It’s been a while since I’ve played a game that fostered such gentle intimacy between characters – and there’s cooperative multiplayer, too, if you fancy recruiting real-life friends as fellow adventurers.
No game has ever gotten me so emotionally attached to randomly generated characters. It also evokes such amazing feelings of adventure, that I've only previously felt while playing pen and paper RPGs with my friends.
This is far away from my usual type of game, preferring Simulation and Management games. I saw it on Steam and thought i'd give it a chance.
I haven't stopped playing since purchase.
Music: Non-Invasive, adds to the atmosphere of the game and gets intense or mellows at the right parts. I'm working from home at the minute and have played this during quiet times, however have just left the game running when things pick up and had the music playing in the background and it didn't get annoying.
Graphics: Simple, customisable characters, reminicent of Fall Out in someways. All the skintones you need to really put yourself into the game and with Workshop access, the skys the limit. The characters are endearing, the worlds solid and the foes interesting but not grotesque.
Story/Writing: At times snarky, at others emotional, overall you can tell the writing team (or person initially) has put effort into their work and curated it to be "just right". The game is dialogue heavy at times, however combined with the gaphics and the engaging stories and the multiple-choice outcomes, it doesn't feel like a slog.
Overall: If you like TTRPG's, if you enjoy a more gentle approach to your gameplay but with exciting elements (akin to ****, but more action heavy), if you enjoy (customisable) storydriven gameplay...heck if you played Neopets way back when and were obsessed with KeyQuest, you will enjoy this game.
Just under £20 on Steam at the moment, not heavy on storage (2GB atm, developers are planning DLC in future), well worth the price for the amount of fun and engagement you'll be getting from this game.
Wildermyth is an exemplary achievement of how to integrate story and gameplay, each enhancing the other and backed by an attractive, storybook art style and stirring soundtrack. I hope to god there are more campaigns coming from the developers in the future because though there’s quite a few in there already, I don’t think I’ll be satiated on Wildermyth for a long time. After all, you never really want the best stories to end.
Wildermyth is a fun storytelling game with a ton of possible variance between playthroughs. The stories you make with the game can be very interesting, though it has a tendency to repeat itself a little too frequently.
Wildermyth doesn’t just tell you a single story. Instead, it weaves together many narrative strands to form a procedurally generated adventure for your characters. The tales it tells are superb and underpinned by an excellent combat system.
Your characters grow on you. You start with a party of a warrior, a mage and a ranger and from there their character evolution is a mystery. Will they get to the end untouched? Will they bear scars that never fully heal? Will they fall in love ? Every player will have a unique experience, this game is simply a masterpiece and I'm hoping to see future updates.
Pretty fun story generator with solid turn based combat and a lot of different ways for your character's stories to branch out and change. Overall it never feels anything other random and procedural, it doesn't compare to a more deliberately written RPG, but it isn't trying to do that either. It knows what it is and offers so much content that it'll be a fair while before you start double-dipping character events, and you'll be seeing new ones for a long time. Overall a fun game with a cool concept but not engaging over long periods of time.
AAA publishers should look at this game and weep.
To be quick about it: this game is a triumph. The writing is bittersweet, goofy, and surprisingly deep in equal measure. Seriously, after suffering through the cringe-worthy writing in FF7 Remake, this game is food to a starving man. The storytelling is fantastic and at a quality level that I thought would be impossible
It's fun for like the first eight hours, afterwards it's monotonous and repetitive. A lot of scum saving to really make it through as well. Ironman mode is painful. Not sure where all the love for this game is coming from.