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Mixed or average reviews - based on 57 Critic Reviews What's this?

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6.6

Mixed or average reviews- based on 346 Ratings

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  • Summary: Set in a heavily dystopian future as Earth nears the end of its life, those who remain in the overpopulated cities must work to survive as social programs become saturated by an ageing population and increasing environmental diseases.

    As the intelligence of technology incrementally
    Set in a heavily dystopian future as Earth nears the end of its life, those who remain in the overpopulated cities must work to survive as social programs become saturated by an ageing population and increasing environmental diseases.

    As the intelligence of technology incrementally increased over the years, many jobs for the human race had been made redundant, forcing Earths citizens to head out into the suburbs seeking labor, aided by exoskeletons to improve their efficiency. The world of The Surge offers a very grim vision of the future, where the evolution of our technology, our society and our relation with the environment led to a decadent state of the Human civilization.

    The Surge features innovative combat mechanics and an original character progression system based on modular upgrades gained through tight, visceral combat.
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Score distribution:
  1. Positive: 25 out of 57
  2. Negative: 0 out of 57
  1. Games Master UK
    Jun 22, 2017
    90
    Matching recycled ideas with ingenious new ones has bred a challenger to one of gaming's greats. [July 2017, p.74]
  2. May 15, 2017
    80
    Like Lords of the Fallen, The Surge is another rock-solid souls-a-like, losing a little of its predecessor’s strong storytelling and atmosphere, but gaining from the change from fantasy to sci-fi and the ingenious mech smashing and harvesting upgrade system. It’s not quite on the same level as the Dark Souls trilogy, Bloodborne or Nioh, but that’s more down to the lore and art style than the brilliant gameplay. If you like the sound of a gritty dystopian take on Dark Souls, The Surge is an easy game to recommend.
  3. May 24, 2017
    80
    The Surge is a whirlwind of action-RPG fun with a fast and frantic melee-focused combat system, addictive loot systems and an immersive sci-fi horror atmosphere.
  4. May 15, 2017
    70
    Clearly imitating the Dark Souls’ combat system and resources management, The Surge can give more action to the “masocore” crowd. The plot is not especially deep and enemies not so charming, but the high difficulty and a nice look can satisfy the fans that are searching for something to get angry for after the end of Miyazaki’s series.
  5. games(TM)
    Jun 23, 2017
    70
    A challenging and fresh take on Sci-Fi. [Issue#188, p.84]
  6. May 15, 2017
    70
    The Surge is a rather unfair experience. It tries to be a difficult product but ends up lying in flagrant errors.
  7. May 15, 2017
    50
    The Surge had potential, but its excellent combat systems are baked into a game that can’t do them justice. The repetitive and drab environments are a huge hindrance, and when combined with a confusing network of corridors, hallways, and ledges, it’s easy to become frustrated, misled, and lost. You may find some fun experimenting with your attack options and the smooth framerate on the PS4 Pro does help to make that a better experience, but expecting anything more than that will only set yourself up for disappointment.

See all 58 Critic Reviews

Score distribution:
  1. Positive: 25 out of 78
  2. Negative: 26 out of 78
  1. Mar 3, 2018
    10
    Fantastic, under-appreciated game - sci-fi Dark Souls inspired! Great new game mechanisms for upgrading and loot. I originally had to take aFantastic, under-appreciated game - sci-fi Dark Souls inspired! Great new game mechanisms for upgrading and loot. I originally had to take a break near the end of the game due to travel, and it was too hard to get back in when I returned. However, I finally did (Feb 2018), and I ended up enjoying the game even more. I went on to NG+ and my third Platinum (the others being Bloodborne and Nier) . Next up is the DLC and really looking forward to 'the Surge 2'. Expand
  2. Sep 15, 2017
    9
    I like this game it has a ok story but I bought the game for the interesting combat it allowed you to aim in different body parts like legs,I like this game it has a ok story but I bought the game for the interesting combat it allowed you to aim in different body parts like legs, arms, torso, and head. Ps if you see blue highlights it there open weak spot. Expand
  3. May 17, 2017
    8
    I have been playing The Surge for about 8 hours and so far it is faily fun. To be sure it is not as polished as the Dark Souls line of games,I have been playing The Surge for about 8 hours and so far it is faily fun. To be sure it is not as polished as the Dark Souls line of games, and the lack of character customization is a shame, but the combat is quick and brutal, the enemies are dangerous, and for the most part, the limb target mechanics are fun. I like the cramped tight quarters and dark sections, it helps bring a real dangerous atmosphere to the game. I could see this having been made an Aliens game as far as the setting and lighting.
    The graphics are very passable, nothing super over awe-inspiring, but they do well and nothing looks muddy or washed out.

