Through my adventure I found several things that I wasn’t a fan of but the things that I did like pretty much overcame the negatives, The folks over at Cryptic obviously put a lot of time and care into creating a wonderfully detailed world and it shows with every explosion, dust storm covered planet, asteroid belt and star cruiser.
It's simply epic, and every Star Trek fan's heart swells at how many allusions and innuendos have been processed here, as for the sometimes strict Hater comments that exist, you have no idea what kind of heart and soul is put into this.
GREATEST FREE TO PLAY GAME EVER! This game has a little bit of everything for everyone and is CONSTANTLY updated with better graphics, better game-play, more story-line, and the list just goes on. There is Action, Adventure, RPG, MMO, FPS, Customization of characters and starships, Ground and Space combat, Single Player or Multiplayer, and literally any other game genre you can imagine is packed into this game! You also don't need to be a Star Trek fan to play, although it helps, as the game starts you off with its own story-line in its own time-frame, a must have for every ****!
A smattering of memorable moments in 50+ hours of game time simply isn’t good enough for me to be able to recommend Star Trek Online to MMO fans. It’s quite a gorgeous game, but that novelty evaporates, and what’s left is repetitive, and simple in all the wrong parts.
Ultimately, Star Trek Online's problem is that it doesn't put enough emphasis on its own ground combat abilities. The action feel much better in space, where properly combining a Tachyon Beam and a boost to auxiliary power can result in the swift annihilation of your enemy.
Trek fans are meant to salivate at the sights and sounds of their favorite universe made manifest, like a dog hearing the chime of a chow bell. And publisher Atari is banking on the hope that -- like Pavlov's pups -- consumers will be content with the same ol' kibble day after day. The result is a shallow, poorly paced, and repetitive game that, divorced from its storied source material, wouldn't warrant a second look.
I have read many reviews that say this mmo falls short. These are completely false; do not be misguided. As a gamer who has played WoW and League, I was led to believe that this game was horrible since the space battles are auto-targeting and the skill cap is super low. Being a trekkie, I played anyways. I quickly learned that this game is absolutely fantastic. Yes, space battles are auto targeting. However, there are so many aspects to the combat, including the fact that you are fighting in a 3d space, not 2d like WoW, you need to position your ship to attack the weakened side of a ship, whilst protecting your weak shields, and all the weapons have a specific firing arc, meaning you need to bring your guns to bear.
Regarding the skill cap, it took me two years of competitive playing to get to level 60, not because the game forces you to farm, but because of the immense amount of in-game content. And, once I finally reached level 60, I thought I was done. Little did I know that in PvE and PvP level 60 players are pooled together. So, I went from dominating in PvP to getting my ass whooped when I went from level 59 to level 60. I have been playing the game now for SEVEN years, and I still am ways away from reaching end game level, nevermind being competitive.
The biggest thing, however, is versatility. If you think you've made a 'build' in a game, you don't know what a build is until you've played STO. First, you need to fill out your traits, of which there are about 40 to choose from. Then, you move on to your skills tree (yes, it's a completely separate thing from traits). Ok, done right? Now you do that again a minimum of EIGHT times since you customize skills and traits for each bridge officer. Then, you pick up to 70 duty officers, each having their own set of skills. After that, you pick out of the 80+ ships in the game, each having an entirely different style, with differing health, speed, turning radius, shield modifier, warp core type, and size. You then hand pick each of the minimum eight weapons you put on that ship. Each weapon can be either a beam, dual beam, cannon, dual cannon, heavy cannon, dual heavy cannon, turret, or omnidirectional beam. Each of those weapon types comes in over 20 different energy types. All of this, of course, doesn't count torpedoes, mines, and missiles. Each weapon can be from the mark I to XIV, will be built for DmG, Pen, Crit D, Crit Chance, Acc, Rad (radiation), and each of these can be paired, and stacked up to 4 times. This means you have literally 7x20x4x14x6!= 5 644 800 specific weapons to choose from, not counting stacking. Yeah.
THEN, you hand-pick for your ship out of 200+ shields, out of 300+ warp engines, out of 700+ deflector arrays, 500+ impulse engines, and, out of over 1000 consoles that boost and buff your ship in different ways.
All of this is for ONE faction, of which there are three to choose from. I won't even get into reputation, modifying weapons, researching new weapons, upgrading ships, retrofits, refits, enhancements, or fleet variants.
