Boiling things right down, Caligula asks a question that’s really quite dear to my heart: “what if Hatsune Miku gained sentience and convinced us all that we would be better off living in a universe with her as queen?” I must admit that, were it me, I’d end up as one of the “villains” in this game, as I’m quite on board with that; but joking aside, The Caligula Effect looks, on the surface, like a bit of B-grade nonsense for a console well out of the mainstream’s attention. The great irony about that is that it’s far more pertinent and relevant, and asks genuine questions, about a topic that is going to be a significant sociological discussion point for generations going forward.
The Caligula Effect is a difficult game to review, mainly because of how contradictory it can be at times. Its writing can make it seem leagues above most other JRPGs despite its low production value, yet many of its systems are too complicated to recommend, despite however deep they may be.
The Caligula Effect has some of the coolest systems ever found on the Vita. The game seems to push what the system is capable of and perhaps that was asking too much. With some frame rate drops during battles and unnecessarily confusing dungeons, the game might get passed up by the more casual RPG players. However in the end, the side stories, characters, and awesome soundtrack saved the game and made me want to see it through to till the end.
The Caligula Effect offers a fascinating story inside of a huge virtual world. Filled with heavy concepts, writer Tadashi Satomi weaves a complex story about human suffering, artificial happiness, and the lengths people will go to find inner peace. While not nearly as developed or immersive as Persona 5, the game’s flashy graphics, star-studded soundtrack and solid story help to make up for what the game lacks in a depressingly shallow and unfulfilling social system, unclear objectives within dungeons and a rather tedious battle system.
Ultimately, to say that I didn't enjoy The Caligula Effect would be an understatement. I actively disliked this game the longer I played it. Its uninteresting cast, repetitive music, poor dungeon design, and tedious battle system created an experience that I sincerely detested. There's no doubt that some will enjoy the game, but I doubt most will. The Caligula Effect may not be unplayable, but that doesn't mean that it should be played. The dozens and dozens of hours that I sunk into the game weren't enjoyable at all. After reading this review, you may fall victim to the titular Caligula Effect and want to see just how bad it is for yourself—just don't say that I didn't warn you.
There are far superior alternatives to this game even within the same publisher’s 2017 catalogue, for crying out loud! The few glimmers of creativity beneath The Caligula Effect‘s vapid surface simply aren’t worth the time or effort they take to uncover.
The Caligula Effect is full of promising ideas that are bogged down by poor execution and lackluster presentation. The game tries too hard to do too many things all at once, resulting in obvious compromise.
SummaryFeaturing a story written by Persona veteran Tadashi Satomi, The Caligula Effect takes you inside a digital prison filled with brainwashed high school students, evil musicians, and an all-powerful virtual idol.