    While not a perfect game, the souls lover and sci-fi lover in me collide to make this game quite enjoyable.

    If you do NOT like souls style games, you will find this game even more unforgiving and full of death than dark souls in many places, so you probably want to stay away.
    As for me, this game is right up my alley
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  4. May 23, 2021
    6
    I really wanted to like The Surge. While I'm not a pro at playing FromSoftwares' roster of 'Pleasure-Through-Pain' titles, I do like them. SoI really wanted to like The Surge. While I'm not a pro at playing FromSoftwares' roster of 'Pleasure-Through-Pain' titles, I do like them. So when I heard about Deck 13's second attempt at doing a Souls-like, I thought "Why not give it a try?"

    The opening moments in The Surge are by far the strongest in the game: You get an insight into the plight of Warren, a cripple seeking employment with CREO and the means to walk again. What happens in the moments after Warren joins CREO is a horrific example of placing too much faith in technology to solve your problems. It's a brilliant, but brutal set up for the start of The Surge.

    The one big problem with The Surge's narrative is that it closely follows the Dark Souls textbook on how to tell stories and convey essential plot beats. In this regard, the story is vastly obscured and I had a vague idea of what was happening and where I needed to go next. It's a deep shame because I was curious about the backstory for The Surge's world and some of the dialogue writing was very well done.

    On the combat front, The Surge's combat system is a near perfect 10 out of 10. Executing weapon combos feels satisfying and blitzing enemies who once blitzed you just feels fantastic. Where The Surge distinguishes itself is how you fight enemies and how you acquire new weapons, armour and resources. While in combat, you can target specific areas or limbs of most enemies to either deal more damage (against unarmoured limbs) or generate more Energy (by dealing less damage, but striking the enemy more often). In the heat of battle you can freely and quickly change the specific limb that you're targeting to interrupt enemy attacks or generate more Energy when needed. Once your Energy meter is filled enough, you can do a finisher on an enemy's body part to gain new armour schematics and weapons. To get more resources to upgrade your armour and weapons, you simply must target the corresponding limbs from which the armour piece/weapon came from. In this regard, The Surge introduces a new concept to not only Souls-likes, but games in general.

    Unfortunately this is where my praise for The Surge ends. What I REALLY DON'T LIKE about The Surge is just how unnecessarily difficult it can be at times. In the early hours, I expected the usual fare of learning from my mistakes and through trial-and-error until I improved. At this point of the game, I didn't mind the difficulty curve, especially in the game's first two sections. However, the further I got, the more I didn't like how Deck 13 implemented certain difficulty spikes that felt outrageously unfair, as if someone had suddenly turned the dial up from 4 to 11. These difficulty spikes manifest themselves in the form of certain enemy types, most notably the scorpion-like quadrupeds who can cleave your health by 70% simply by leaping at you from a distance of 30 to 40 metres (and who are also heavily armoured, meaning that you're attacks do diddly squat against them) and the other enemies who can kill you in one or two shots. What's even more frustrating is that these levels of damage dealt against you completely ignore your health and armour stats.

    In the second half of the game, things go from manageable to just downright punishing. Security troops possess an EMP dart that stun locks you and their equipped weapons deal massive damage - when you're doing your best and you get ganged up on by three or more security troops, you simply don't stand a chance. Then there are the boss fights.

    Boss fights in The Surge can truly push you to the brink of your composure. The problem is that the boss fights are poorly designed given the fact that The Surge relies on close quarters combat. The bigger bosses are a fitting example of how their design contradicts the game's combat - they require you to get in close at exactly the right time, but at the same time you run the risk of getting absolutely destroyed in a split second. When I say "This isn't fair" I mean it's a level of unfairness that makes Dark Souls' level of difficulty look reasonable by comparison.

