For all its missteps as an action-RPG, it is simply flawless as an example of how to make a Vita experience work. Judicious use of touchscreen controls, beautiful visuals, a smartly broken-up mission structure and eerily swift loading times makes this the gold standard for Sony's portable.
While it may appear to be a simple carbon-copy of Capcom's Monster Hunter, Ragnarok Odyssey goes to great lengths to develop an identity of its own. Action packed quests, an expansive and beautiful world, and a simple-yet-addictive approach to combat makes this game more enjoyable than Capcom's series in the long run. This is an excellent mobile RPG in my book.
If you have played phantasy star online 2 or Monster hunter, you would like this game. The real challenge in this game is completing it solo where you have to think about which is the best class and build to use for the mission. There is no level, only gear and rank. Monster don't have health bars, you have to listen and see how they react to different attacks to find their weak spot. Good music and graphics for a hand held.
An excellent action RPG that becomes even better if you have a friend to play online coop with. The graphics are beautiful and there are a lot of items and cards to collect. Very recommended for Phantasy Star Online fans, will make the wait for Phantasy Star Online 2 a bit easier.
Game Art seeks to create a title that'll give Monster Hunter a run for its money. Though it's not quite there, it's a very solid first attempt to an exclusive title that should continue to grace the PlayStation Vita.
Simply put, Ragnarok Odyssey is more accessible than a traditional RPG. While this is great for a more casual player, the hardcore RPG gamer might be underwhelmed with the games lack of depth.
When all's said and done, Ragnarok Odyssey takes almost all of its major cues from the leader of its genre, and then flatly fails to deliver a commensurate level of depth in combat, quest design, and equipment tinkering.
Ragnarok Odyssey is a polished offering with tight controls and nice graphics, but a little innovation would have gone a long way. In terms of both style and gameplay, this is little more than a generic RPG offering that fails to build on solid foundations.
Great game with endless hours of gameplay. The missions are set up into small missions. This is great for a on the go system like the vita. Upgrading is easy enough. Don't listen to some of the reviewers that said there is only 2 maps. There is at least 10-15. Each chapter adds 1-2 new types of maps to play on. There is also a ton of weapons to upgrade and pick up as well as ones you can create from downed monster parts. The main vice with this game is that you pretty much have to join others to beat any boss. The boss doesn't scale down if you are soloing it will be just as hard solo as multiplayer. It is usually too hard to do alone. If you are planning on only playing solo you may get stuck and rage quit.
The combat is ok but there's very little plot so your just going around slaughtering monsters for no reason and there's no character building: No exp points, no stats just equipment upgrades which is painfully boring to me.
Ragnarok Odyssey's dependency on the Monster Hunter formula may be debatable, but even if it were a completely original action RPG, it would still fall short of some basic genre standards. Ever since MH took over the portable action RPG market, franchises like Phantasy Star, White Knight Chronicles, and Lord of Arcana have been adjusting to claim some of its territory. Some manage to transcend the MH influences to become unique (and arguably superior) IPs, but RO is not one of them. Instead, it tries to gain a foothold by being the first of its type on Vita, and if you're really desperate for more team-based creature combat on your newest handheld, RO may offer some marginal enjoyment until God Eater 2 or Soul Sacrifice get released next year. Otherwise, you'll probably find RO to be a juvenile outing with colorful but flavorless presentation, boring and stiff combat, forgettable characters, and an unconvincing by-the-numbers story. Most of the user reviews here are biased due to there being no competition for RO on the Vita yet, but that doesn't mean you should waste $40 on a sub-standard game. It won't take much for the second guy in line to blow them out of the water. I honestly wanted to like the game, but even after a dozen hours, it has absolutely failed to offer a single reason to keep playing. Instead, you would be better served **** Gods Eater Burst on PSN for half the cost, since it benefits tremendously from Vita's bi-linear filtering and ability to map camera controls to the right stick (not to mention having better story, characters, and music than any of the so-called MH clones). When all is said and done, Ragnarok Odyssey will fall into the same category as Valhalla Knights and Lord of Arcana - a seemingly attractive game that ultimately fails in execution, feeling too rushed and content-lite to capture the dedication of hardcore RPG fans. Sorry, but that's just how I feel. Now, back to GEB.
This game is really bad. Its not real full scale RPG like Final Fantasy or Skyrim or Witcher. Its just something like Monster Hunter, with lite RPG element and without something extra, that Monster Hunter have.
Pros: nice music/graphic in taverns
better control/handling than Monster Hunter
Cons: really bad graphic in outdoor
small outdoor arenas, practicaly just 1 or 2 ways to go
If you want anime where you just kill monsters and bosses, then its for you. If you want full RPG with open world, etc. then go away. Nothing to see here. Or just try demo for free on PSN Store and try it for self.
SummaryRagnarok Odyssey is set in an original world based on Norse mythology where a battle is being waged between humans and giants after the fall of the gods had previously separated the races.