The addictive entertainment business started over the US transportation map, which was unfortunately ruined by the ugly user interface, poor optimization and flat major campaign.
Despite a lack of depth, the game has a frantic quality to it that has the potential to be entertaining in that tablet-game sort of way. But it’s not enough, unfortunately. I can’t shake the feeling that two intoxicated game designers worked out TransRoad: USA on a beermat during a drinking binge in their local pub. The concept lends itself well for a management sim but it hasn't been developed into something that actually works well enough to be enjoyed beyond a few days. As it stands, TransRoad: USA is more of a proof of concept than an actual game.
Surely you can master the game despite the broken balancing, the terrible performance, the confusing user interface and many other shortcomings and build a profitable business.