The successor to beloved Journey is larger and more courageous. Sky is innovative, magical, boasting a unique multiplayer system straining to make us courteous and… good. It is simply incomparable to any other mobile game.
Sky: Children of the Light. In my opinion, this game is very special for me, I started to play it when I was in grade 12 and at that moment I wanted to play a chill and beautiful game to heal my soul from playing many action games. This game has become a place where I feel comfortable. I met Japanese friends in this game who have been kind to me since I was a new player and we are still friends today.
The story of this game is that the player takes on the role of a child from the sky. We must save the spirits we encounter during and we will also be able to visualize the memories of those spirits. During the journey, the player will be able to collect the light children and those light children will become wings, and the more light children the player collects, the more powerful the player's wings will be. Players must reach the goal of the game and be reborn again. It is a game that can be played continuously. Personally, I like this kind of storyline because it's not very complicated, it makes the players understand easily and feel into the game.
The graphics, music, and characters in this game are absolutely beautiful. I like the view during the player's journey. It makes me feel very good and relaxed like the players were in beautiful places and having a real vacation. In some places it makes the players very excited and scared when an enemy appears because the game makes us feel like players were actually in the game. The game succeeds in designing a good community in the game as well. I used to be a lonely player when I started playing this game but I was able to complete the team missions in the game and made a lot of friends in the game as well.
I recommend people reading this review to give this game a try. This is a really good game. If you like open world games, you'll probably like this one.
Sky: Children of the Light is a breathtaking follow-up to thatgamecompany’s previous hit, Journey, that surprised and delighted me from start to finish with its subtle story of exploration and healing. Visually, it’s breathtaking to behold on a mobile device and it delivers one of the most memorable and purely joyous multiplayer experiences I’ve had in recent memory. This is an adventure for anyone and everyone.
Sky : Children of the Light's composition spreads elegantly both in style, sublime and poetic, as well as in content, through traditional principles, yet harmoniously breathed into it while deeply meaningful to carry such an elevated purpose. Some touchy turbulence overshadow this ideal picture, when ThatGameCompany ventures across down to earth themes, or tends to lose its lantern among the mist created by this ever-evolving universe. Its humble existential, altruistic message stays nonetheless limpid, the economic model expressing rare generosity, like an open hand.
I can’t even begin to imagine how Sky was made. It’s ultra-smooth visuals and seamless multiplayer feel like they can’t work on a mobile device, yet they do. This is indeed an achievement, and I cannot deny that. Once I start playing it though, it feels like I’m smearing a painting. Everything is so beautifully composed, and then I come along to fly into a wall or get hung up on a ledge. This happens so frequently that I don’t really like spending time in Sky, which is a real shame.
This should be the benchmark for games on mobile platforms. There’s nothing like it and of you liked Journey, this is probably the game you were always waiting for.
Sure it could have a little more content and more things to do at times, but remember: it’s a free game that doesn’t charge you anything for the full experience. All in-App purchases are purely cosmetic items and completely optional.
Though I love the visuals and what the game is trying to invoke, it falls a little short. there are many things to do while travelling the world, but why am I doing it? There doesn't seem to be much of a reason for what I'm doing. There are many collectibles and upgrades and customisations and areas to unlock... But there's no real reason why I must. I never really feel like I'm improving, just gaining, more and more undefined stuff.
The visuals alone make it a fine game to experience, but It just feels like an aimless online multiplayer beyond that. Like Journey but without the compelling story or reason of being.
Oh boy, how does one even review a game like Sky, mixing brilliance with disappointment?
It starts out amazing. The visuals and the audio is top notch. With the eerie otherworldly voice of Aurora softly murmuring in the background as you start the game, you feel like you're engaging in the grandest adventure ever. And you will, don't get me wrong. Your first play through all the maps, soaring through the clouds, collecting stars, slowly improving your flight powers, dodging danger in dark lands, finding secrets and cool places, making your first friends, will become dearly cherished memories. And the final map--my oh my--I have never lived something so intense and heart-wrenching. And what follows after is the cherry on top. To say it's pure catharsis is an understatement.
If it would end there, it would be a perfect game. But no, this is sort of an MMO. You get to start over, playing the maps again. Making new friends, deepening older friendships, collecting stuff, buying cosmetics, envying people with cooler cosmetics than yours, engaging with the new content that the developers keep putting out. And this stage will keep you going for a while.
But there's a moment where you start to feel the grind. If you want it all, you need to grind the maps every day for collectables. If you truly want it all, you will have to cough up some real-world cash, and the packs or seasons or whatever are quite expensive for what they offer. So the fun will start to feel like a day job; worse even, as the day job still pays real money for your meaningless grind.
So you'll eventually move on, but Sky will still beckon you once in a while, with the bright memories it has forever etched into your heart.
PS: Oh yeah, I forgot the enduring bugs that frustrate you and mar the experience. One point subtracted. It feels strange to rate 7 a game that made such a significant impact on me, but when you put it all together, it is what it is.
I'm completely disappointed with this game. First, why on Earth do a "sequel" to Journey on mobile with this horrible touch controls? Why not use a controller, as was some so brilliantly done before? But the answer is short and quick: micro transactions. Although console games are becoming more used to this practice, mobile games are quite at home with them, since it was invented in the mobile market. Although with packs going to as much as $50 a piece, there's nothing micro about them. Some dazzling presentation to hide a perfunctory plot and a rotten core of greed to join the "live services" scam
One point for graphics, one point for music. I have no problem with micro transactions. But let's face it the game is boring as hell. On top of that, the controls are clumsy and horrible. The gameplay has lots of bugs. Icons and hints are very confusing. These confusion could be easily resolved by some text telling you what it means, but they decided not to, just in order to make the UI "minimalistic". I've always agreed with Chen's idea of games doesn't need to be violent. But I also think it doesn't mean it can be boring. A game is first and foremost A GAME. I would call Sky a fancy graphics demo instead ****.
SummaryWelcome to the enchanting world of Sky, a beautifully-animated kingdom waiting to be explored by you and your loved ones. Hand in hand, take flight across seven realms, solve mysteries, help others, make friends, and create enriching memories together.
Spread Light through the desolate kingdom and return the fallen Stars to their conste...