Final Fantasy Crystal Chronicles: The Crystal Bearers Image
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66

Mixed or average reviews - based on 53 Critic Reviews What's this?

User Score
8.7

Generally favorable reviews- based on 185 Ratings

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  • Summary: Final Fantasy Crystal Chronicles: The Crystal Bearers provides a fresh take on the FINAL FANTASY CRYSTAL CHRONICLES series as it combines the storytelling depth, expansive world and graphical quality of FINAL FANTASY with motion-driven, real-time action gameplay. In this world, realisticFinal Fantasy Crystal Chronicles: The Crystal Bearers provides a fresh take on the FINAL FANTASY CRYSTAL CHRONICLES series as it combines the storytelling depth, expansive world and graphical quality of FINAL FANTASY with motion-driven, real-time action gameplay. In this world, realistic gameplay and fantastical art direction are brought together for a truly unique experience for Wii users around the globe. [Square Enix] Expand
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Nintendo E3 Press Conference Montage 2
Score distribution:
  1. Positive: 15 out of 53
  2. Negative: 5 out of 53
  1. 88
    In the end, The Crystal Bearers manages to be a somewhat simple but entertaining adventure, but one that is polished and put together with care, for the sole purpose of entertaining the player.
  2. Official Nintendo Magazine UK
    81
    Traditional RPG fans might be put off but everyone else will find lots to enjoy. [Feb 2010, p.76]
  3. The Crystal Bearers gives me something the likes of which I've never played before, and in the end, I think it can stand proudly along side other risky, underappreciated Squaresoft classics like Brave Fencer Musashi and Tobal 2. Ask someone to buy it for you for Christmas/Hannukah/whatever, or pick it up used down the line. Just don't write it off as nothing special.
  4. There are a lot of beautiful environments to enjoy in Crystal Bearers, and overall the entire world is nicely designed with even some interesting architecture. The repetitive battles and constant lasso-fiddling is a bit of a downer, though.
  5. The Crystal Bearers is a game full of interesting ideas, but only a bunch of them got crafted into solid game mechanics: the result is an half-baked action-rpg, which probably won't appeal neither to hardcore Final Fantasy fans nor casual gamers.
  6. There's an infectious insanity to the combat and mini-games that almost forgives the many flaws.
  7. 20
    This game is a mini-game collection masquerading as an epic adventure, and it doesn't even pull that off well.

See all 53 Critic Reviews

Score distribution:
  1. Positive: 12 out of 20
  2. Negative: 4 out of 20
  1. ShaneJ
    Jan 15, 2010
    10
    This game is extremely varied, and despite not having completed it yet, it has thrown many curve balls and plot twists to make this my This game is extremely varied, and despite not having completed it yet, it has thrown many curve balls and plot twists to make this my favorite Final Fantasy title yet--and I've played them all. Expand
  2. Jan 9, 2016
    10
    Fun game with a simple but very well written plot and some of the best characters in the FF franchise. The doesn't have that melodrama BS thatFun game with a simple but very well written plot and some of the best characters in the FF franchise. The doesn't have that melodrama BS that FF is known for. It's a much more enjoyable tale.

    The world is also very creative and full of things to do. It's a very original and fun game and much better than FF13.
    Expand
  3. Apr 10, 2013
    10
    this game is a WII Gem, the reason that its getting bad reviews is because people are looking at it like it should be a tratitional rpg game,this game is a WII Gem, the reason that its getting bad reviews is because people are looking at it like it should be a tratitional rpg game, there are interesting characters and an interesting story.

    the game is not meant to be fast paced, in my opinion the best way to play this game is by exploring the different zones and towns, finding secrets and Medal hunting (Acheivments)

    i think this game never got the attention it deserved, i certainly enjoyed it.
    Expand
  4. ShannonS
    Dec 29, 2009
    9
    The game is certainly not exactly what you would expect from a classic Final Fantasy, but is a fresh leap in a new direction with the quality The game is certainly not exactly what you would expect from a classic Final Fantasy, but is a fresh leap in a new direction with the quality in story you would expect from Square. The game play does stumble sometimes and the camera can be frustrating in some battles, but these are common problems on the wii and when you use motion controls a lot. Though it has it's bugs, they are generally annoying, not crippling to the gameplay. Regardless the game is fun, the story is engrossing and entertaining, and the combat is at least innovative if a bit repetitive at times, and the graphics are spectacular for the limitations of the wii. To sum it up, this game is not for everyone, but for those craving something new and fresh in a game with the classic quality of old school story telling, you likely will enjoy the ride. But since it is a jump in a new direction I'd advice those not hardcore Square fans to rent before buying. Expand
  5. May 10, 2018
    7
    + Has a really good story that's very funny and has great characters.
    + The battle system is kinda fun.
    + The game is full of mini games
    + Has a really good story that's very funny and has great characters.
    + The battle system is kinda fun.
    + The game is full of mini games that are fun though some are not.
    + The graphics and music are fantastic.
    + I really enjoyed this game a lot despite it's odd game play issues.
    - The game is not long for a Final Fantasy game though Crystal Bearers is not an RPG.
    - Controls while battling can be a pain and objects you pick up block your view affecting aim.
    Expand
  6. XV_
    Jul 29, 2020
    7
    FFCCTCB starts pretty solid, you get a fun combat sequence, interesting narrative, and stylistic choices but sooner or later you'll find thatFFCCTCB starts pretty solid, you get a fun combat sequence, interesting narrative, and stylistic choices but sooner or later you'll find that something is a little off.

