Kingdoms of Amalur: Reckoning Image
Metascore
80

Generally favorable reviews - based on 71 Critic Reviews What's this?

User Score
7.8

Generally favorable reviews- based on 465 Ratings

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  • Summary: Immerse yourself in an all-new massive universe from the minds of bestselling author R.A. Salvatore, Spawn creator Todd McFarlane, and Elder Scrolls IV: Oblivion lead designer Ken Rolston. Choose your path and battle through a sprawling world featuring intense, responsive, and customizableImmerse yourself in an all-new massive universe from the minds of bestselling author R.A. Salvatore, Spawn creator Todd McFarlane, and Elder Scrolls IV: Oblivion lead designer Ken Rolston. Choose your path and battle through a sprawling world featuring intense, responsive, and customizable RPG combat. Expand
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Gamescom 2011: Kingdoms of Amalur: Reckoning - Official Trailer
Score distribution:
  1. Positive: 55 out of 71
  2. Negative: 0 out of 71
  1. Feb 7, 2012
    100
    Deep, polished gameplay wrapped around an interesting and engulfing universe with all of the bells and whistles RPG and action game lovers crave spread across enough content to keep you busy for months.
  2. Mar 8, 2012
    90
    Ultimately, Kingdoms of Amalur: Reckoning is a game for the nerdiest RPG aficionado AND the regular Joe who wants just a splash of fantasy. Featuring wonderfully original graphics, gameplay that is fun and approachable, and a story that entertains without entrapment, this game is definitely worth a spin. But even in light of all it does right, Amalur's greatest accomplishment is boasting a very complex and intricate game while giving the appearance of something straightforward and effortless.
  3. 86
    In terms of laying the groundwork for future iterations, Reckoning does an incredible job of establishing the lore as well as the world of Amalur itself. On the other hand, it fails to dish up a compelling single-player narrative, as the main plotline lacks substance and culminates in an almost cliché boss encounter by today's standards.
  4. Feb 7, 2012
    80
    As it stands right now, the loot-gathering is outstanding and the combat, with the full character progression system supporting it, is faster and more responsive than any other RPG out there.
  5. Feb 17, 2012
    80
    A gigantic and compelling RPG experience. It's not quite ready to topple the big guns of the genre, but despite feeling "inspired" by every RPG or fantasy ever made it manages to offer a unique and entertaining alternative. Even if it does add yet another surly scantily-clad elf girl to the genre.
  6. Feb 7, 2012
    79
    Don't be fooled: If you pit Kingdoms of Amalur against Skyrim, Reckoning will be pulverized – Bethesda's roleplaying epic is superior in every aspect. But as a hack-and-slay in an expansive world with entertaining fights and more loot that you can carry Amalur stands out. It is exactly what I've been waiting for since the good old days of Champions of Norrath or Dungeons & Dragons Heroes – even though the inventory system lacks usability.
  7. Feb 7, 2012
    50
    Even with such an elegant combat system, however, Reckoning does not know how to indulge it. The actual combat scenarios themselves are painfully pedantic and lose any surprise after the first few hours of play.

