Alice: Madness Returns Image
Metascore
70

Mixed or average reviews - based on 67 Critic Reviews What's this?

User Score
8.2

Generally favorable reviews- based on 212 Ratings

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  • Summary: American McGee's Alice returns, with his own brand of creepy supernatural Victoriana.
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Alice: Madness Returns Final Teaser Trailer
Score distribution:
  1. Positive: 29 out of 67
  2. Negative: 1 out of 67
  1. Jun 14, 2011
    92
    Alice: Madness Returns reminds me a lot of classic N64 platformers like Mario 64 and Banjo Kazooie in the best of ways. By mixing a dark reimagining of a literary classic with stylish combat and rock-solid platforming, EA and Spicy Horse have created a gaming experience quite unlike any other. At any rate, its miles better than the lacklustre Tim Burton movie released last year. This is one rabbit hole worth tumbling down.
  2. Sep 14, 2011
    82
    All in all it's a decent game with only a few nagging issues to prevent it from being great. Comparatively, I think that the original did it better, but Spicy Horse has done a respectable job with the sequel.
  3. Jun 14, 2011
    80
    Truly the definition of a sleeper hit. I enjoyed the twisted atmosphere and the solid mechanics. Sure, the tricks the game uses get repeated far too often, but it is easy to overlook when you weigh the value of the entire package.
  4. Jun 15, 2011
    70
    Alice: Madness Returns is, overall, a good game. It has many good things, but it's a bit unpolished and rushed, kind of repetitive and lacking originality in some areas. It delivers much fun, but not as much as it should.
  5. Jul 4, 2011
    70
    Wonderland itself, the way it changes visually and the way it changes Alice, is the game's most important feature.
  6. Jun 16, 2011
    67
    Provides a visually interesting world, with competent gameplay mechanics, but it ultimately fails to completely draw the player into the depths of its promised insanity to satisfaction.
  7. Jun 21, 2011
    40
    Outdated action platformer that despite all its talk of madness is far too mundane in both design and visuals to justify its mammoth playing time.

