particular when dealing with the A.I. I can't tell you how many times I've found myself being beaten to the button press by A.I for an entire fight. That isn't the strategy by the A.I, that's reading my presses and cheesing the fight. I've seen the A.I match me step-to-step for a good 30 seconds as I try and dance around the opponent looking for a place to strike. I've watched as every attack animation for almost entire health bar be interrupted by the A.I giving me zero chance even to stand up properly. The A.I also likes to sprint to the ring edges often, sit there and then knock you out. And when I say they sprint I mean they just rubber band to the closest edge and stand there waiting for you to close the gap and mirrors your sidesteps so to keep you on the side that will eventually knock you out of the ring.

    Create a character is alright. As a fighting game option, yea it's probably the best; but then ask yourselves just what that entails? It's not that big of a space and what you get is competent, just not the earthshattering thing people make it out to be.

    Combat is fun if stilted a bit. Everyone has their tastes so I won't go on about who and why I think this one or that one is better. It is refreshing though there is a fighting game out that isn't relying on FoA and stupid air juggles (because why is any of that a thing at all?) to be the backbone of combat. The 3D plane is utilized well as it always has with SC and SC6 is the best at this to date. It's not about how many hits you can string together, but where to place the strike and when to.

    Music is excellent but gets ignored fairly quickly. Visuals and art style are the common-fare for the series, but the color palette (and graphics) are a bit washed out. I'm playing this on a 4k screen with HDR enabled (though SC6 does not currently support HDR as of this writing) and textures are muddy. I never have any framerate problems (on a ps4 pro) and any tearing. I don't doubt there will be an improvement over time, but right now it's a tad subpar (not a deal breaker).

    I've always enjoyed SC, I'd even consider it my favorite fighter, and I'm going to enjoy my time with it. I just wish they'd only improve the total package as a whole instead of holding on to past tropes and art style directions because of nostaliga. Worth the purchace, you'll enjoy the experience.
    Expand
  6. Oct 23, 2018
    6
    This entry to the franchise comes in mixed bag. Nowadays the fighting games make a lot of emphasis on solo campaigns, but here they're almostThis entry to the franchise comes in mixed bag. Nowadays the fighting games make a lot of emphasis on solo campaigns, but here they're almost unplayable. They're dull and soulless (pound intended) and filled with box texts that you have to skip to get to play a match.

    This has been actually the first time I contacted PSN to for a full refund, but apparently because I already played it, I'm stuck with it. If you're a diehard fan of this franchise then you'll probably enjoy it.

    Having said that, its biggest redeeming quality is that, unlike Mortal Kombat, INJUSTICE, etc. it's quite easy to pick and play and feel like you're doing something without spending countless hours to try to master one single character.

    Proceed with caution.
    Expand
  7. Jan 17, 2019
    0
    Woooo boy. I wanted to like this one because I had good memories of Soul Calibur 6 but man oh man did this one disappoint.

    Wanna see
    Woooo boy. I wanted to like this one because I had good memories of Soul Calibur 6 but man oh man did this one disappoint.

    Wanna see everybody spam rock-paper-scissors QTEs repeatedly ad infinitum? Wanna see the same characters of Groh and Nightmare over and over again in matches? Wanna see the flow of combat grind to a complete halt everytime someone does a "flashy" move and everything stops so it can look like a movie? The base mechanics itself are okayish (but not balanced) but instead of making it better they just tacked on a bunch of "bling" to make it look good but really bring down the gameplay.

    The main story mode is laughable and is only a retread of the original Soul Calibur. Sorry, but in the age of Injustice, Smash, and Guilty Gear, half-assed doesn't cut it anymore. Like really? Texts and terrible artwork for the majority of your cutscenes? And the main plot was Zzzzzzzzz boring with repeated cheesy but not funny lines and it barely incorporates the cast. Sure there's "side stories" but those were pretty mediocre as well. Why have us fighting mooks that don't even appear in the game? This is a fighting game, your plot should have reason for these characters to meet and duke it out more.

    You'd think that character creation and the "Libra of Souls" mode would pick up alot of the slack here, but it doesn't. Don't get me wrong, it's fun to create and mess around with custom characters, but the mode that goes along with it is just boring. Everything again here is told through texts and portraits and you only get the meager offering of freedom with a good/evil character choice system and "exploration" that you have to pay money to even go to side missions. Just be sure to do that when the main campaign's path is near them because you can get ambushed by significantly higher leveled AI that will waste your money if you lose.

    All in all, SC6 is a let down and in this hypercompetitive fighting game market, you can do far better.
    Expand

See all 61 User Reviews

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