Diablo IV is a triumphant return to the series that captures the essence of what made the franchise so beloved while introducing fresh and innovative elements. With its stunning visuals, gripping storytelling, addictive gameplay, and robust multiplayer features, Diablo IV is an absolute must-play for any fan of the action role-playing genre. Prepare to be ensnared by the dark embrace of Diablo IV, as you embark on a journey that will leave you hungry for more.
I don’t like to evaluate service games at release; they always need ~1-2 years for improvement.A year later, after the release of Season 4, we can definitely say that Diablo 4 is now complete in its mechanics and systems, and plays great.Next - only more content, DLS soon. Everything is OK.
Diablo IV has set the golden standard for what a modern Blizzard game should be. It is not only a fantastic Diablo game but gives us a glimpse that the once-beloved publisher still has that magic that it was most well-known for in years past.
The first version of Diablo 4 is a canvas on which the developers could, over the months, paint a true masterpiece. The equipment and progression system is extremely robust and lends itself well to the significant innovations that the team plans to implement in the production lifecycle, through patches and expansions. If Blizzard manages to keep the attention high on the title and make the right changes, we could be faced with a new milestone in the action RPG genre.
Theory-crafters, lore hounds and newcomers can all find something to love about Diablo 4 — as long as their interests converge on beating demons to death. Gruesomely satisfying combat, expansive skill trees and a bustling open world make Diablo 4 a delightfully gory way to kick off summer, and a must-play for ARPG fans.
But despite the rewarding interplay between various stats and buffs, and the laudable sensation that, even very early on, you have access to the sort of freedom in character and combat customisation that’s typically locked away for hours in similar games, Diablo 4 feels … toylike. Strip away the hellish screams and scarily convincing Halloween costumes, and what’s left is the video game equivalent of hyper-palatable junk food, albeit with myriad colourful warnings on the packaging.
Before reading, have in mind, I played 3 characters: Level 91 on 1, another one at level 74 and another one at level 34.
I beat the game and played till season 3.
Graphics (2 out of my 4 points are from this aspect): Amazing grapchi design, both in characters, clothing, spells, animations, shows a lot of effort and details really well done.
Story: 3/5 In my personal opinion I found Diablo 3 story way better.
Gameplay: 3/5 a lot of personalization with playable builds, skills work well together, it looks fun for a while, but after reaching end game I can see a really huge drop in the actual fun I end up having while playing the game, looks like something is missing, I am not sure how to put it in words, but feels like 1/4 of the gameplay is missing, maybe active time skills? not sure...
Dungeons are ok but even with the different tiers they feel boring after a really short while, difficulty is not the problem, is just the plain gameplay that in my opinion falls short.
Boss figths: Really interesting I find it rewarding learning the patterns and how to dodge the attacks, wish regular dungeons runs have more things like this.
Community: Game always have been more solo than party (again in my opinion) but it would be nice to reward team up for dungeons or bosses, I have rarely enter in a party during my whole time playing the game.
Hope the game can improve!
A mostly above average experience, but lowered the score from there for the usual Activision scummy advances in greedy business pricing. In addition, the build variety in the game still fails to match Diablo 2 from so many years ago, or Last Epoch from a couple months ago.
If you're a first time RPG player this is an ok option long as you like dodging attacks, but if you're a longtime lover of the genre there's not much beyond the coat of paint and surprisingly good voice acting.
I don't regret my gameplay time since I played with a friend - not sure how far I'd have bothered if solo.
SummaryMEET YOUR MAKER - Lilith has returned to Santuary, summoned by a dark ritual after eons in exile. Her return ushers in a new era of misery and darkness. LEGIONS OF CREATION. An old legend has it that Sanctuary was created by the union of an Angel and a Demon, and that their descendants --- humanity --- built villages, then cities and em...