Dragon Quest Treasures is an engaging yet easygoing monster-recruiting game full of surprises and humor - and, perhaps most importantly, it's a ton of fun.
Dragon Quest Treasures is a celebration of everything that makes this franchise a unique and special treat. Those willing to put up with a few slow hours to start their grand adventure will surely not be disappointed with the treasure that lies within, as the jewels and coins shine brightly within.
I love Dragon Quest games and Dragon Quest Treasures is no exception! I really love the game.
The progs are Erik and MIa, the same Erik as in DQXI, but when he was younger.
I can only recommend it.
The ultimate chill out game for fans of DQ. Cynical punks will find plenty to malign here— that’s your sign to roundly ignore them and enjoy this delightful JRPG. A must for fans of DQ XI, or an excellent entry point into that title— one of the best games of all time.
Charming story, fun gameplay, and a purple cat and green pig as companions— what more are you looking for. Square Enix has done it again.
Now give us a DQ XII teaser, Yuji Horii. That, or ports of DQ 4-9 for the Switch. Nobody wants to play games on their phones.
Dragon Quest Treasures offers a cute story, beautiful lore, and a magnificent world to discover, and while that’s all lovely, the experience is marred by its weak combat. In ways both good and bad, this game put me in the mood to play other Dragon Quest games. The treasure is tarnished, but it’s still at least something shiny and new to do, making Dragon Quest Treasures a decent appetizer as we continue to await Dragon Quest XII.
Dragon Quest Treasures is a fun time with plenty of adventuring to be had. Its charming writing expected of the series, and the endearing cast creates a distinct, inviting ambiance, even if the story isn’t exactly compelling. Of course, there are plenty of tasks to complete and items to find to keep busy as well.
Although it has good ideas, Dragon Quest Treasures is an average game. When you take out the generic combat and stale treasure hunting, you're left with just the beloved Dragon Quest universe.
It’s with these pleasant vibes where Dragon Quest Treasures finds its strength. At its best, Treasures is JRPG candy that acts either as a solid first JRPG for new players or a relaxing diversion for series fans. I just wish the game wouldn’t get in its own way so much. If Treasures had more monsters, a more thoughtful combat experience, fewer annoying interruptions, and some more bosses, Treasures would hit the Saturday morning cartoon highs of Level-5s best titles. This, unfortunately, misses the mark a bit.
Dragon Quest Treasures is a bland adventure that sucks out everything that makes the franchise charming. There’s quite a lot to do in the game, but none of it is fun or feels good. Playing this game feels more like checking things off your to-do list: the act of crossing things off may offer a hint of satisfaction, but you don’t actually like doing the tasks on it.
It's the better Zelda compared to BotW or TotK (but still not the Zelda I wanted) but also it isn't that type of game. I can only call it a mix of JRPG, Monster Collection and Action-Adventure. Anyway, it pretty good and looks charming in it's cell-shaded Dragon Quest style.
What I don't quiet understand is the enemy scaling system but even if I did, I ALWAYS hated enemy scaling systems. It's just no fun for me if I can never outlevel enemies and I never understand what's the point of using a leveling system, when it doesn't matter in the end since the enemies will still be as strong or as weak compared to the player when you were level 1 as if you were max level. If it is for abilities and such, it's a much less annoying system, if you can just for example buy them. This way it even allows you to customize by deciding instead of getting this ability, I rather save up for that ability and such.
The biggest problem with this as well is, that enemies scale to the MC but the monsters you scout do not, when it's the monsters that do most of the fighting. This results in being stuck with low level monsters at times unless you keep on grinding easy to get treasures in the tutorial area just to make them a viable option.
I tolerate enemy scaling when I can switch it off or it is limited by area like in area 1 all enemies level with you until 20 and then you start outleveling them, as the game progress while in the last area enemies level with you up to 90 instead but never to 100 which is your max level.
The sheer amount of pellets for the slingshot you have is overwhelming.Even early in the game you already have way too many with different effects and it's only a low Tier effect. You have low tier and high tier but even if you have 0 of one kind, it still shows up in the selection needlessly increasing the time to get to the pellet you want. It's way too much. It also doesn't help that it's so tedious to choose them when you only can use the digi pad to scroll through them. At least game is on pause while you do and they are grouped.
Quality of life features like custom map markers and the ability to change the party through your menu unfortunately aren't there. Quest requirements cannot be fulfilled retroactively which means the longer you wait in progressing them, the harder, more tedious and annoying you make it for yourself.
