After playing the game for 40 hours and finally beating it, I'm gonna keep this review kinda short (SPOILERS):
Pros:
-The story is alright.After playing the game for 40 hours and finally beating it, I'm gonna keep this review kinda short (SPOILERS):
Pros:
-The story is alright. Is about a young otaku (described as a NEET) and a few teenagers getting trapped in a repeating Sunday and the heroes must fight against the delusions of Akihabara while encountering a pink-caped man who knows the occurrences of the events. It doesn't manage to be the "Groundhog Day of JRPG" but so far, is been okay. The downside is that the story drags very slowly during the first hours in the game and personally, about 3 hours in and the story finally catches up an interesting twist. There's a True Ending in the game where you achieve it by doing it all the sub events but is nothing more than an extension to the original ending.
-Characters are okay for the most part. Their english dub is voiced pretty decently (even if the pink-caped man and a few sounds as if they don't give f*ck) and their wacky personalities can make these characters a bit likable. However, like the story, during the first hours it was a huge pain to even give a crap towards the characters. Also, if you aren't a fan of stereotypes that loves to shout cringy lines, meta jokes and at times boring exposition, you aren't gonna like them. If you are however interested in the otaku culture, I suggest you give them a shot.
-The soundtrack, while not my all time favorite, is pretty good and is almost on par with its previous predecessor.
-The anime scenes are beautifully animated and can sometimes feel as if you were watching an anime.
With that done, now for the cons, which let me tell you, there's A LOT:
-Due to budget constraints graphics are sub-par and can sometimes look as if it was made as an early PS3 game.
-The anime scenes and character deigns are good, that doesn't mean their animations are good. Most of the time the animations such as running just looks wonky.
-The dungeons are based on the delusions of people which sounds good on paper but poor on its execution. Instead of having a few twists and turns, the structure designs is mostly bland and straight-forwards similar to the dungeons in Cyber sleuth, and Persona 3/4 and instead throws throws at you switches because why not.
-Aside from the bosses, all the enemies from all dungeons are basically re skins with no unique attacks.
-The combat is very similar to the Tales games but way worse. It is very unpolished and it doesn't have much flow. Hell, it feels as if you were hitting the air. You can use up to 8 skills but only some of those are useful. Your attacks depends on Action Points so there's a bit of strategy since you can block, dodge, use items, and even command your comrades as well but with better gear and more AP, you can just go all Kratos on their asses.
-The Ai can sometimes be useful but at times they use skills that aren't very effective against certain enemies.
-The hub world, Akihabara, while looking big and very pretty, is a step down compared to its predecessor and just feels lifeless. There's nothing to do other than run around, talk with certain story related characters, 4-5 sec loading screens, and buy items and equipment at item shops (which are mostly menus because you don't actually enter the shops which is just lazy design).
-Missions are very tedious and mostly consist of talking to certain people, fetch items and kill certain amount of enemies. Worst part is that you can only accept one mission AT A TIME.
-Imagine Mode is basically Rage Burst from GE2; your character gets stronger and a J-Pop song of your choice plays out. Just that. Not even rhythm based. This mechanic is very OP meaning you can breeze through boss battles very easily even on Normal.
-There are ranked based cards which give you bonuses but it is mostly the title system from the Tales games. Nothing new to see here.
-Characters like Pinkun (This game's Navi) won't shut up during dungeon exploring. They just keep pointing out EVERYTHING you do and find in the dungeons.
-There isn't a lot of interactions between the world and the characters. Hell, there aren't even dialogue options like in most RPGs. Instead of doing something important, you're just the observer.
-There isn't a lot of content or customization compared to Akiba's Trip.
-Dialogue cutscenes lasts between 5-10 min. So if you aren't interested in exposition, prepare to mash the X button A LOT.
-Maps cannot be zoomed out.
All in all, is just an bland mediocre/average inoffensive RPG that's only recommendable if you want to kill some time until more bigger and better RPGs releases or if you are an otaku. If you're looking for a great RPG on par with Berseria, Persona 5, Nier, Zelda, Trails, etc., or you're a big Akiba's Trip fan, is best off that you avoid it. It lacks any of the charm from the previous game and it would have been acceptable if it was released during Akiba's Trip release. Is PLAYABLE and I played worse games, but is just not worth $50.… Expand