Sonic Frontiers is the best 3D Sonic of the last decade, and it’s easily one of the best platformers I’ve played in recent years. The changes to the classic formula, coupled with some of the best music video games has to offer makes it a real gem, but what made it truly noteworthy is the ambition on display. I believe Sonic Team and Sega have finally made the game they wanted to make ever since the failure of Sonic the Hedgehog (2006) and we now have a worthy successor to Sonic Adventure.
Finally, after almost 25years of half measures and mostly mediocre titles, Sonic has finally reached the 3D levels of gameplay it needed to reach. Yes, the pop in is absolutely inexcusable and the ancient gatekeeping grindy methods damage the flow of the game for no reason, but a wonderfully built base exists here, with a highly entertaining adventure in wonderfully melancholic world and a surprisingly well founded story, thankfully clean of Sonic’s annoying 3rd tier friends!
Sonic Frontiers from Sonic Team has all the right moves with controls, level design, looks, feel, and structure. What it needs to work on is making the game more pointed in its narrative and flowing without interruption. This game has a great skeleton, now all it requires is some solid content to fill some of that narrative disconnect. It contains some great elements, but it’s far from perfect.
The game sticks the landing in many ways that matter, but these flaws are hard to ignore as its runtime carries on and you start bumping up against them more often. Sonic Frontiers falls short of a home run, but is still a successful step in the right direction from a studio that has demonstrably stumbled trying to do so before.
Sonic Frontiers is nice, but gives the impression of an early access title, looking like a technical demo or a potpourri full of ideas from other licenses, without being perfectly understood.
While not outright broken like Sonic the Hedgehog (2006) or Sonic Boom, Sonic Frontiers is a heavily misguided game that muffles good ideas with questionable narrative, technical, and gameplay design decisions. Sonic Team continues to demonstrate that it's not quite sure what to do with the blue blur, taking a wild swing with a game that tries to rival open-world games rather than double down on the strengths of newer titles like Sonic Generations and Sonic Mania, or older successes like the Sonic Adventure series.
My cons open world felt like there was nothing. There is some junk to it and pop ins can be annoying. But the island started off good I like the second one the best but the last were not that good. I have some other cons but there is little. The boss fights are the best in this series. Story is ok noting crazy but ok. Boosting was good sonic character was not jerk and combat was alr. Soundtrack is if not one of the best soundtracks in the sonic series. Overall sonic frontiers is a 7/10.
Sonic frontiers is a strange and inconsistent experience and lacks a lot of vision. The new settings are bland and anything remotely interesting rides the coattails of its predecessors. The game let's you customize the @#$&ing PHYSICS. This game has no idea what it wants to be.
For what was promised as the return to good Sonic games, is in reality yet another mediocre one. Sonic doesn't work in an open world environment and simply seems out place. What is also out of place is the massive amount of random rails and platforms littered across the sky making it look like a glorified **** obby. The entire gameplay loop of exploring the open world is to do these **** obbies which are extremely automated and short, ending before they even begin and involve a very easy challenge. The cyberspace levels are also very boring, all of which lacking a distinct identity and having random techno music. The only memorable level in the game is 1-2, and that was only because you had to actually try when getting the right time, BECAUSE OF A BUG IN THE GAME. No joke, when a mistake by the devs is the best part ****, then you know something is wrong. The combat is also repetitive and feels like button mashing without the skill needed by hack and slashes. The bosses for each area are good and the music for each are excellent, but the reason I can't justify giving the game a good score just because of one aspect is because of 5 hours of boring gameplay, broken controls, and awful writing that I have to go through to get there.
Also, the new update DID fix the final boss, but added ridiculously hard and objectively unfun challenges you have to do to get there, once again reinforcing the idea of spending a time playing **** to get to the good part.
SummaryWorlds collide in Sonic the Hedgehog's newest adventure. Accelerate to new heights and experience the thrill of high velocity open-zone freedom. Battle powerful enemies as you speed through the Starfall Islands - landscapes brimming with dense forests, overflowing waterfalls, sizzling deserts and more.