Finally, perhaps the most important thing is that this game has character, and it's ridiculously fun. Devs are always releasing new missions; problems are patched and fixed very quickly. All the equipment, characters, star systems, and races are straight from the tv shows, with some new and exciting additions. Honestly, I think STO's story should be the next tv series; it would bring Star Trek back. As for the game, join, or don't. There's already a lot of great players, but if you do join, you will surely not be disappointed. (Btw this is my honest review I'm not endorsed by STO it's just honestly that good)
I have spent almost three thousand hours in this game. It is a faithful adaptation of the Star Trek universe enriched by voice acting from many of the original actors. The story missions are some of my favorite moments of the game. The developers should be commended for what they have accomplished with limited resources and an aged game engine. The end game content, like many on-line games, is where this game starts to have issues. I last loaded this game up late last year. At that time most of the end game content involved Task Force Operation missions with difficulty levels that went from insulting to impossible unless you were using a min/maxed build and researched the mission in detail before queuing for it. The public queues often had long wait times with high rates of mission failure. The game is free to play but aggressively monetized. The game is pretty, the ships are especially well rendered, but the underlying game mechanics show their age. There are layers of different system mechanics and multiple currencies that do not always integrate well. For maximum enjoyment, I recommend a detailed reading of the game’s online Wiki and learning how to create custom keybind scripts. Doing this made it far more enjoyable for me. Overall I recommend this game for any gamer Star Trek fans or casual MMO players. The story missions are fully enjoyable without spending money. I personally hope to see this setting rebooted sometime in the future with a modern game engine.
I only really started playing this game in 2018, and so far I've been enjoying it. It's a great game for Star Trek fans. This is a free to play MMO, with multiple quadrants to explore which are full of missions to play. I've only played by myself, have not bought any microtransactions, and I'm still in early game. I've also only played as one faction so far, Starfleet.
- Visuals: For a 2010 game it looks very nice (it probably got visual updates over the years)
- Gameplay: The gameplay is very solid, combat in space feels fair and balanced. Attacking ships or objects is very satisfying. The ships really have some weight to them and the controls feel accurate.
- Presentation: The Star Trek universe is very well repesented in this game. From the visual art-style to characters, the world makes sense.
- Animation: The animations are very basic, often there's only one animation for an event (like falling, shooting, etc.)
- Ground Combat: The ground combat has been glitchy in my experience, with enemies not approaching/attacking, guns refusing to fire, companions glitching around, and LOTS of clipping. While it ruins the immersion in the ground combat scenarios, the overall experience with these sections was still satisfactory for me.
- Repetitive missions: The missions are all very similar and can feel repetitive. I don't feel like this is neccesarily a con though, because a Starfleet officer has a repetitive job. Scan this, defeat this ship, activate these things, etc. There's only just enough variation for me. The background story of missions, and locations and different types of enemies can make enough of a difference to make missions feel unique, even though to the core there's only a few different kind of missions.
-Freemium style economy: There are multiple currencies in the game, some of which can be bought with real money. I expected this naturally, since it is a F2P MMO. Never have I felt that the 'Zen currency' has been pushed in my face, nor do I feel like some paywalls are obstructing my enjoyment of the game. Some ships are locked behind this premium currency. However, missions often reward you with 'Dilithium', which is one of the in-game currencies. This currency can be traded for Zen. Therefore, there is really no content that can only be aquired through microtransactions.
It's worth checking it out.
The game is fine. I'm not a fan of MMO games in general, and missions seemed to be go to this location, press the action button, repeat. I also don't like that you can't pause the game when life interrupts.
Medicore game with some fun aspects. The space battles are good, but they just can't get the ground right. The AI is replaced by massive amount of HP. This means the enemies are dumb punchbags. I literally fell asleep multiple times while playing PVE. The PVP can be more fun, but hardly no one plays that mode.
The foundry can be really fun, but the interface has major issues and it can be hard to find the better stuff.
The way PWI manages the game is terrible. The GRIND is awful and the lockbox gamble business is scam.
SummaryIn Star Trek Online, the Star Trek universe will appear for the first time on a truly massive scale. In this massively multiplayer online game from Cryptic Studios, players can pioneer their own destiny as Captain of a Federation starship. Or, they can become a Klingon Warlord and expand the Empire to the far reaches of the galaxy. Playe...