Rebel Galaxy Outlaw, like the first, is a single-player only affair, which might disappoint some. It shouldn’t, though. There are easily tens of hours worth of adventure in just a single playthrough. With the ability to take different paths, replayability is high. Outlaw improves on an already great game in all the right ways and the result is the best open-space adventure in years.
Among the many insights offered in Rebel Galaxy Outlaw, it knows that if there’s one thing better than cruising around in a sweet ride blowing stuff up and flying through their explosions, it’s cruising around in a sweet ride blowing stuff up and flying through their explosions while listening to sweet tunes.
I've played about 20 hours of Rebel Galaxy Outlaw (RGO) and I think it's a fun game. Don't let all the other negative user scores deter you, because I don't think they appreciate the homage and idea of the culture behind the game. It's not the greatest arcade-style or simulation dogfighter out there, true. No, it's not a successor to Freelancer or Privateer, but it pays homage.
I also play(ed) Elite Dangerous, Star Citizen Alpha (maybe my grandkids will enjoy the full release one day), X3 & 4, Everspace, Star Point Gemini 2 & 3EA, Rebel Galaxy 2, etc. and comparatively this game still brought me hours of entertainment which was well worth the price tag I paid of $12.
Each of those games has its own appeal. If you were looking for a "realistic" universe and HOTAS-capable flight SIM, go play Elite. If you were looking for a space-sim for your HOTAS setup, then quite frankly you were an idiot and maybe you should've watched the numerous gameplay vids before buying this.
This game does what it set out to do and relatively well, considering it comes from a two-person studio.
The controls do take getting used to but once you have the hang of it, there are really only minor complaints left (I play KB and not with a gamepad). The focus/follow mechanic is actually a good experiment and a mechanic that works for an arcade-style space shooter.
The art style is the way it is for a reason and I, for one, really appreciate the homage to Wing Commander: Privateer, like the HUD and radar, cockpit styles. It's not "stolen" or "cloned" for the lack of originality. I think it is honouring the original in a creative way. For me, it brought back nostalgic memories of playing Privateer as a kid with a two-button joystick on a 14" CRT monitor and being in absolute awe, and I really believe this was the developer's intention. (I should note that I never once thought this game WAS a successor to Privateer either).
The country-style-outer-space vibe is awesome. Yes, the story is "meh" but to be honest, not many modern games have such a super awesome story anymore either. The story is "ok" all things considering but yes, it feels like a filler to get you from point A to B.
Some reviewer tried to liken RGO to Wing Commander III's combat. Again, you are comparing apples and jelly-f-ng-beans. Each set out to achieve a completely different objective and you should keep that in mind.
I had my share of frustrations, like other users, with incomprehensible difficulty spikes in missions, but "ce'st la ve". It might take a retry or two but eventually, you figure out a way to scrag the bad-guys anyway.
I give the game a 10 in an attempt to rebalance the aggregate score. It doesn't deserve a 10, no, a 7 maybe, but I felt that a lot of reasons people gave the game a low score (0-3) was merely because they totally misunderstood the concept and did not research the product properly before buying. They didn't get what they were expecting because they didn't know *what* to expect in the first place and consequently they gave the game an undeservedly low score without being objective.
Expect an arcade game, not a simulation.
Don't expect more than 20 hours of fun game-play, unless you do enjoy some repetitiveness (some people do).
Expect retro graphics (just watch a f-ng youtube video before buying, please).
Don't expect Privateer or Freelancer.
Don't expect it would be a good fit for your dual-stick and throttle Thrustmaster or Vipril HOTAs setup.
Don't give the game a 0 score in a review because you didn't do your own homework.
Rebel Galaxy Outlaw is like the little, cool brother of Elite Dangerous. It’s not as huge and doesn’t offer the variety in terms of ships or planets compared to it’s older sibling, but at the end of the day, Outlaw is just plain fun.
Rebel Galaxy Outlaw lives up to its name among space sims. It’s spirited, good-looking and vibrant, effectively spraying several cans of blue and pink graffiti over the existing space sim template. None of its systems are particularly deep, but skimming along over them can be an exhilarating journey.
Rebel Galaxy Outlaw manages to take plenty of familiar elements and whisk them together into a completely original package. The dusty trucker atmosphere combined with the sharp and agile dogfighting gameplay kept me engaged for hours, although the back-tracking and cash grinding wore me out before too long. Even with those issues, there's something special about the aesthetic of Rebel Galaxy Outlaw that demands the attention of anyone looking for some good, dirty spaceship action.
Rebel Galaxy Outlaw successfully builds upon the first game by introducing an entirely new combat system. This change is a major step forward, and it shows that the developers are putting their resources towards bettering this series. Overall, the rich RPG mechanics mixed with classic space flight make for some deep and engaging gameplay.
A great retro space game, its so fun to actually kill bad guys whereas in elite dangerous i never had 1 fight due to being scared of dying with massive penalties! the combat is fun, the multiple story lines are great, im 30 hours in and ive still not finished it. I used to play privateer and wing commanders and this sits very nicely in that niche area. awesome music, hats off to double damage, you've made 2 fantastic space games, looking forward how your next endeavour! :)
First of, this game is not a 10/10. These 10/10 scores are complete delusion. I have played the game for 30 hours and it started to get old at about 15 hours. The story line is more of a chore than well crafted journey. The main character, a Female, is very boring and one dimensional. The combat is fast paced and good if you want a mind numbing experience that doesn't require a lot of skill. You can ramp up the difficulty by turning off auto follow mode, which basically points your ship at the target to make it super easy to shoot the enemy ship.
Trading is very basic and at times frustrating. You can be good or bad depending on which missions you take and this will effect which stations you are allowed to land in. There are a lot of variations in enemy ships, but you only get to fly 5, but there are some hidden ships around, but the main 5 are ok but not great. For $30 its a decent game, but does get repetitive after 10 hours and doesn't expand this style of game in any direction. It's a clone of Freelancer(2003) and Privateer (1993), both of which had far better story lines and more atmosphere.
If you want a game that doesn't require much brain power of skill its good for the price, but no way is this game a 10, at most a 7 is being generous.
Kinda playable, but really HUUUUGE step back in comparison to Rebel Galaxy. The devs are privateer fans and wanted to do something similar, breaking the game in result. Very limited number of ships (the best can be bought after a few hours of playing, in the first system where we start the game). No capital ships - your choice is limited to flying garbage truck, bulky transport or fighter.
If you like the first RG there is a high chance you will not like this one.
Summary Out of cash, out of luck, out on the fringe. Juno Markev has a killer to tail, a debt to pay, and more trouble headed her way. Rebel Galaxy Outlaw takes place in a greasy, blue-collar world of outlaws, truckers, cops and thieves.