Shin Megami Tensei IV: Apocalypse provides more of the series' addictive combination of exploring, demon-collecting and fast-paced battling, all while continuing the delightfully warped narrative of its predecessor. This is pure JRPG bliss.
While Shin Megami Tensei IV: Apocalypse could easily have been a lazy reuse of content from its predecessor slapped together to make a quick buck, a different perspective on the story, a host of improvements, and the return of Shin Megami Tensei IV’s quality gameplay come together for a pseudo-sequel that’s a worthy experience.
Interesting change to mainline SMT with more focus on the characters sadly it's just too shounen so Anarchy all the way
Music still banger 10/10
Gameplay is one of the best of all MegaTen games easily 11/10
And finally the map problem is fixed
Great game for new comer specially persona fans
Shin Megami Tensei IV: Apocalypse offers a rich experience: a complex story, engaging characters and a deep gameplay system. It improves several things seen in Shin Megami Tensei IV while keeping the core gameplay that made its predecessor one the great RPGs for the 3DS.
Apocalypse is very much a more-of-the-same sort of sequel, but when the first instalment was already pretty solid, all you can really do is a few touch ups and a new story. Definitely check it out if you played and enjoyed Shin Megami Tensei IV- I’d have a hard time recommending it to anybody else without the context provided by the first game. Having said that, if you haven’t played the first one, go do that! It’s usually cheap on the eShop, and you already know there’s a fairly expansive universe around just the SMT IV story now.
Sort of a weird game in that it is both undeniably great and a little bit disappointing at the same time. It is a poor spot to jump into for newbies and yet returning veterans might be a disappointed by how much the game repeats itself.
I have play SMT 4 apocalypses, that was crazy, the law and chaos are similar but you have to choose in front of everyone. Then you choose to become god, that requires you to kill all your friends and allies, which is pretty impactful. Lastly there's freeing humanity, the classics. The ending cinematic has much **** of an effect as you have dialogue and visual with everyone. In SMT 4 also you have more interactions with people, you form bonds and allies, and every single choices felt like it had impact. A bonus is in the DLC you get to see what you have become by choosing one path or another.
The best part about this game is that your choices have an impacts, from allies to ending, you don't feel so hollow, the ending cinematic is so beautiful too.
This is a strange release by Atlus. It is a sequel to SMT4 but also essentially the same game with improvements and extra maps, think something like Catherine: Full Body or Persona 5 Royal. That being said I highly suggest playing this title in absence of SMT4. The combat and fusion sees some notable improvements and the story here is actually okay fun. The appeal of this game is the addictive combat system, great boss fights and highly customizable fusion system. This game is easily the best entry point for someone who wishes to try a mainline SMT title
At its best, an exciting, wildly creative and refreshing JRPG experience with an impressive collection of demon allies. At its worst, a dull, dreary and terribly-paced slog. SMTIVA is my first Atlus game and I've really enjoyed it for the most part but it certainly has some issues.
The highlight of the game is the demon/demon fusing system. Hundreds of amazingly drawn demonic, angelic and downright weird creatures can be recruited to your team, levelled up, developed and ultimately fused with another team member to create something new. I LOVED toiling through the demon compendium to see what I could afford to fuse, what I wanted to aim for and generally marveling at every monster's design. The battle system was enjoyable, and having a huge cast of versatile allies to draw from was a great change to usual JRPGs where you have single-figure party numbers. The abilities on offer were good but combat never changed the entire playthrough. Yes, you got new automatically-controlled human partners who varied in terms of attack/defense/magic focus but that was it. For those who don't like grindy games, avoid at all costs! Battling never felt too taxing until some later dungeons, and the random battles were easy to out-level even on higher difficulties. The ability to auto-battle was a god send. I seemed to always run out of MP however.... Equipment changes seemed totally redundant to me for the main character.
The story is fine, although it may just be my taste in media but the angel vs. demons (where both are bad) thing isn't really that revolutionary. The characters are general anime archetypes (except maybe Toki, I loved her), but their English voices are actually really well done and well-localised. The story pacing is awful and I've put the game down for extended periods of time for this reason. The side quests aren't riveting and almost always fetch quests. Overall, I was never compelled to continue in a narrative **** love for the collectible demons drove me single-handedly!
The main issue for me is the visuals... The post-apocalyptic Tokyo vibe is amazing but nothing is done to try and spruce this up in terms of visual design. It's all dark greys, greens and blues, the characters are the same. The demons are the only respite and offer the most colour in the game. Exploring quite samey demonic-infected city quarters was dull and the side dungeons being made to look the exact same just made things worse. I GET the themes and overall atmosphere is nailed, but I could've used some visual flair (like Persona) to overlay and enhance the overall aesthetic to make it interesting.
A hot and cold experience for me with more hot than cold. The demon fusion system is absolutely incredible (for a first-time Atlus player) and I cannot wait to try Persona. Hopefully the apparently great story and obvious visual flair will negate my cons about SMTIVA!
SMT IV APOCALYPSE takes place in the middle of the game before fighting lucifer and merkabah . You play a new character who became a godslayer of dagda . So what makes a good squeal to SMT IV . Well in this one its easy to navigate in Tokyo if you needed some help to reach the new mission . Money is alot easy to get . Magic in this is OP as hell . if you love the persona 5 dub this game pretty much everyone who vice in this game is in Persona 5 .The dub is fine in this game but it can be tiring at times . One of thing in this goes for friends is my power but make still but it felt like some bad RPG game . In every SMT game you can have a choose to what ending you want . Law chaos and neutral . This one has two rt peace and anarchy rt but the problem is for what everyone choose you make in the game they give both no matter what . That kinda takes it away if you act like a hole but you still get a peace rt . There are lot flaws didnt help the game . But its still kinda to play and beat gods like a boss .If you still own a 3ds and you like the P5 dub i can see you will have a good time .
The writing is absolutely terrible, the gameplay is an improvement, but the narrative is just flat out stupid. Apocalypse basically goes out of its way to push along with a Firnedship is Magic narrative while also pretending to give players choices that mean anything. Any time you take the 'mean guy' choice because a character is just being annoying or whatever, the dialogue flow stutters for only a second before it goes to acting like what just happened did not in fact happen. You can be completely mean the entire game and everybody will be surprised in the end when you pick Dagda's ending. The dungeons are okay, lots of boring rehashes of locations in SMTIV, and the last dungeon will make you curse the game for not having a way of knowing where warps will take you.
All in all I don't think it's that great of an experience. The gameplay is only a bit better than SMTIV, and the story is a *lot* worse. Worse, I think, is if you played the two games in succession then SMTIVA would confuse you with retcons and changes while also boring you with the same dungeons and locations.
SummaryThe story of Shin Megami Tensei IV: Apocalypse depicts the remnants of Tokyo, ravaged by a catastrophe. Demons and humans co-exist, but in this state, the remnants of humankind are just a prize being fought over by the higher deities. One lone Hunter, the game's protagonist, meets an early demise and through a pact with a lesser god, is ...