Soul Hackers 2 is one of Atlus’ best games to date. The story is compelling and rooted in familiar dark themes while avoiding the fluff to be a sharper experience. It refreshes the gameplay of Persona 5 with streamlined changes to make it approachable for a wider audience. Its parallels to Atlus’ most recent JRPGs mean it offers more of the same thrilling style along with the same minor faults. Still, Shin Megami Tensei fans will love this game.
Soul Hackers 2 is a different title than what is usually expected from Atlus, but it is also one of their best and most original games in recent years. It's a highly recommended title if you're already a fan of the company's games or turn-based RPGs in general.
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There’s nothing abhorrently wrong with Soul Hackers 2, it’s a solid JRPG with plenty to like, but nothing here feels as unique or creative as it could be given the source material. Fans will no doubt still enjoy it, but it’s a missed opportunity to push the boundaries further.
Soul Hackers 2 it's a good game with some annoying issues. At it's core, Atlus new sci-fi JRPG it's an high-stakes 35/40 hours adventure with a charismatic and well written cast of characters, a protagonist - Ringo - which is both fun and interesting, and an enjoyable combat system. However, as a dungeon crawler, the game gets repetitive fairly quickly, and doesn't do enough to keep the player's attention high throught it's entire duration. Nonetheless, Soul Hackers 2 it's enjoyable experience, easy to recommend to all the fans of the Megami Tensei franchise, and a great starting point for a new series.
Soul Hackers 2 can offer a good experience to those who want to follow an interesting story that deviates from the teenage-school life style. But it is advised to arm yourself with patience, because the dungeons of the main characters are quite tiring due to their identical level design.
Taken as a whole, however, Soul Hackers 2 is a mostly satisfying experience. The character interactions and stylish art help it stand out from the pack, and the smooth-flowing, fast-paced combat makes even some of the more annoying dungeons (I don't want to see another abandoned subway for a very long time) feel like less of a drag. Soul Hackers, as a series, has a lot of potential to further grow into its own unique experience the way Persona has. Soul Hackers 2, despite its flaws, is a very promising start.
I wasn't expecting another Persona (although the trailer vibe resembles it) but rather something new derived from SMT. as the first game is very obscure and didn't age well.
In the end, indeed it ia different but not in a brilliant way. The plot and characters are just average, the gameplay and battle system are too shallow and the few dungeons are boring, dull and uninspired. Never thought this game would deliver something like SMT5 or P5, but Soul Hackers 2 is a decent but passable experience.
As a Persona 5 and SMT V fan, I am dissapointed in Soul Hackers 2. It is unconviniet to play, the turn based mechanic is shallow with nothing close to press turn, baton pass, or showtime mechanics. What you do is targeting weaknesses, seeing no good animation, and at the end of the turn making a sabbath attack depending on number of weakness hits. That is all and everything about this system. Incredibly dissapointing and boring. I have played for 6 hours, and dropped the game. Though I can think to give it a chance with furute improvements promissed. Now it is very cheap, unfulfilling, nonelaborative, shallow game for 60$.
If you like endless exposition, endless still images blabbing and no fun or gameplay you might like this game...Actually it not a game its a visual novel with a few hours of turn based gring tacked on...I gave after 10 of thus dum shi7 story being shoved down my through whilr the contoller sat on my lap barly being used. Other games in this series ballace story and gameplay, but not this game.