    In the end, I can't recommend The Surge. It's a thing that ticks me off immensely because I actually love the game's combat system.

    To be honest, I'm sick and tired of up and coming developers simply cashing in on FromSoftwares' successful gameplay formula by dressing their game up in a 'different' skin. What annoys me even more is that they then go and try to compete with FromSoftware by making their game MORE DIFFICULT than Dark Souls. This often tarnishes the overall enjoyment level of their game and is more of a detrimental trait than an admirable one.

    It's a real shame for Deck 13 because they could have crafted a great game that pays homage to it's inspirations whilst being more fun due to its greater degree of accessibility. Instead they tried to walk the path of being 'Darker than Dark Souls' and ended up walking the plank to failure and unlikability.
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  5. Feb 1, 2018
    5
    To think that I have to rate this game 5/10, which is even lower than the rate I giving to Lord of Fallen (6/10), Deck13, what have you doneTo think that I have to rate this game 5/10, which is even lower than the rate I giving to Lord of Fallen (6/10), Deck13, what have you done ?. 20 hours in the game to the final boss, I got mix feeling among satisfaction, frustration and tiredness, not sure which is more than others. While in this genre we have great games like DarkSouls 3, Bloodborne and Nioh, I can't help but to rate The Surge low. Let see why

    Pro :
    - Stunning visual effect, great graphic. it is best in this genre.
    - Intuitive body-parted cutting system.
    - Satisfied combat. Awesome execution animation.

    Cons
    - Level designs are too complicated. Many times I was frustrated because I got lost and died. I have to read walkthrough to know where I have to go next.
    - Too much fighting in the tight area. Actually, it is like 90% of the game will forced you to fight in tight space, if not hazard environment.
    - Short of Boss fights, only 5 for main game. The others game in this genre have around 15+. Moreover, Bosses in this game are not creatively designed. None are memorable.
    - Repetitive gameplay. You gonna do the same and the same. Dodge, Attack, Dodge, Attack ... No matter enemies. Blocking is not reliable, drain too much stamina. No parry system. Jump up or duck are useless ( I am surprised they added that though) . Only Dodge works, only way.
    - Story is empty. Nothing here. Worst game story ever. I still enjoyed the story in Lords of Fallen, but this game, meh. Main character keep asking what going on here to every NPC, and get NOTHING, why bother.
    - BGM is bad. espectially in the save hub, we have to listen to this crappy song everytime. At least they should have more songs and allow us to change .
    - No Multiplayer

    In sum, The Surge is still lack of many aspects to become a good game. Sadly, it has potential. Core power system is also creative one but in the end people will use mostly +hp and hp max. It should have been executed better. Dark Souls, Bloodborne and Nioh are obviously better game by sheer margin. I recommend people to buy The Surge after you already play those games first and urge for more soullike. However, buy it on hard sale only, or not bother at all.
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  6. Apr 27, 2019
    4
    I seriously struggled to get any enjoyment out of The Surge, and that's saying something because I got it for free on PS+. The game feels likeI seriously struggled to get any enjoyment out of The Surge, and that's saying something because I got it for free on PS+. The game feels like nothing more than a futuristic attempt at a dark souls clone. The problem is souls style games live and die on their atmosphere and tight control scheme and The Surge has neither. The controls are especially problematic and on numerous occasions I found myself attempting to dash away from attacks only to have a delay get me hit, and those hits are an especially huge problem when one shots and stun lock kills are extremely commonplace, attacks are poorly telegraphed and often end up obscured by the bulk of your own character model.

    All in all it's just a shallow experience, I'm sure someone with more patience for the genre could extract some measure of fun from The Surge, but I'm not that person. I'd rather just go play Dark Souls or any one of it's ever increasing number of clones that get the controls right.
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  7. Jan 28, 2022
    0
    Its a dark souls game but in the future. Dark souls games aka a crap game. Die hard dark souls fans are like those people who watch badIts a dark souls game but in the future. Dark souls games aka a crap game. Die hard dark souls fans are like those people who watch bad movies but rave on about how good they are but really they are just terrible etc.. bloodborne… overrated garbage. Save your money on a good game. Expand

See all 78 User Reviews