    The Crystal Bearers is a weird game, I don't see how it came to existence but I'm thankful that it did. I love the original game and it's my favorite game, but I'm also aware that it is by no means a masterpiece (at least combat-wise) however it has an incredible amount of charm in its narrative, lore, music, mechanics, aspects that I believe The Crystal Bearers inherit, alas for the most part in a shallow way but also on its own way. The big draw here is that this is a new story told within the universe of the Crystal Chronicles with some drawbacks and references to its lore but that's all, the most notorious part would be the combat system, you now control Layle a Crystal Bearer, one of a handful of persons that can use magic, Layle is a gravity wielder and it makes all the sense since it surely was a technical choice to use the Wii motion to its main potential, well sort of it.

    The original game lacked a lot in the combat department, it was simple, serviceable and repetitive at its worst, in this game the combat, in theory, should be a lot of fun, since you use motion controls to control gravity, pull and throw enemies at the will of your movements like a fantasy Jedi, it sounds like it would be a match made in heaven but in reality, it feels unpolished, the battles are always as follows: pull an enemy to you, throw it to another enemy or wall to deal some damage, rinse and repeat, surely you can throw objects like rocks, or furniture too, and some enemies require that spin them first or activate a status but are basically the same thing over and over, you control the camera with the directional pad and it's way too awkward and unnatural when you're in combat that it almost became a chore, it would benefit greatly to have a lock-on reticle just to focus an especifc enemy even if you still need to aim it manually (a thing that I like mind you) to attack it. Although since it's an action game I never felt that the passing was off or the battles too regular to be a huge problem, what I find it pretty odd and it was a nice surprise, is that I have a lot of fun with the minigames within the story, one moment you're sliding through a waterfall, another you're in a beach butt-fight competition, semi-shooter segments, stealth segments and even rhythm games, similar to its combat they're not so polished but they're so brief and fresh that they were always enjoyable, they even forward the main story so they feel with purpose.

    The plot is nothing to write home about and it falls in some of the conventions of the franchise but it's good, the characters are charm enough just to look forward how the story will unfold, unfortunately, I have some issues with its localization, mainly the dubbing, it seemed that the original intention was to make something in the spirit of Cowboy Bebop at least character and narrative-wise, but the acting is way too cartoony and dull (a problem that most RPGs from Japan have when they're dubbed that prevails to this day), it's not the worst acting and maybe you can't pass behind it but to me, it was distracting, although, I really fall in love with this Yuke character and also her actress was genuinely good portraying her. The rhythm of the game as I stated before it's OK for the most part, my only issue is that at some points the story needs you to backtrack a lot from point A to point C just to make you go point A again, it can be bothersome since a good portion of the game you don't have a way to fast-travel and you move pretty slowly when navigating, there are some Chocobos here and there but they were always far away to me and they're not that fast also.

    Aside from the main story, you can make some "side-quests" that are hinted in notes or newspaper, things like: "there's a bunch of enemies floating around in the beach, we hope that someone could take care of them" they're not cryptic but it's hard to keep track of them since the game would not track anything but the main campaign and since the only reward is extra HP and some materials, the game is not that hard and the combat isn't that fun so honestly you can skip them easily.

    A thing that it's worth to note is that this game looks absolutely beautiful, it aged incredible well that at times it even looks better than a lower PS3 game, I believe is mostly for the art direction and artistic choices. Another great aspect is the music, the original game has a masterfully crafted soundtrack, and even when this one doesn't get to that height of finesse it has a lot of personality and variability than it needed to have, and for that I'm thankful.

    The Crystal Bearers is quite the unique if a mixed title, it has a lot of good ideas that fall short for the most part, but the sum of its parts make for at least an entertaining journey.
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  7. Mar 28, 2017
    1
    I do not see why people even praise this garbage.

    Cons: 1. Bugs and Glitches are on par with Sonic 06 2.the story is even worse than
    I do not see why people even praise this garbage.

    Cons:

    1. Bugs and Glitches are on par with Sonic 06

    2.the story is even worse than final fantasy XIII

    3. the whole game is a mental chore to play unlike sonic 06 where you actually have something to poke fun at this game sucks your soul out.

    Pros:

    You will realize just how good you have it with other final fantasy tittles.
    Expand

See all 20 User Reviews

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Awards & Rankings

100
18
#18 Most Discussed Wii Game of 2009
18
#18 Most Shared Wii Game of 2009