Dawnguard offers far more than a self-contained episode in the Fallout vein--which it should, at double the price--but it falls just short of the scope of a traditional, pre-Internet boxed expansion pack. Still, it's a fine way to expand the already immense content offering of Skyrim, especially if you're still actively traipsing around those snowy hills in search of more adventure.
Dawnguard is a mixture of old and a little something new, but it's also a case of success and failure. In trying to present an epic pilgrimage, the game becomes exasperating and a chore, but in attempting to do new things it occasionally sets itself apart from the side-quests discovered in the main game. There's nothing earth-shattering or fresh from an artistic standpoint, but Dawnguard has its high points, a very welcome companion and as well as new powers for you to play around with. Whether or not you consider this worth the 1600 MS points will depend on just how desperate you are to return to the world of Tamriel.
"More" doesn't equal "satisfying" or "memorable." "Dawnguard" isn't the journey to a strange realm that made "Shivering Isles" and "Point Lookout." It's not a break from the norm, it's a staycation. You're still in your apartment, doing the same things you always did, and once it's over, you'll feel like it was all pretty much a waste of time.
I love the Vampire setting, but this expansion doesn't bring anything new to the table. The story is decent, the characters are great, Serana is my favorite character in the game, and the boss fights are pretty good. There are some interesting power ups and magic spells, which are very fun to use but it would've been even better if there was more additional side content.
As a lover Skyrim and the Elder Scrolls in general, this DLC package really did reignite my love for the game and gave me some new content to sink my teeth into. The additions of crossbows, mounted combat, new talent trees and the whole turning into a vampire lord thing are very welcome and add some neat new features to play around with. But at 1600 Microsoft points (around £14) however, you have to ask yourself if this is really good value for money. My answer would be yes, but only just and only because I enjoyed Skyrim so much. If you’re bored of delving into caves, killing vampires and skeletons, dealing with all manner of kooky quest givers and are just looking for something distinct and brand new in the region of Skyrim then this is not for you.
This DLC made me think of Bethesda's own "Horse Armor DLC" the whole time....
The new characters are not memorable, the quests are just fetch quests, and nothing is here that we haven't seen beaten into the ground before.
I bought this when it came out and paid the initial price of $20. I played it then and replayed just for this review so I was not reviewing something I played two years ago. This time I explored things more and disliked it even more than a first play through.
Just... do NOT buy.
This is an epic looking, well animated wasteland of boredom. In Skyrim, you can do or become everything, but the story is so thin and interaction is so poor, that I lost interest after about 10 hours. Whats the point running around in a world that does not keep you involved? Combat is fun, enemy types are, too. Enemy A.I. is poor, but sufficient. I enjoyed Fallout 3 / New Vegas and Fable II, but this one gets boring very fast.
SummaryDawnguard is the 1st official game add-on for The Elder Scrolls V: Skyrim. The Vampire Lord Harkon has returned to power. By using the Elder Scrolls, he seeks to do the unthinkable - to end the sun itself. Will you join the ancient order of the Dawnguard and attempt to stop him? Or will you become a Vampire Lord yourself? Featuring an al...