Set in a heavily dystopian future as Earth nears the end of its life, those who remain in the overpopulated cities must work to survive as social programs become saturated by an ageing population and increasing environmental diseases.
As the intelligence of technology incrementallySet in a heavily dystopian future as Earth nears the end of its life, those who remain in the overpopulated cities must work to survive as social programs become saturated by an ageing population and increasing environmental diseases.
As the intelligence of technology incrementally increased over the years, many jobs for the human race had been made redundant, forcing Earths citizens to head out into the suburbs seeking labor, aided by exoskeletons to improve their efficiency. The world of The Surge offers a very grim vision of the future, where the evolution of our technology, our society and our relation with the environment led to a decadent state of the Human civilization.
The Surge features innovative combat mechanics and an original character progression system based on modular upgrades gained through tight, visceral combat.… Expand
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The Surge - Bad Day at The Office Trailer
Games Master UKJun 22, 2017Matching recycled ideas with ingenious new ones has bred a challenger to one of gaming's greats. [July 2017, p.74]
May 15, 2017Like Lords of the Fallen, The Surge is another rock-solid souls-a-like, losing a little of its predecessor’s strong storytelling and atmosphere, but gaining from the change from fantasy to sci-fi and the ingenious mech smashing and harvesting upgrade system. It’s not quite on the same level as the Dark Souls trilogy, Bloodborne or Nioh, but that’s more down to the lore and art style than the brilliant gameplay. If you like the sound of a gritty dystopian take on Dark Souls, The Surge is an easy game to recommend.
May 15, 2017Clearly imitating the Dark Souls’ combat system and resources management, The Surge can give more action to the “masocore” crowd. The plot is not especially deep and enemies not so charming, but the high difficulty and a nice look can satisfy the fans that are searching for something to get angry for after the end of Miyazaki’s series.
games(TM)Jun 23, 2017A challenging and fresh take on Sci-Fi. [Issue#188, p.84]
May 15, 2017The Surge had potential, but its excellent combat systems are baked into a game that can’t do them justice. The repetitive and drab environments are a huge hindrance, and when combined with a confusing network of corridors, hallways, and ledges, it’s easy to become frustrated, misled, and lost. You may find some fun experimenting with your attack options and the smooth framerate on the PS4 Pro does help to make that a better experience, but expecting anything more than that will only set yourself up for disappointment.
Mar 3, 2018Fantastic, under-appreciated game - sci-fi Dark Souls inspired! Great new game mechanisms for upgrading and loot. I originally had to take aFantastic, under-appreciated game - sci-fi Dark Souls inspired! Great new game mechanisms for upgrading and loot. I originally had to take a break near the end of the game due to travel, and it was too hard to get back in when I returned. However, I finally did (Feb 2018), and I ended up enjoying the game even more. I went on to NG+ and my third Platinum (the others being Bloodborne and Nier) . Next up is the DLC and really looking forward to 'the Surge 2'.… Expand
May 17, 2017I like the hardcore a-rpg trope.
But i hated the SoulsBourne Games for their artificial story hiding.
In comparison to those games TheI like the hardcore a-rpg trope.
But i hated the SoulsBourne Games for their artificial story hiding.
In comparison to those games The Surge is far more welcoming.
While it might be true that the story in this game isn't the most grandiose there is nothing wrong about the dystopian future where men and machine meld. Quite intriguing indeed.
The Animations are top-notch but there are minor bug outs from time to time - nothing game breaking or enjoyment hindering though.
The Environment isn't the most diverse and astonishing in the genre that's true but it's not the point of the game to inspire awe with some grand views. From maze like factory halls to claustrophobic dark corridors where each corner might be hiding an enemy - it fit's the concept and "lore".
All the while the Audio effects of the enemies and the sound track will haunt you.
You will get tense action and will become invested in the Chip & Crafting systems.
What The Surge does it does so very well but it doesn't invent the wheel anew.… Expand
Jun 19, 2017Another Dark Souls clone? Yes or No? In the middle I would say. Even though I believe it does enough to stand on its own it just eventuallyAnother Dark Souls clone? Yes or No? In the middle I would say. Even though I believe it does enough to stand on its own it just eventually got too boring for me to continue. I will continue it eventually though.… Expand
May 26, 2017Deck 13s second try to create a "Soulslike" (after Lords of the Fallen). And again, a valiant effort, but ultimately, just an average gameDeck 13s second try to create a "Soulslike" (after Lords of the Fallen). And again, a valiant effort, but ultimately, just an average game overall.
- I like the setting and art direction of the game. The industrial / sci-fi setting works pretty well.
- Like Lords of the Fallen already did, I really like the "high stakes, high reward" mechanic around pushing on with your earned "Tech Scraps", and earning a higher gathering multiplyer the longer you are not going back to the MedBay to store your earned Tech.
- I like the twist with being able to target specific body parts to get blueprints and the necessary materials to build and upgrade your equipment.
