When it’s all said and done Under Night as a whole is a great fighting game. Although, I d have a small issues with the $49.99 price tag when the previous version was only half of that. With the [st] version out with new fighters, new mechanics, and a much needed full tutorial with challenge modes it makes this the best version yet. I highly suggest checking this game out for hardcore fans of the fighting game genre. It’s fast, fun, complex, and very stylish. If you’re not that big into fighting games, you may want to look elsewhere. This has the potential to be an easy to learn game, but it will take a lot of patience and practice to hold your own online.
The best 2D fighting game you will ever play. Beautiful 2D sprites, simple but complex and deep fighting mechanics. Incredible tutorial that will literally teach you from absolute beginner to advanced fighting game pro. The game is full of content and totally underappreciated and overlooked - buy it, play it, love it.
Under Night In-Birth Exe Night: Late[st] is a fighting game based on a solid gameplay and able to offer a great challenge. Despite the fact that it provides a good support to newcomers, the game only offers its best if you can fully master the intense and excited rhythms of the combat system. 2D graphic and the typical Japanese character design are an added value or a minor flaw, depending on your taste. In any case, we're facing a carefully, crafted game, which certainly deserves a chance if you're a fan of the genre.
Under Night's biggest problem is that it never truly feels like a PlayStation 4 game, due to mediocre graphics and a story that never manages to truly take off. However, if you're not all that bothered by this, the game's unique characters and fleshed out online modes will keep you busy for a long time to come.
Under Night In-Birth EXE: Late (ST) is a deep and complex fighting game which gives players the tools to learn and master its systems and mechanics. The game however, is showing its age with ugly level design and boring menus. Whilst gameplay should come first, there are other fighters out there that are more of a complete package.
Under Night In-Birth Exe: Late[st] is an excellent fighting game, but if you’ve already played through Exe: Late on the PS3, there’s not much here to entice you to upgrade. The new Chronicles Mode is ultimately a disappointing slog. While there are two new characters to learn and master, with the current fighting game climate, there’s likely not many people you’ll be able to try them out against. It’s a shame, because Exe: Late[st] is a fine fighting game in its own right, but will inevitably be lost in the shuffle.
One of best fighters I've played in the past 10 years. French Bread really knocked it out of the park with this one. The game has great system mechanics, a well rounded and fun to play roster, amazing music and visual aesthetic, and one of the best tutorial systems ever created for fighting games. Definitely a worthy follow up to Melty Blood.
Under Night In-Birth Exe Late[st], or UNIst for short, is the latest entry in French Bread's Under Night In-Birth series of fighting games. The game itself is essentially an "Extend" version, to compare it to Blazblue, to Exe Late. In addition to balance changes, UNIst adds 4 new characters (Phonon, Mika, Wagner, and Enkidu), one of the most in-depth tutorials I have seen in any game period, the obligatory combo challenge mode, and a visual novel styled Chronicle Mode that details the characters' backstories and does some much needed world building. This is sadly weakened by a translation with a fair number of errors, like lines being repeated and a couple typos here and there. That being said, most people are here for the fighting, and luckily, the fighting is really solid.
It manages to seamlessly blend traditional fighters like Street Fighter or KoF's emphasis on neutral and spacing with the flashiness and style anime fighters are known for. Under Night's most notable system is the GRD meter, sandwiched right between both players' super meters. It functions as a sort of "tug of war" that leans more in favor **** player when they get a hit in, shield attacks, or move forward. Winning a GRD cycle gives a player a small damage buff that can be given up to do something similar to a Guilty Gear Roman Cancel while also giving a bit of meter. This tool manages to be useful in offense, defense, and neutral, with several matchups having players wanting to win the GRD war entirely to deny this mechanic to their opponents. The balancing is really good too, to the point where the only consistency in people's tier lists are Seth is at the top and Enkidu is at the bottom. Even then, there was an Enkidu in top 3 at the EVO side tourney for this game, so it isn't like Enkidu is unusable low tier garbage.
UNIEL[st] is mainly an update that adds four new characters to the previous game plus a new story mode & rebalancing of the cast. It's made by the same company who did the Melty Blood fighting games and it clearly shows: beautiful animation, solid mechanics and a really nice balance between accesibility & complexity: if you want to just have fun and play casually, most characters are easy to pick up and perform nice, flashy **** if you want to really dedicate time in training mode and achieve all kinds of insane mix-ups, you will discover how deep & rewarding this game can be. While the characters are distinct-looking and original, you will have no problem finding an archetype that suits your playstyle. In summary, a very old-school fighting game with enough visual flair & personality to appeal to every fighting game enthusiast.
SummaryThe best parts of Street Fighter and BlazBlue combine in this epic 2D fighter! Easy to pick up but filled with tactical depth that will have you playing for years, Under Night In-Birth Exe:Late[st] is the frantic new fighter from the maker of cult-classic Melty Blood -- and the hit underground Japanese brawler that has captured both the ...