I can’t say The Swords of Ditto is a flawless experience. But I can say that the combat, progression, aesthetic, and couch co-op combine to create something wholly unique and engaging.
Despite a repetitive level-design and an obvious lack of a proper scenario, The Sword of Ditto is both lovely to watch and to listen to. Nicely paced and crafted, it’s even better when played in coop.
The Swords of Ditto is a great little indie adventure, perfect for quick stints of surprisingly tense gameplay. Although some slight technical issues are a bit of a pain, they're not enough to detract from what is otherwise a delightfully charming experience. Tight and tidy, this is an addictive time sink that's well worth a look -- especially if you bring someone along for the ride.
The Swords of Ditto delivers an accessible rogue-like experience served by beautiful artistic direction, and a soft difficulty curve quite rare for the genre. Thanks to a shared experience system, death is no longer tragic, but fans of rogue-likes will certainly find the adventure quite simple, mostly because of a basic combat system and too many random dungeons.
The Swords of Ditto combines some great visuals and decent gameplay with overly long and slightly tedious dungeon exploration. The lack of anything truly rewarding carrying over makes those long sessions difficult to stomach.
SummaryThe Swords of Ditto is a compact action RPG that creates a unique adventure for each new hero of legend in the relentless fight against the evil Mormo.