The developers have done an admirable job at retelling this classic story. The twists to the Dynasty Warriors formula ensure the game is fun to play, although it could do with some more variation.
Warriors: Legends of Troy is a nice change of pace from other Warrior-type games published by Tecmo-Koei. Unfortunately, it still is hampered by a lot of problems.
I bought this and dragon age 2 (One of the biggest games out right now) and im playing Warriors Legends of Troy ALOT more! Its just so fun, i studied the illiad for my A Levels and its arrucate to an extent but tbh id rather have it fun than 100% accurate. Graphics - 8/10
The graphics are good, not excellent but i couldn't find a fault with them.
Sound - 8/10
Men shouting, the clang of weapons, the smash of shields and screams of pain. It really emerges you and realistic
Game play - 9/10
Each mission has a character you play as and you sometimes get a small army of around 20-40 people following you to help, you can use special finisher moves on enemy's, different ones unique to each character. Its just fun =]
AI - 9/10
They arnt like other games where they sit and wait for you to attack, they attack randomly and the special enemies on hard are quite hard to kill at times with a army fighting around you. They dont all go after you nor do they all ignore you, its like a genuine war. Fighting all around you
Normally when i get a game i trade it in pretty quick as soon as i get a little bored to get a brand new game for around £10. This game is joining my collection of never trade in, only which 5 other games are a part of. Its one of those games where your in a mood for fun, not graphics, not story (although the story is good) its just a game you can relax and play or have a challenge on harder difficulties. Also what i found unique is by completing the game on different difficulties you can unlock cheats, which i miss from older gen games. Ignore "professional" critics. They just rave about generic titles from well known companies. This game proves that lesser known companies can produce gems. I just hope this game sells wonderfully to show the developer how amazing this game is.
Don't let the critics fool you. I don't understand why this game received such bad reviews. What's not to like? The cutscenes are great, there's ton of production value (it's clear to me that they really wanted to offer a great job in portraying the Greek culture during the Trojan Wars). The game plays nicely, the graphics are very good and I really had a LOT OF FUN with it. I think critics are getting kind of prejudicial towards Tecmo-Koey, assuming any game will be s...t. Not the case here, trust me. This is a very good game.
We fall in the middle of the two camps and found Troy a welcome, but ultimately underwhelming attempt to evolve the franchise beyond its thumb-numbing roots. If Koei Canada can further refine the combat, add some multi-player - this game screams for co-op - and polish up the presentation, we're willing to plunge our bloody sword into a sequel.
Dumb fun boils over into awful stew when we, as the Greek Achilles, are forced to stab toes during a two-part and cliche-addled boss fight against a giant statue complete with respawning zombie minions, quick-time events, and enough hamartia to choke mighty Zeus himself. [June 2011, p.75]
I think this game is better than critics say they are. They are are just thinking this is just another Dynasty Warriors (which im a HUGE fan of) and if I may remind you most of the DW games have gotten bad reviews. So I'm guessing they don't like the DW genre. The graphics are pretty good, but not as good as other games. The voice work and sounds are very good making you feel like you are there, the sound of weapons and shields making it very realistic. As for the gameplay I'm sure you know but it is a hack/slash game (which basically means your going to be pressing the same button alot) But it is different. You have to hit at a right time if you want to preform a finisher otherwise it will take the point of the idea of a combo system away. So my review is, graphics 8/10, sound, 9/10, gameplay 8/10. i hope this helped you make a smart choice of how much you spend on this game.
This is actually not a bad game. Those @$$ holes in the critic reviews section are just raging against Koei and the Musou genre. If they really played it and kept an unbiased open mind instead of the vitriolic hatred they spew against the game, it would probably get a decent review. - Story : age old and an alright interepretation ( voice acting could have been better)
- Graphics: decent for the scale of the game, budget and number of people working on the team.
- Gameplay: a definate step up from other Musou titles.
