Tom Clancy’s Ghost Recon: Breakpoint is an exciting game. It knows what it wants to do. It wants to give players options, it wants them to feel unshackled by design decisions that offer to gently nudge them in a direction or possibility. It wants to give a platform to four friends to cause chaos in a variety of scenarios. Breakpoint is a freeing game and it has its flaws. But, above anything, it is fun.
I’m torn on this conclusion, but I just feel like Ubisoft played it too safe with Breakpoint. There’s not a lot of risks being taken in this game, and it shows. With that being said, Ghost Recon Breakpoint is a good game. Unfortunately though, I think it was a step back from Wildlands. Perhaps Breakpoint would’ve benefitted from a delayed release, giving them some time to sort things out. There’s just a lot in this game that doesn’t fit into a Ghost Recon game that many fans have come to love. With the promise of free content drops, there is still time for Ubisoft to turn things around. With all that being said, Breakpoint is in good hands, and I’m excited to see what the future holds.
I don't understand the initial review bombing. The map is large, with many missions and additional content. It's perfect for a cooperative game with 3 more friends (4 in total) . We had more than 300 hundreds hours of fun !
Ghost Recon Breakpoint doesn't do anything new but still provides a lot of fun, if you're willing to slow down and play tactically. The game falls short in many areas and doesn't quite keep up with it's competition but shooter and stealth fans will have a blast. Performance issues do hinder the experience and some questionable design choices left me baffled. If you're a huge third-person shooter fan and love open-world games, you wont regret giving it a shot, provided you check your expectations at the door.
Ghost Recon Breakpoint is an enormously ambitious game that is more varied and engaging than its predecessor, with a story that had us invested and a despicable villain to hate. Unfortunately, the excellent third-person shooting is often overshadowed by finicky cover mechanics and bugs. It’s still worth playing, but it will probably be a more enjoyable experience after Ubisoft has time to smooth out some of the more broken parts.
With so much promise in the lead-up, Ghost Recon Breakpoint falls flat of reaching its goal in satisfying expectations. With a lot of things to do but no real reason to do it, the game puts up barriers such as strange loot systems, a subpar plot, an extreme solo difficulty and a requirement for online play. If you can convince your friends to get a copy and play with you, your experience may be better – but chances are you’ll find your time better spent elsewhere.
Ghost Recon Breakpoint may have solid shooting and co-op play foundations, but it can't make up for the aggressive microstransactions, infuriating technical issues and mission structures so repetitive they soon become tedious to complete. After attempting to cherry pick popular features from other games, Breakpoint ends up feeling like a chaotic yet bland mess that really isn't worthy of your time.
I really wanted to like Breakpoint. Ubisoft has a habit of making mediocre games – Assassin’s Creed, Watch Dogs – really shine with a sequel, but this is a significant step back. I would rather play Anthem – at least traversal doesn’t make me want to put my head through a window in that game.
I played this game for over 14 hours and 39% of the story and I can say that is not that bad, although I haven't played any other games of this saga. Gameplay is repetitive but also addictive. I stopped playing it because I had more interesting games to play. Also, the character's voices should be better coordinated with the lips. I would give this game a 6'5.
Answer: 75 characters is between 10 words and 19 words with spaces included in the character count. If spaces are not included in the character count, then 75 characters is between 12 words and 25 words.
There's a good game here buried under tons of corporate refuse.
Plagued with head-scratching issues, poor AI, weird physics issues.
Its too big which leaves too much potential for error.
It isn't structured well enough and suffers from Ubi-Map-Syndrome.
In a game that, at its core, is supposed to be a realistic tactical shooter, they've missed the mark by a long, long way.
I've you're going to play it you must play it on Immersive mode.
I've given it enough time, good luck to you.
I played this game for about 2 hours and gave up. I wasn't a fan of the controls, and there is an overwhelming amount of information. The game doesn't guide you at all! I couldn't even get to a mission.
SummaryBecome an Elite Spec Ops Soldier. Explore the mysterious world, diverse abilities, new factions, and many ways to play Ghost Recon Breakpoint. Welcome to Auroa. Somewhere in the South Pacific lies the remote Auroa Archipelago, a vast land of diverse biomes that range from lush rainforests to snowy peaks. Now, it’s home to Skell Technolog...