- Overall, the crafting system works surprisingly well, and allows you to try out different load outs rather easily.
- Implants are a nice touch as opposed to talents / abilities, as implants allow you to adjust your playstyle the way you like most.
- The overall sound effects are ok. Everything has a nice, heavy metal sound to it. The music is pretty forgettable though.
- The combat is kind of a mixed bag. On one hand, it feels fluid, with great animations and added depth thanks to the body part targeting, but on the other hand, it often times also just feels sluggish and not very precise.
- Related to the previous point, the overall leveling system does not really feel like it has been well thought out, especially the stamina mechanic. I way too often had the feeling that I could do some awesome attacks (slide, jump and dodge attacks), but on the other hand my stamina always got depleted so quickly that those attacks didn't feel viable at all.
- Although the body part targeting is a really nice touch, the targeting system in general is horribly imprecise. It way too often takes too long to actually target the body part you actually want to target, and switching targets seems to only work reliably on occasion. This makes the frantic fighting way more difficult than it should be, and "artificial difficulty" is something I will never like.
- The camera, as with many 3rd person action games, hurts more than it helps. I don't know how often I died in a fight because the camera suddenly decided to spin around, making it impossible to react to any of the enemies around me.
- The bosses. Oh my god, the bosses. I'm sorry to say, but the boss design is just atrocious. Either way too easy, offering no challenge at all, or artificially difficult, i.e. you are primarily fighting against the games other short comings (especially the aforementioned camera and targeting system) than actually fighting a well thought-out boss enemy. We are talking about "Deus Ex: Human Revolution" levels of bad boss design.
- I'm really not a fan of the general character development choices. You can only level up the character as a whole, but not specialist in different areas (e.g. more health, more stamina etc.). Also implants kind of fill this role, it still does not allow the same level of specialization as a full fledge stats system would do. This ultimately leads to you always being kind of hold back in your play style, as you cannot, for example, go "all out stamina" to really play "hit and run" style.
- Somehow I can't shake the feeling that it didn't really matter which equipment or implants I chose, because every enemy will basically one or two-shoot you, no matter which combination of equipment and implants I run. This is even made worse by the fact that the game has no "internal realism" or "internal logic" to it. An unarmored security guard will do and take way more damage than you ever will, even in your fully upgraded prototype armor using that one, fully upgraded weapon you ripped off of a war mech.
Even if you are a die-hard Souls-Fan like me, wait for this game to be on sale.… Expand
Feb 1, 2018To think that I have to rate this game 5/10, which is even lower than the rate I giving to Lord of Fallen (6/10), Deck13, what have you doneTo think that I have to rate this game 5/10, which is even lower than the rate I giving to Lord of Fallen (6/10), Deck13, what have you done ?. 20 hours in the game to the final boss, I got mix feeling among satisfaction, frustration and tiredness, not sure which is more than others. While in this genre we have great games like DarkSouls 3, Bloodborne and Nioh, I can't help but to rate The Surge low. Let see why
- Stunning visual effect, great graphic. it is best in this genre.
- Intuitive body-parted cutting system.
- Satisfied combat. Awesome execution animation.
- Level designs are too complicated. Many times I was frustrated because I got lost and died. I have to read walkthrough to know where I have to go next.
- Too much fighting in the tight area. Actually, it is like 90% of the game will forced you to fight in tight space, if not hazard environment.
- Short of Boss fights, only 5 for main game. The others game in this genre have around 15+. Moreover, Bosses in this game are not creatively designed. None are memorable.
- Repetitive gameplay. You gonna do the same and the same. Dodge, Attack, Dodge, Attack ... No matter enemies. Blocking is not reliable, drain too much stamina. No parry system. Jump up or duck are useless ( I am surprised they added that though) . Only Dodge works, only way.
- Story is empty. Nothing here. Worst game story ever. I still enjoyed the story in Lords of Fallen, but this game, meh. Main character keep asking what going on here to every NPC, and get NOTHING, why bother.
- BGM is bad. espectially in the save hub, we have to listen to this crappy song everytime. At least they should have more songs and allow us to change .
- No Multiplayer
In sum, The Surge is still lack of many aspects to become a good game. Sadly, it has potential. Core power system is also creative one but in the end people will use mostly +hp and hp max. It should have been executed better. Dark Souls, Bloodborne and Nioh are obviously better game by sheer margin. I recommend people to buy The Surge after you already play those games first and urge for more soullike. However, buy it on hard sale only, or not bother at all.… Expand
Aug 11, 2018When I first starting playing the game I though its ok but as I progressed through the game I thought hang on this is exactly the same asWhen I first starting playing the game I though its ok but as I progressed through the game I thought hang on this is exactly the same as Avatar The Video game like i hated it because of the fact that you're stamina is counted and once its maxed out your attacks are very slow and weak plus the enemies you face are hard to beat overall great graphics but terrible game play… Expand