See all 67 Critic Reviews

Score distribution:
  1. Positive: 47 out of 62
  2. Negative: 3 out of 62
  1. Jun 17, 2011
    10
    Reviewers are somehow blind to what makes a game actually good I guess. Every game is repetitive, and yet only certain games does it seem toReviewers are somehow blind to what makes a game actually good I guess. Every game is repetitive, and yet only certain games does it seem to make the reviewer call it out. Black OPs is shooting bad guys for the entire campaign absolutely no change and yet it does not get hit with a lower score. Alice is an absolute joy to play each level you play has a very distinct art direction and makes you feel like your truly in Alice's twisted world. The combat is smooth and fluid and actually makes you think about how to beat each enemy, you have to utilize each thing they give you even the block button which I admit I never use in other hack and slashes. There are a few graphical glitches but it doesn't detract from the gameplay, and if you've played the first Alice the games story is intriguing and makes you feel like an absolute continuation of the original story building on it The art is beautiful, the fighting engaging, the mini games give a nice change of pace but don't feel out of place. Don't listen to what paid reviewers have said about this game, instead look at what users are saying everyone is enjoying it and there's a reason!! This is a buy, especially since you get the first alice with it!! Expand
  2. Jan 3, 2022
    10
    Fantastic Retelling.
    I haven't played this game in a while, but I remember loving everything about it. Knowing the story of Alice in
    Fantastic Retelling.
    I haven't played this game in a while, but I remember loving everything about it. Knowing the story of Alice in Wonderland reminds me of how brilliant this dark retelling is. The story is not hard to follow, but the way and speed at which it is delivered keeps it intriguing the whole way through. The gameplay consists of platforming, combat, and puzzles that all mesh together perfectly. The design in this game follows the trend of being perfect, along with gritty. Every world is so unique when compared to other platformers. There is also this nice touch where Alice is befitted with a dress that matches the environment for each world. The character designs, especially for characters like Alice and the Cheshire Cat, are sublime. The enemies are both original and interesting. The tools you are given for combat gives you many options. The game length is neither too long nor too short. This game is not ground-breaking in terms of gameplay, but it is masterful in most of the genres it undertakes.
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  3. Jun 19, 2011
    10
    A beautiful platformer with brilliant ideas which was exactly what I needed. It's such a breath of fresh air to see such art and passion putA beautiful platformer with brilliant ideas which was exactly what I needed. It's such a breath of fresh air to see such art and passion put into a project compared to the sea of shooters and terrible movie cash-ins. Alice is a great game with some niggling flaws (repetition, pacing, Unreal engine quirks), but it does so much right that it far outweighs the flaws. A personal 10 for me, and the fact new copies include the rare and brilliant original game only makes it that much sweeter. Expand
  4. Oct 31, 2012
    8
    A surprise hit for me and well worth a playthrough or more. Some of the imagery is extremely well done. Puzzles aren't too tricky howeverA surprise hit for me and well worth a playthrough or more. Some of the imagery is extremely well done. Puzzles aren't too tricky however gameplay is no slouch and weapons are interesting. Controls are very tight and the levels and challenges are diverse. Madness Returns is sure to impress true console gamers willing to give it a chance with an open mind. This one is not just for the girls. Expand
  5. Jun 17, 2011
    8
    I feel that I need to chime in with a brief review of this wonderful platformer, as well, so that those currently on the fence in regards toI feel that I need to chime in with a brief review of this wonderful platformer, as well, so that those currently on the fence in regards to buying this game - based on the ridiculously mediocre current critics average for "Madness Returns" - feel more at ease and give it a chance. I'm roughly 6 hours into the game and have been enjoying it immensely. As others here have mentioned, this game's art style in stunning. When Alice first enters Wonderland - which occurs very early in the game - I probably spent the first hour panning the camera around more than actually advancing forward; I was simply so in awe of the beauty of the environment. It frequently feels as if you're inside a Dali painting because the levels are so surreal and simultaneously gorgeous and terrifying. I'd also be remiss if I didn't at least briefly mention the pleasures of my encounters with the Cheshire Cat, who functions as a riddle-speaking source of "help" for Alice at various points in the game. Alice controls a bit like Spyro did back in the day; you'll need to master jumping & gliding in order to successfully conquer these levels. The game also features a mode that allows Alice to "shrink", which simultaneously functions as a way to reveal clues painted on walls to guide your way. This feature is handled much like Detective Mode was in Arkham Asylum, only better. Combat is your fairly typical hack, slash, and dodge, but it is satisfying. As for the glitches and annoyances that many critics have mentioned as a major reason for their deducting of review points, I can't quite understand what they are harping about. Will you run into the occasional invisible wall? Affirmative. Will that giant teapot with a crack in it the size of a doorway allow you inside to search for hidden goodies? Very doubtful. But you'll learn these quirks - and how to avoid them - within the first hour or so of the game. And as for the charge that I'm certain some people reading through these user reviews will level, that only American McGhee fanboys and original Alice devotees are rushing to defend this game... Well, I've never played the original (although I certainly have that on my agenda now following my experience with Madness so far), and no other American McGhee games, either. Whether it is right or wrong, most gamers nowadays look only at a game's Metascore when determining whether a game is worth a purchase or not. Fun and unique games like this will cease to be made (hell, this game feels almost fresh rather than dated, due to this generations complete avoidance of 3D platforming) if those of us who appreciate good games do not speak out in support of them - and get our fellow gamers to go buy them! Even if this game fails to sustain its admirable momentum for its second half (remember, I still have about half of the game remaining to play), I've already experienced enough fun to highly recommend it to others. Expand
  6. Nov 11, 2020
    8
    Truthfully I should rank this game 7/10 but after a lot of consideration I feel more accurate giving it an 8/10 with a cautionary disclaimer.Truthfully I should rank this game 7/10 but after a lot of consideration I feel more accurate giving it an 8/10 with a cautionary disclaimer. Overall, the majority of this game is excellent; however two issues really make this an opportunity missed to have a universally accepted rating above 8/10. I'd like to start with the good stuff: I don't really enjoy platform games but this game caught my attention easily, and trust me that's something. The game starts off with a fantastic story setting that is very unique. No other game is really similar to the style of this game and it captivates you early and never lets up. The gameplay is a blend of many popular games. There are some aspects which are purely platformer, then you have shooting, collecting, upgrading skills (minimal) and puzzles. You explore and unlock as well. So this seems a blend of almost every other successful game and it's debatable which it's closest to. It borrows many concepts and overall I'm almost tempted to say it's like a Zelda game. What's nice is it's a refreshing blend and you won't find the same things in this game as any other, only the concepts. For this reason alone I consider this game a must play. It's unique artwork direction always make you wonder what's coming next and it definitely pulls you into wanting to play this game. The bad side of this game by far is the terrible camera. The camera is so bad it pulls it down to 7/10 but because everything else is so good I had to scale up my rating to must play and this is my cautionary disclaimer. I found the block button was not optimally mapped and early game I had some frustrations with its mapping. I found it quite cumbersome to use and a different controller mapping would have made the game much more enjoyable, or options to map your control scheme. By mid game however this wasn't an issue as you get to upgrade weapons so that became a strategy workaround to overcome this problem. Similarly there are some moments in the game where you are mobbed by groups of enemies you can be stun locked quite a bit. Thankfully you get many chances to die and carry on without being sent back far in the game. A third issue is that the game tries to blend so many other games features it doesn't realize that sometimes less is more. Some of the gameplay such as slider puzzles just depress the good momentum the game had going. To further that there is a repetition within the game that wasn't necessary. As always EA seems to build a game for everyone, and in turn I always say a game built for everyone is a game made for no one. They had a good thing going here within this game with its uniqueness and just couldn't help themselves and know when to stop adding more and more filler content. A very tiny fourth issue is some screen tearing glitches and even some glitches where enemies won't die or disappear, however I hardly put any weight on that. This must have been known and there is a restart option which I had to use multiple times but it wasn't that huge a setback except for one long boss battle area. So as I mentioned this is a 7/10 game however due to some of its development being first in class (art direction) coupled with it overall being a decent game with good length I feel this at minimum should be a must play/try game. Expand
  7. Apr 16, 2017
    2
    Atmosphère très glauque pour cette Alice de retour au pays des maboules, musique sinistre, VF de qualité, graphismes... vilains (encoreAtmosphère très glauque pour cette Alice de retour au pays des maboules, musique sinistre, VF de qualité, graphismes... vilains (encore l'Unreal Engine utilisé par des branques... beuuurk) qu'une direction artistique de bon aloi ne parvient pas à sauver, maniabilité médiocre et en retrait du précédent épisode d'il y a plus de 10 ans (c'est ça le progrès ?)... précédent épisode d'ailleurs inclus (enfin, à télécharger avec un code à la con), lequel réussit l'exploit d'être aliasé et d'avoir un problème sur les voix (uniquement sur le canal gauche).

    Cela étant, Alice RPF s'avère plutôt sympathique mais devient assez vite répétitif à souhait jusqu'à plus soif. On n'en voit pas le bout et on s'emmeeeerde. Je préconise de passer la camisole à l'adolescente psychotique une bonne fois pour toute, qu'on en parle plus et qu'on ne ponde plus d'autre jeu : bouclez la folledingue et pour de bon cette fois !!
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See all 62 User Reviews

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