Players who love Michonne, or who love any action game with the right amount of drama and zombie killing, can pick up the season pass in order to get access to the first two episodes and the third upon its release.
That said, "Give No Shelter" is an improvement over the first chapter, which to be honest, wasn't that hard. Hopefully Telltale can continue riding this upward trend for the finale, and deliver a satisfying conclusion worthy of its protagonist.
Walking Dead michonne Episode II was really good. The game's graphics. Better than the rest of the telltale games. Storytelling was excellent, full of excitement. Posing for the camera's masterpiece. Character really was better than the previous episode. Flashbacks were timely. And best of all was the game's tone. The only problem was that the game was short
Honestly, I have enjoyed the two episodes I have played. Granted it's probably not as enthralling as Telltale Games previous titles. It's not in the category of Walking Dead season 1&2, Wolf Among Us or Game of Thrones, but it's good for what it is. I think it's important to keep in mind that the Michonne series is just meant to be a filler.
With that being said, I think it's very good for what it is.
While it's a stronger entry than In Too Deep, Give No Shelter doesn't justify this mini-season. Michonne's story so far—and the series in general—relies more and more on death and violence while providing fewer meaningful choices for players to contemplate.
Give No Shelter is another good episode of The Walking Dead: Michonne that showcases some slight improvements and sets the stage for a potentially great showdown, but still suffers from a few cliches and an all-too-short length that leaves you demanding more.
Compared to Telltale’s other work in this universe, Michonne’s mini-series lacks any discernible guiding philosophy outside of poorly articulated and uninteresting nihilism. I’m not attached to any of these new characters and I know that Michonne is not in harm’s way given that the series occurs between certain issues of the comic, so what impetus is there to care about anything that’s going on here? While the aimlessness of Give No Shelter might thematically match the hopeless wandering of its source material, it makes for a rather unpleasant and forgettable time.
If possible, this second episode is even worse than the previous one. The well-oiled Telltale formula is getting old, but something else must have gone wrong, this time, because the story fails completely to engage the player or make him real anxious, and the "difficult" choices aren't difficult at all.
Along with the usual technical problems, The Walking Dead: Michonne Episode 2 'Give No Shelter' adds on many issues of its own. At just over an hour, the episode is woefully short, but the story isn't even engaging enough to make it worthwhile for that short amount of time.
Although I like MIchonne's character a lot, and she carries the series. It just doesn't have the same flair as the Walking Dead Season 1 and 2 had, the characters aren't really that interesting excluding Michonne and usually how I would feel after making a choice, being like whether I made the right choice, I didn't really care as much. I think the main problem with this is that it's just too damn short, if you had even made each episode like at least 1hr 30min - 2hrs, I think there would be more depth in the characters, in the story and how penalising it would feel each choice you make can be. But on a whole, I enjoyed this better than the last episode, but it's just not what I would have envisioned this could be. But hell I'll play it anyways I love Telltale.