God Wars: Future Past Image
Metascore
74

Mixed or average reviews - based on 4 Critic Reviews What's this?

User Score
8.0

Generally favorable reviews- based on 19 Ratings

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  • Summary: GOD WARS Future Past is a tactical RPG that explores the untold history of Japan through folklore and strategic combat. Gamers will experience the traditional stories of Japan’s origin through the lens of three warring nations, with a massive expanse of options to develop their strategiesGOD WARS Future Past is a tactical RPG that explores the untold history of Japan through folklore and strategic combat. Gamers will experience the traditional stories of Japan’s origin through the lens of three warring nations, with a massive expanse of options to develop their strategies from including a myriad of character classes and equipment within innovative and challenging stages. Expand
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God Wars Future Past — Concept Illustration Trailer
Score distribution:
  1. Positive: 3 out of 4
  2. Negative: 0 out of 4
  1. Aug 28, 2017
    83
    It seems more like an anachronism from 10, 15, or even 20 years ago than like a game that's rooted in the present day, but seeing as there aren't a whole lot of other games like this coming out now (and, as Natural Doctrine shows, those that are coming out are nothing to write home about), it makes it easy to say that God Wars: Future Past is worth checking out if you've got an itch for tactical RPGs.
  2. Nov 21, 2018
    77
    Those really jonesing for a game centered around Japanese mythology or those just wanting a solid SRPG experience could very well find something to enjoy here.
  3. Jul 20, 2017
    75
    God Wars Future Past is a deep, compelling and difficult SRPG in the veins of the great classics of the genre (Tactics Ogre and Final Fantasy Tactics in primis), with little to no new features and an average presentation. Should be more than enough to satisfy hardcore SRPG fans.
  4. Jun 30, 2017
    60
    Fans of the genre will definitely find their fix here. God Wars may not push the envelope though adheres to what can make tactical RPGs so deep and rewarding. With a little more care given to the story, friendly AI, and graphics, this could easily have been a much-needed triumph for Kadokawa Games.
Score distribution:
  1. Positive: 2 out of 3
  2. Negative: 0 out of 3
  1. Jun 28, 2017
    9
    Loving this gorgeous game from Kadokawa Games. Tactical JRPG fans will find a lot to do and like in this release which goes back to its rootsLoving this gorgeous game from Kadokawa Games. Tactical JRPG fans will find a lot to do and like in this release which goes back to its roots in many ways while also retaining some freshness.

    Plenty of variety in terms of job systems and characters will please most Final Fantasy Tactics fans. This games is a real gem if tactical/strategy rpg's are your thing
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  2. Jun 21, 2017
    8
    Kadokawa is at it again, with another amazing release. Brought Stateside by NIS America, this game is definately one worth your vitaKadokawa is at it again, with another amazing release. Brought Stateside by NIS America, this game is definately one worth your vita collection money. The TJRPG elements are there, and the graphics are amazing. each character is fleshed out and it feels vibrant, with a a musical score that induces the right emotion at the right time. I would highly recommend picking the game up if you get the chance Expand
  3. Jan 4, 2021
    7
    A charming strategy RPG that wins you over with its style, charm and characters but has some weaknesses. It resembles Final Fantasy TacticsA charming strategy RPG that wins you over with its style, charm and characters but has some weaknesses. It resembles Final Fantasy Tactics gameplay wise and is set in the mythological realm of Japan. You will play, meet and fight a lot of characters from myth and legends while also encountering themes of Shintoism and Spiritualism. It s start when princess Kaguya who is kept as prisoner in a golden cage is rescued by her childhood friend Kintaro. She was destined as sacrifice if the spirit of a volcano becomes angry again and threatens to destroy all lands around. Her sister suffered this fate before. They start a journey to find out the truth behind this as by rumors other spirits also recently became hostile. The story starts well and kept me engaged. Sadly the later parts drag on a bit too much and weaken the overall experience. Clarification: After some points it is often: No we cant do this and need this item first (or person, help). It feels a bit stretched because of this. The characters are likable and kept me engaged. It was sometimes hard to pick my favorite party for battles. The art-style is however truly amazing and there are fine anime like sequences. I wish for an artbook. Gameplay wise it has a job / character class system. Each character has access to 3 classes at any time where 2 can be changed as everyone has a fixed class or better said profession. You gain experience points for the characters and job points for the classes. As you progress in the jobs you unlock new ones (Example: A high level Warrior unlocks the Archer and Monk class). Later jobs require multiple unlock conditions. There are some that are gender restricted. Most jobs have their benefits but there are also some overpowered and underpowered ones. There are a few interesting mechanics: Status effects come in two grades. You can increase the effects (Example: Poison becomes Venom which takes twice as much HP away per turn). There is a limit break like meter filled by the whole party. You can use devastating skills with it if you unlock them. Also having a second class often helps (Fighter / Healer for an easy example). Unique is that you do not start with full magic points. You regain a set amount at the beginning of each round. This can be speed up with abilities or usage of items. Also you can equip 3 passive abilities like stats boost, buffs or the ability to use weapons that are class restricted otherwise. I think I give a few tips: Switch each character as soon as possible to priest as these have a useful passive ability that increases the gain of job points (Never removed it during the whole game). You can boost the gain of magic points with skills and Mages have a passive ability for it as has a unique character class for a certain character (forgot her name but she was the blond western looking woman if I remember correctly). Bosses are truly difficult and I read the solid advice “If you do not truly outclass normal enemies you are underpowered for the bosses”. Bows work very well in combination with the right classes (Even amazingly well for other classes) as do staffs with attack magic users. Finally there are Shrines with requests. If you fulfill all you get a hidden one with a unique item that is stronger / better than anything else you can get at this time. Back to the review: The game has of cause a few weaknesses: The new characters that join you are always not job leveled well. Later on I struggled to included them because it would be an increasingly burden to get them into shape and no one had the job point increasing priest ability if I remember correctly. There are many abilities I never used or would even consider using in many job classes. It also never reaches the heights of the better strategy games like Final Fantasy Tactics or the Disgaea series. Lastly like already mentioned it drags a bit on in later parts and boredom became a problem. Overall this was a good experience but nothing to include in my top RPG list. I like its art style, characters and battle system but the weaknesses prevent me from a recommendation. Expand