- Extras: the arena style fighting and other challenges are fun, challenging and definately help you progress throught the game in order to buy more items when the difficulty is too high.
Overall: I think this game is decent. I don't mind playing it off and on to kill an hour or 2 . I can pick it up at any time and not worry too much about where I left off. This could have been better if they had a bigger budget, more people working on it, and an actual marketing team/ budget (sarcasm).
but seriously... this game was non-existant and most retailers didnt even know it was coming out?!?
Tecmo Koei really needs to start spending money where it matters, other wise they might as well just make facebook games....
Warriors: Troy is, at best, an ambitious failure. It takes the much criticized Dynasty Warriors formula, and attempts to make it into something different: something less hack & slash, less casual, and more respectable. It attempts to turn Dynasty Warriors into God of War (and no, i don't just mean because of the Greek setting), but ultimately fails to be as good as either.
Dynasty Warriors, of which i am a huge fan, is a simple (albeit overly simple at times) game, built on freedom, player preference, and mindless repetitive fun. But much of what made it great is lost in Troy. It's simple nature is undone by a revamped combat system, which in theory requires more skill and timing from the player, but in the end is too poorly implemented to accomplish its goal. And it ends up being the same old DW so many critics hated, but with added frustration. Dynasty Warriors also allows the player, with some freedom, to choose a favorite character or two, and play predominantly with them. This is important in a game with a multitude of characters, where all have different movesets, some of which may not appeal to the player. Troy, though, takes this away, as well: requiring the player to take control of each character through their individual chapters, adding extra frustration still, by forcing the player to deal with playing as someone they otherwise would not, and taking them away from playing as someone they love. Of the first six characters, for instance, I enjoyed Paris & Odysseus, and loved the amazonian whose name i can't remember, but dreaded being forced to play as Achilles, Hektor, and Ajax, and found no enjoyment in their chapters.
And for all of what Troy loses when separating from DW, it fails to revamp its gameplay enough to even hope to compare to a game like God of War or Devil May Cry. And even if the Koei DW crew has the experience to make such a game, Troy would have never been it. God of War has one character, and Devil May Cry has only a small few, and the entire focus of designing gameplay and combat can be dedicated to them. A game like this, though, spreads the focus between many characters, robbing all of them of the detailed attention they require to compare to Kratos.
But, regardless of its faults, they appear to be faults of ambition, not apathy or incompetence. Troy's developers wanted to create something like DW, but different, and better. And while i love Dynasty Warriors (having played every one since 3), i cannot fault their attempt to actually improve upon it, and escape their stagnation.
(This review is for the 360- as I could not access the 360 user review section under this game) Where can I possibly start? Warriorsa legend of Trow is the most repetitive, boring and tedious hack and slasher I've ever played. Instead of boring you with the details, I found the story to be completely pointless. There is no context between the characters you play as, the voice acting is just awful, and the most fun I had was when I turned the game off and thinking of splatterhouse (which I didn't like much either!) Granted the game has some positives, it works and the enemy numbers on screen are ok for my standards. Technically Legends of Troy has unresponsive and utterly dull AI and there are all kinds of technical mishaps and glitches to unearth. Hell perhaps one of the worst parts of the game are the parts where you power up. Instead of being a good thing as you slash away at foes DW style, you are vulnerable to losing health, detracting from the power you're supposed to have. When you do power up, there just isn't the sense that the blood fits in. Sure it adds to the carnage, but it's just showing off when you consider it's basically ripping off Splatterhouse and plastering DW vaneer on it. Just don't buy legends of troy, otherwise you'll experience the most derivative action game,which runs parallel with movie cash ins. I can't help but reccomend Splatterhouse or even DW, just play a hack and slasher with some depth and leave this diseased corpse where it lies.
SummaryThree thousand years ago, a poet sang of heroes strong enough to stand alone against an army. For love, they sailed the world. For family, they made the greatest sacrifices. For honor, they stood and faced the will of gods and fought a war that shook the earth...