A month ago, I liked Summon Night as a single innovative game. Now, I like it as a quality series. It manages to do what so many other series neglect: Improve while not loosing identity.
That rare example of taking an already enjoyable game and directly addressing almost every issue with it. The game is prettier, funnier and easier to control than the first game. It's easy enough that anyone can get into it, although it might lack the depth to appeal to hardcore RPG fanatics.
Where Swordcraft Story was a focused drive to a goal, Swordcraft Story 2 revels in the journey. What has not changed is an engaging storyline, enjoyable leveling and realtime combat strategy polished to the point of being able to be enjoyed by players at any level.
The game has what it takes to satiate the average RPG fan with an engaging (if not by the numbers) story, fast-paced battles, and entertaining gameplay devices that provide enough to appeal to a broad audience. If nothing else, it's like a vanilla shake: nothing new, but still satisfying.