With slick graphics, beautiful level design and of course, the puzzles and action that first captivated us completely, Anniversary lives up to the name of Lara Croft.
Tapping into the sense of isolation and level flow of the original game, Crystal Dynamics has completely overhauled the individual puzzles and encounters to match more modern expectations. [Dec 2007, p.152]
‘Tomb Raider Anniversary’ remakes the original 1996 game and fits it in the Legend continuity as a prequel to ‘Tomb Raider Legend’. It is one of the best games I have ever played; the gameplay, like TRL, is smooth, and the story is exciting; Lara is, as usual, smart, witty, and athletic. TRA is amazing!
With its attractive price and workable controls, Tomb Raider: Anniversary is easy to recommend to anybody who enjoys exploring dank and dark caves looking for hidden treasure.
It’s almost the lack of innovation that makes this fun, as it’s a throwback to the original TR game of 1996. It just doesn’t take a lot of chances either.
Tomb Raider: Anniversary is a solid title whose next-gen credentials are offset by a concept that’s starting to show its age. Those with a penchant for all things Croft will relish this overhauled blast from the past, but ultimately this alone isn’t quite enough to make Tomb Raider: Anniversary a must have title for most other people.
Gráficos: apresenta Detalhes evolutivos comparado com o Legend. Mas são detalhes não tão significativos. A face de Lara está mais "redonda", esta por sua vez exibe expressões mais reais. Quando sai da água também aparenta um realismo avançado em sua roupa molhada, e os cenários tem cores mais vibrantes.
Lara: está certo que a personagem em si não merecia um tópico próprio, mas necessito dizer! Agora nós podemos realizar uma variedade ótima de acrobacias com variações simples de botão (Ex: B B B A A, B B B A B). Uma pena foram suas outfits drasticamente reduzidas a somente 10 (se não me falha a memória). E o arsenal dela também mudou, agora pode nos munir de 4 armas simultaneamente como nos clássicos. E Lara não perdeu seu gancho introduzido em Legend.
História: uma nova tentativa de contar a origem de Lara, já que este sempre foi o lado mais vago da exploradora. Num geral é legal, contada de forma bem simples, deixando a desejar por não houver momentos marcantes. Somente uma fala ou outra que nos arranca um "Uau!".
A experiência de gameplay não é comparável a Legend, mas não o digo como ofensa. Repetindo, foi uma nova maneira de contar a origem, então tentaram se manter fiéis aos jogos de Lara Croft daquela época, que eram bem "parados". Aqui em anniversary nós temos como objetivo principal explorar e escalar o cenário resolvendo quebra cabeças. Eles são bons, somente um ou dois realmente te desafiam um pouco, mas nenhum bicho de sete cabeças.
Ferramentas: Poucas diferenças. As mecânicas novas incluem: recarregar suas armas, algo que no Legend só era possível após esvaziar o pente. Arsenal de 4 armas sendo cada uma recomendada a uma certa situação, e medkits pequenos e grandes. O gancho foi mantido, mas levaram o binóculos e lanterna, fazendo da Lara quase que despreparada para desbravar o mundo. Os sinalizadores clássicos também não deram as caras por aqui.
Visão geral: Bem, o jogo é muito calmo e há poucas coisas memoráveis, mas é uma experiência atrativa para quem se recusa a trilhar os passos iniciais de Croft com o game de 1996, além disso as batalhas contra chefes foram bem trabalhadas superando o Legend. Cenas de câmera lenta com sequências de botões a serem pressionados também se manteram, aumentando a adrenalina das pouquíssimas partes agitadas do jogo.
Pontos negativos incluem: uma história "repetida", poucas evoluções gráficas e baixa complexidade de puzzles.
A remarkable change, and improvement over the original Tomb Raider game, yet it maintains all of its quirks, and excitement. You still get to explore fascinating landscapes, and solve lots of puzzles, and kick ass, but you can do so with a greater range of movement, and freedom.
An enjoyable game all around, even if sometimes frustrating. There are a few flaws, but nothing you cannot over come. Asides from a few minor bugs, there are points in the game, where the camera angles, and imprecise controls betray you. Sometimes you just have to jump blindly.
However, you can get through it, and overall Tomb Raider is something worth picking up. There are many surprises, and fun is to be had, especially if you are into the action-puzzle genre. For a lot of people (including myself) this will be a blast from the past, and a revisit to a game that upon release was extremely refreshing, and original.
Tomb Raider Anniversary is a remake of the 1996 classic made for the modern audiences at the time. It looks better, controls better and stays true to to core values of Tomb Raider while offering something new to old fans. It's not fantastic but I don't regret my time with it.
I played through TR1 and this game simultaneously, completing the levels of each game back to back. I played level 1 of the original and then the remade version of level 1, did the same with level 2 and so on. The level design is familiar enough that you'll remember every area but it won't feel like you're playing in the exact same places as the original. The map design, while familiar, is very different. Tomb Raider 1 was on a grid system which forced very primitive design in terms of the environments, some areas of the original flat out resembling Minecraft. This game takes inspiration but, as advertised, adds some updates and upgrades.
The gameplay was pretty similar to the reboot trilogy which I completed before this game. It felt fine for the most part but there were many times where the game was really finicky. I'd jump to a ledge, pole, etc. that I know for a fact that I'm supposed to go to in order to progress, but because I jumped a step too early, I miss the thing and fall to my death. This happened quite a lot in the original as well but this was 10 whole years later. They could've polished the gameplay a little more. The only reason I didn't really mind this as much as I could have was because of the very frequent checkpoints. Frequent checkpoints were absent from the original so this is a nice upgrade, but sometimes it makes the game a little too easy.
Lara can do a lot of things she couldn't in the original such swing with her grappling hook and climb up ladders. What's weird to me is there are Tomb Raider games in the reboot trilogy that lack some of the abilities Lara has in this much older game. It took the reboot trilogy several games in order to give Lara the ability to swing on walls with a grappling hook-esque mechanic.
I wouldn't use this as a replacement for the original but it stands on it's own just fine as an homage to the roots of the franchise. It's rated lower than TR1 simply because of the innovation of the original. This may be a more appealing game to the average person nowadays but there's no denying that, by this point, the 3D platformer genre had come a long way since TR1. Most of the ideas from this game started with the original Tomb Raider and to me, innovation is a decently important aspect to consider when rating a game. Essentially, this game is good, but it didn't add much new to the table upon it's release.
SummaryInspired by the first Tomb Raider videogame, originally released in 1996, Lara Croft Tomb Raider: Anniversary is a totally new 2006 adventure for Lara, faithfully preserving the elements which made the original Tomb Raider such a classic. Using an enhanced "Tomb Raider Legend" game engine, the graphics, technology and physics bring Lara'...