Prototype 2's James Heller out superheroes every other superhero that's ever appeared in a videogame. He's faster and stronger than Batman, more focused than the Hulk, has a larger arsenal than Spiderman, and is funnier than Superman. In other words: Prototype 2 is the ultimate power fantasy.
Basically, Prototype 2 takes everything good from its predecessor and adds great narration, enriched by believable characters, and, in particular, a much more charismatic protagonist. The combat system has many nice additions but the targeting system is still imprecise. In its more than nine hours of play, Prototype 2 has the potential to be fully appreciated not only by fans of its predecessor, but also by those who had shown no interest in adventures of Alex Mercer. Really a great title.
This is a great game, the starting was pretty good. But the ending, i'll agree the ending was pretty terrible, the visuals and graphics are awesome. The blacknet missions are really repetitive, other then that really good game. If you don't have it get it.
A relentlessly fun game, Prototype 2 is marred only by a barely decipherable story and a dull, unsympathetic character in Sgt. James Heller. Everything is geared towards showing you a good time though, and if you can switch off your brain, you'll enjoy everything Radical Entertainment's sequel has to offer.
Prototype 2 is undeniably an improvement in many ways over the original game. It controls smoother, has plenty of simple quality-of-life improvements, and it lacks many of the frustrating features that plagued the original. Unfortunately, it solves problems by erring on the side of simplicity.
For those gamers who are all about the action, who care only about how many times the lead character can swear, and only want to smash everything in sight there is still a decent experience to be had. Certainly, if playing simply to relieve some stress, there's plenty of relief in gallivanting around a virtual world shredding enemies with giant knives.
Its cooler moments are offset by a long list of missions that aren't engaging at all. You're a man with an ever-increasing list of insane powers, but the tasks you accomplish with those powers are usually pretty ho-hum. Add to all that a script that makes you want to turn the sound down and a dose of awkward control quirks and you've got a run-of-the-mill open-world game.
Although it's accurate to say that Prototype 2 is "an improvement" over the original, that's not the same as saying that it's a great game, or that it's even on-par with the kinds of things hitting shelves these days.
Prototype 2 is a major leap for the franchise, it absolutely delivers on the promise of the first game. Combat is tighter, gameplay feels better, the story and character are better (not perfect yet), the graphics are solid. Overall P2 takes what was good in Prototype and makes them better while delivering even more good stuff!
Probably a 6.5 - 6.7 tbh… better gameplay iirc but a ton of let downs and definitely a few poor design choices… and iirc the ending both in terms of fight/story had to be the biggest let downs of all
Despite being extremely excited for the sequel to a game I found to have a good amount of further potential, Prototype 2 left me wanting more and receiving less.
The biggest problems were the result of too much time being spent on improving the look of the game than the game-play experience. While the graphics engine received some considerable improvements that are, in some areas, quite impressive, many other aspects of the game came in under the expected mark, even when compared to the first.
It's predictable and dis-jointed story and flawed game-play mechanics take too much away from the experience to make this a winner.
Sorry Radical, better luck next time.
Disappointing, drab, dreary, repetitive. Just some of the adjectives that can be used to described 'Prototype 2.' In essence, P2 should have been called "Prototype 1.5" since there is no step forward in the sequel, and nothing that creates the sense of playing a new game. From the very start of the game, you realize that the presentation and gameplay in this game is an exact copy of the first game. The story will not surprise you and often you feel as if the writing was done by a teenager. It's sloppily written, designed and executed. The game does start to become tolerable near the end, but it's too little, too late. The gameplay is loose and often it doesn't feel like you have any control over your character in battles. Combine that with battles that are way too lopsided for the extent of your abilities; and you have a frustrating combat system that destroys the game. The few good things about P2, is the overall character progression and the ability to gain new moves throughout the game; but even these facets of the game have been done before and done better. It's not to say that Prototype 2 is horrendous, because it is not. The mindless, thoughtless combat that you will engage in is fairly entertaining; but starts to become uneventful and highly repetitive after a couple hours. The draw distance when flying above the city is terrible, and it often feels as if you are flying around in a gas chamber. The visuals are something to pass on as well, seeing as the graphics engine that P2 operates on is dated and it shows. Overall, P2 is a game that falls short of the original and fails to deliver on many fronts. Prototype 2 may be worth the purchase when it is in the bargain bin, but as a full retail release, it's not worth the price of admission. 4/10 Dismal
SummaryBehold New York Zero. Prototype 2 extends the experience of becoming the ultimate shape-shifting weapon. A vicious viral outbreak has killed Sgt James Heller’s family and transformed him into a PROTOTYPE. Powered by revolutionary shapeshifting powers, you must hunt, kill and consume your way across the ravaged wasteland of New York Zero ...