See all 71 Critic Reviews

Score distribution:
  1. Negative: 13 out of 174
  1. Feb 13, 2012
    10
    I simply love Skyrim, Oblivion, and many other such RPGs and im adding KoA right to the list. Im not saying everything is perfect (difficultyI simply love Skyrim, Oblivion, and many other such RPGs and im adding KoA right to the list. Im not saying everything is perfect (difficulty and camera both been addressed by Curt in forums) but the fun of the combat makes it hard to put down. I love the environments also and i know the cartoon type graphics are a turn off for many but i love games that let me see fantasy and not something i can see in the real world. I wish all the best for 38 studios and this IP because with all the generic shooters out there good RPGs are hard to find and i think this is gonna be a great IP. Expand
  2. Jun 28, 2012
    10
    This game is utterly fantastic without a doubt one of the best games I have ever played and ironically it came out 1 week before Mass Effect 3This game is utterly fantastic without a doubt one of the best games I have ever played and ironically it came out 1 week before Mass Effect 3 In England and cost me less than half as much as I paid for Mass Effect 3 collectors editions which is not only a total rip off but the worst game in living memory,so thank God for KOA as it has restored my faith in gaming. Expand
  3. Feb 8, 2012
    10
    What an awesome game! I love Skyrim and that doesn't stop me from enjoying it! It is not an open world like Skyrim but it's certainly not aWhat an awesome game! I love Skyrim and that doesn't stop me from enjoying it! It is not an open world like Skyrim but it's certainly not a linear world like Dragon Age 2. Combat is fantastic and the freedom of character design is great. Expand
  4. Apr 7, 2012
    8
    I really wanted this game to be the next Elder Scrolls game. With the amount of hype this game had in addition to the top notch pedigree, youI really wanted this game to be the next Elder Scrolls game. With the amount of hype this game had in addition to the top notch pedigree, you would have assumed. That's not to say that this isn't a good game, it just essentially falls short of what could've been greatness. It seems that the game contains all of the necessary ingredients for a legendary RPG, and still somehow manages to fall short on literally every aspect. I actually give this game an 8.5, which is still very good. Before its release, the hype surrounding it tempted you with many amazing-sounding aspects of the game. When I finally went through all of these aspects, I realized that most of them are either very restricting or seriously lacking. The weapon and armor creation system does indeed allow you to create any weapon or armor from gathered materials, but it's restricted and generally downright boring. You break down materials from weapons and armor you collect in order to obtain these materials, but the final results end up being very limited. For instance, the traits of a created armor piece only allow you to select from categories which features you want, with a very limited amount of features in each category. Normally, I could've seen myself spending hours creating awesome weapons or armor, but seeing as how limited it is and the fact that they take 5 seconds to make, this entire prospect went out the window. Next, the combat in the game is actually extremely fun and smooth. Slicing enemies to bits with your greatsword and then summoning a flaming meteor from the sky is a breeze. The combat allows you to learn different moves with each particular weapon, allowing you to essentially create your own combos when you mix in spells as well. However, as mentioned earlier, the game falls short in every aspect, and this is no exception. With a game that maintains such a heavy focus on combat, you would think there would be a larger variety of enemies to kill. I mean, literally, you could count the types of enemies on two hands and probably have a finger or two left over. I'm not even exaggerating this at all. The enemies simply take on a slightly different name while maintaining the same appearance, which apparently qualifies as a different monster. For example: "Rock Troll, Mountain Troll, Prismere Troll". All have different names, and yet look and behave in the exact same way. This failure severely damages the overall entertainment of the game, causing me to become bored of gameplay after an hour of employing the same combat strategies since just about every monster is the same. Graphically, the game is decently impressive for this size, but it's cartoony WoW-esque appearance portrays it as a less serious RPG. On top of that, the music score is utterly horrible most of the time, making me feel like I'm playing a Disney game during combat. The leveling up system is decent enough, but as is the trend, falls short here as well. While it does allow you to invest points into a large variety of things, allowing you to become well-rounded, it also forces you to invest skills into worthless abilities that you will never use. I tried to become a spellsword (combo of magic and strength essentially), so naturally I use spells with a greatsword. I cannot become proficient with my greatsword to unlock all of its moves/combos because in order to do this, I must invest in other worthless abilities to unlock this tier. Therefore, I am essentially a spell-slinging guy who blindly swings his massive sword around without any real skill. Kind of a disappointment. The storyline lacks any real focus to it, pointing you to the other side of the continent frequently to where you have not yet been, eliminating the ability to fast travel. By the time you reach the destination, you've already forgotten why you're even there. There are a huge abundance of quests, but the majority are fetch quests that wind up taking you across the continent (again) and literally rewarding you with a handful of gold. I am also not exaggerating this. The majority of all quests reward you with a small amount of gold. Because of this, my interest of receiving an awesome unique weapon as a reward for a quest went down the toilet. The game contains an absurd amount of lore, but it's presented in such poor fashion. Imagine the game's lore as a pie. That pie is then slammed into your face. And then they expect you to eat the entire pie instantly. And since you cannot eat the entire pie instantly, much of it falls onto the floor, forever soiled. That is how the lore of the game is presented, with a great deal of it wasted because there is simply too much to take in. All complaints aside, KoA is still a very good game that can easily provide 100+ hours of gameplay, if you can force yourself to play it for that long. A huge open world with hundreds of quests await, however, if you're willing to give it a chance. Expand
  5. Jul 11, 2013
    8
    I loved this game it was so entertaining and loveable the graphics where so nice as well.This is a good game [worth a try] I'm sad that thereI loved this game it was so entertaining and loveable the graphics where so nice as well.This is a good game [worth a try] I'm sad that there company field bankruptcy I could see them making good games for next gen if they where still here Expand
  6. Mar 8, 2012
    7
    A game that has potential to do a lot more, seems like they just took every big name producer and hoped for a smash hit.I look forward for theA game that has potential to do a lot more, seems like they just took every big name producer and hoped for a smash hit.I look forward for the sequels in the series and hopefully better leveling mechanics. Expand
  7. Feb 7, 2012
    0
    This giant corridor maze is not an "open world" in the slightest. Look, but don't touch applies to 75% of the terrain areas you see. You can'tThis giant corridor maze is not an "open world" in the slightest. Look, but don't touch applies to 75% of the terrain areas you see. You can't jump, and the use of invisible walls is absurdly gratuitous. They are everywhere where they shouldn't be. It's getting a 0 due to the fact that it is being falsely advertised as an "Open World Game." Add the fact of how it rips off other games in graphics, and combat. You have your self a below mediocre game. Expand

See all 174 User Reviews

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