You can also feed your monsters for temporary buffs but in order to do so, you need to get in close and personal into melee range then you have to press and hold a button for a few seconds and choose the food with the digi-pad. As if that wasn't annoying enough, when you get close enough to start feeding them, they move away from you for some reason and you have to restart the progress. So you can imagine that soonish you don't wanna deal with it anymore. And speaking of food, in order to make food, you need recipes but most recipes can only be found in random chest spread throughout the world and you have no idea, not even a hint where they might be. Now, in order to scout some monsters you also need to offer them a certain meal at times and if you haven't found the recipe for it, well tough luck. At least give me a hint in which area I need to search for a yet undiscovered recipe.
It's a bit annoying that you can't run unless you have a monster with you that has that ability (also applies to other traversal options), even then it's still limited for time and needs recharging. It wouldn't be that bad if it wasn't for the Treasure Forecast which means for the highest chance of finding treasures, the main thing of the game, your party needs to have certain passive skills. At least you can send out teams for additional chances on finding treasure while you explore somewhere else.
Overall it's a solid game that deserves an 8/10 but the horrible unbalanced level scaling against you and the inconveniences for the player knock it down to 7.
I always love dragon quest and dragon quest monster series and this game was developed by the said team. However, I cannot comfortably recommend this game for various reasons.
First, lets focus on the pros.
1. graphic is great
2. open world
3. many treasures to be found
4. nostalgia
5. monsters from dragon quest series
Now, let's talk about the severe cons.
1. the battle mechanic is too shallow. limited combos, limited monster command, cannot control monster.
2. You can control Erik and Mia but they are physically weak and die from 2-3 hits if unlucky. So, you cannot risk doing close combat and just shooting from afar.
3. The monster roaster is very limited. There are much fewer monsters in the game than even the first dragon quest monster. Then they increase the number by palette swap. I think they were lazy to do animation.
4. the game forces you to track back very often to take the treasure back.
5. the very unnecessary and annoying system that your monster can drop and lose treasures both randomly and conditionally.
6. very limited ability customization. You can only equip monster coins and they just increase stats or status ailment chance
The game ideas are ok but lack polishing. If you are not a die-hard fans of the series, I would not recommend it
Dragon Quest Treasures feels like it could have done with more time in the oven.
As others have said, the gameplay loop is quite shallow; simple but not in a rewarding or fun way. It's essentially a chore simulator stapled onto an open-world game. You run, glide and jump around collecting things to increase your capability ****, jump and glide around collecting things. It gets pretty old fast, but there's a monotony to it that you can get absorbed in, and that's where I think most of the positive reviews come from.
You can collect monsters, but there's not a whole lot of monster variety. In typical Dragon Quest tradition, the game uses recoloured models to flesh out the roster, but it's much, much more noticeable this time around-- seriously the unique monster pool might be the smallest of any DQ game to date-- and that's not a good thing when you have elements of Monster Collecting in your game.
This lack of monster-variety is brought to the forefront during combat sequences of the game. In short, your main character is all-but useless in combat, meaning you'll be relying on this limited monster pool to do most of the fighting for you. You get a slingshot in which to barrage foes while your AI monsters attack them, but it's clunky and didn't feel fun to use. Ultimately I found myself skipping non-essential fights and that's a pretty bad sign the combat isn't engaging.
As for preformance, it looks rough and preforms so-so, which I assume is because of the hamfisted psuedo open-world elements of the game. Frequent FPS drops and muddy textures defined my experience. While some parts of the world looked and ran better than others, the inconsistency in FPS and texture quality makes it hard to immerse yourself in the good parts of the game.
I've played many games in the DQ series, mainline and spin-off, but this one is a weird outlier and the usual charm of the series is really struggling to carry this entry. It'd be a hard sell to recommend this to anyone except the most die-hard DQ fans and even then, they'd be struggling to squeeze more than say... 20 hours of enjoyment out of this.
Also, a side note. While I love Koichi Sugiyama's work, it might be time to create some new music for these games. The increased usage of asset-recycling paired with the lack of an original score isn't helping Dragon Quest Treasures stand out, a few new tunes to listen to would have helped alleviate traipsing back and forth through its otherwise unremarkable worlds.
But I will say the voice acting is quite fun and it sounds like the VA's were really into it. Always good to see.
In closing, there's not a whole lot to Dragon Quest Treasures worth experiencing. I'd say probably go watch your favourite youtuber play it instead of buying it.
This is the first dragon quest game that I have to give up without finishing just because it's too boring, too tedious and too dumb. The people who created this game has a ill intention to use stupid rules to consume player's time with endless boring repetition content, and punishing players who doesn't follow those rules by rubbing away players efforts. This game and the game developer just make people feel disgusted.
SummaryPlayers take control of Erik and Mia as they explore a treasure hunter’s paradise where boundless adventure awaits. Loot can be hidden in the most fiendishly inaccessible locations, so players must recruit a variety of well-meaning monsters and make use of their unique treasure-hunting abilities. These charming creatures will help player...