Call it "casual" if you want, but this is the ideal fighting game for me... and who knows. It might well be the start of the new king of fanservicey fighters, what with Dead or Alive 6's stated intention to ease back on that side of things. And Athena really does look stunning in her bikini. I've been waiting many King of Fighters games for that.
Bad North feels a lot like a mobile title in terms of its limited scope, tight focus, and simple controls, and that makes it a fantastic fit for the Switch in portable mode.
Excellent game, lots of fun. 10/10 please play.
Two main complaints I see about this game are: (1) over sexualization; and (2) lack of gameplay depth. I will address both.
This game is not supposed to be serious, it is supposed to be funny. Maybe a little shocking. The antagonist knows that he is a creeper. He does goofy dances while babbling about fetishes. He knows he is objectifying women, the whole plot is he's trying to "collect" them and make them fight each other like super heroine barbie dolls in his pervy fantasy world. That's what makes him the villain. The plot has a bit of a fourth wall thing going on too, so he will definitely make you uncomfortable.
Also, these sorts of costumes have been normalized. They are complaining about a juvenile male fantasy in a fighting game, what did they expect? There are literally dozens of swimsuits, pajamas, revealing party dresses, ****, and tons of cleavage and bare bottoms in Street Fighter, Mortal Kombat, Blazblue, other SNK, Dead or Alive, etc. I guess these critics just don't like being confronted with how it's actually lewd? Yes there is a lot of sexualization in this game. It serves a narrative purpose. Anyone complaining about it is totally missing the point, and it would be hypocritical for them to dismiss the same (perhaps even more arbitrary) issues in other fighters.
As for gameplay. The only buttons are light attack, heavy attack, special attack, throw, block, character swap, and super.
Running forward with a heavy attack will give you a dash attack that can lead to a wall bounce combo. Grabbing will beat a blocking opponent. You can grab opponents in mid air. Long strings can cause a blocking opponent to become dizzy if they block too much. You can also air dash to make your aerial approaches ambiguous. You can cancel the ending frames of your attacks into special moves by spending meter, giving you more damage. You can cancel your special moves into super, if you have enough meter. If you get blocked or miss, you can end up getting over-extended and can take a bunch of damage.
The right joystick uses items you can pick up mid-battle, which introduce some randomness. Items give your opponent another thing to manage, can be used on offense or defense.
Directional inputs can change your special attack and your throw, and depending on the character your super. Not your light or heavy. There are no motion inputs. No crouch. Block is relegated to a button instead of your joystick. That means no high-low mixups, no left-right mixups.
For defensive options, you can dodge roll in either direction, you can dodge in the air, you can back dash, if you get knocked down you can get up immediately if you have good timing, including waking up to the left, right, or middle, or you can delay wakeup. You can throw tech by hitting the throw button right after an opponent grabs you, but doing this means you won't be blocking so you will be vulnerable to attacks. If you block and you want to get out of pressure you can cancel your block-stun into a left or right dodge roll by spending a bit of meter.
You can also tag out for your team member if one of fighters is running low on meter or health, including with cancelling a successful attack into a tag.
Comeback mechanics and winning. You need to manage your meter carefully because if you spend it all on getting damage, you won't be able to close out the round. You need to KO with a super, and supers take a lot of meter. The amount of meter you have stocked is directly related to how much damage you have taken. The less life you have, the more meter you can spend. So you can be a threat to win right until the round closes out.
This game checks every box for things that FGC veterans complain about. Don't listen to those people. They don't understand how to play. They just want the game to be another street fighter clone and they're paying attention to the wrong stuff. If they say there are no mix-ups, then they forgot how to shimmy in and out of range to bait out a throw. They forgot about staggering offensive pressure to trick people into letting go of the block button. They might have even forgotten how to play footsies. All of those things are in this game.
If they say the combo system is brain-dead, then they don't realize that the low-effort plays give low-effort rewards, and they can carry high risk. If they complain that there isn't enough of a reward for good execution, they aren't taking into account that you need to actually practice to get the timing on your wall bounce combos, air chases, and your special cancels right.
This game is not about obtuse complicated commands or memorization. It is about navigating and controlling the space between the fighters. In some ways this game will teach you how to play neutral better than street fighter will.
Great game. 10/10 please play.
It's not the best fighting game but you can't say it is bad either. This game is very beginner friendly when it comes to SNK fighting games with easier and simple Mechanic's, characters are fearly good designed with good graphics. Basic and Simple **** roster isn't huge but if you are very into SNK female fighters you shouldn't complain that much.
This is a casual fighting game where SNK heroines come together, and while it may succeed in serving that purpose, the game’s main modes and graphics are far from ideal.
SNK Heroines Tag Team Frenzy isn’t going to wow you. It’s not going to blow you away with its depth or visuals, or just about anything really. It is quite fun though, at least in small doses.
SNK Heroines: Tag Team Frenzy might rightly draw ire for its overt, unnecessary sexualisation of fighting games’ femme fatales, but its problems extend further than social problems. It's anaemic in content and the fighting itself lacks any real depth.
Sure SNK Heroines: Tag Team Frenzy isn't going to be the next Tekken, sure it probably isn't going to have a thriving competitive scene, but you have to look at it for what it was designed to do. This game was designed to be a casual, simplistic game with fun and colorful visuals (all of which it does extremely well).
This is the kind of game that you can sit down with your friends and play, even if none of you have ever played a fighting game before. I'd consider this the perfect way of getting into this game genre and learning the basics of attacking, blocking, and combos, before diving into a more full-on game like Tekken or Street Fighter.
For a casual player this would be a really good game to start, but for a more hardcore player it would be disappointing, but the truth is that what you see is what you get and this is actually a very fun pick-up-and-play game and i've had a very good time. The main problem is that this is not a really big packet, but the best part is the customization settings for the characters. Really fun game and very enjoyable
An interesting fighting game with a unique take on finishing matches. Is that enough to make it compelling? Not particularly. Do the ladies make up for it? I'm going to say yes. Story mode is fun, online works OK as far as I can tell, but so far it's the survival mode which has kept pulling me back in. If you're a **** for gorgeous anime ladies, or an avid fighting game fan, it's worth a look. If those things aren't your cup of tea, this isn't going to do anything to change that.
I...I'm just shocked that this game is so bad. Like I didn't want to believe my cute girls / horny sim was that bad, but it really really is...Like why does this game have items? Why is the only way to win a match with a super? Why don't I understand how super works despite it being one button. There are just a lot of questions to answer and none of them are good. If SNK could have just leaned in more with it's wacky horniness and just went to some basics or committed to more gimmicks this would have worked. Alas it does not, and instead we have a broken fighter that just isn't fun to play to any degree. It could have been like Power Gem or even just a simple King of Fighters but with girls, but no.
It doesn't fulfill as a fighting game, it doesn't fulfill as a fanservice game... Everything is done halfway and makes the game suffer... And of course it makes a really bad representation of the characters... nakoruru shouldn't have been put in this "game"
SummaryPlay online or with friends as SNK's iconic heroines in the brand-new 2 vs 2 fighting game, SNK HEROINES Tag Team Frenzy. Activate Special Moves with a single button, and make use of special items to change the tide of battle! However, the fight isn't over the moment you've chipped enough health away. Once your opponent is on the ropes, ...