Almost every aspect of Ash of Gods: Redemption is fantastic. Pure hand-painted graphics is remarkable, and tons of texts and interesting dialogues present a vivid view of a world of war. Ash of Gods would be your best choice if you were a RPG fan who is keen on reading.
Ash of Gods is the best Banner Saga since The Banner Saga. The problem is that its developers hung on to the standards set by Stoic a bit too tight. [05/2018, p.40]
It is like Banner Saga a mixture of a strategic RPG and survival management. However it improved the gameplay formula with some great additions. The mixture of this made a challenging gameplay with lot of hard decision. Also the art style, soundtrack and graphics are excellent and enhance the immersion. I must admit that many say and criticize that it is nearly a 1 on 1 copy of Banner Saga or even outright plagiarism but I say this is a good thing as the Banner Saga is truly excellent and the game has its merits. The story of the game is written by Russian author Sergey Malitsky. I did not know him before but this awakened my interest for his works. It is presented like a visual story and you have to make decisions that can have anything from minor to critical results. It is set in a world named Terminus which has medieval technology and magic exist but not in large amounts. After a flashback several hundreds years ago where a group of immortal warriors stopped an apocalyptic event called “The Reaping” by sacrificing themselves the story starts. It focus on the travel of three groups as a new apocalyptic event seems to start (I am vague to avoid spoilers). There is the retired guard captain Thorn Brenin and his daughter who are forced into a journey, then there is the healer / scholar Hopper Rouley who is more than it seems and finally the assassin Lo Pheng who is a member of an ancient order. Those 3 and their allies will be deciding the fates of the world if they survive. The story has branches and it is not granted that all characters will reach the final. The story is well written and interesting. I was invested into the characters, lore and world. I must remark that you will not get all answers immediately as the characters themselves do not know the reasons behind the events. At the end you will have answers but also other questions (Set up for a sequel and other motives existing as well). My only critique here is the translation (German version) which is not good. The English version is better. Gameplay: You travel on routes you can chose to your destination. Depending on them there are events, battles, decisions and other things. I like to have more options than in Banner Saga and it feels good. A key element are gems called Strixes. These protect you and you should avoid to run out of them. This can lead to some hard decisions. The events, choices and different routes are to my fullest liking and improved this in comparison to Banner Saga. The battles are turn based and require strategy. Each side has alternating turns no mater the numbers but you can chose the order. Example you have 6 characters so after 12 turns you have used every character once. Like I said the order depends on you as you cant use a character again before all of your others have acted in this turn too and ended the round. This is dangerous when you have spared the most powerful enemies until the end. Each character has abilities you can use. There is a resource called energy that is mandatory for some abilities but also can be used for extended movements. You gain experience through battles and can learn and improve abilities. There are some interesting options and character variety. Don't expect to completely change a characters role. There are magic cards you can use. The better the later you can use them as there are minimum rounds for activation. Those can be won or bought and mostly are in multiple parts you have to collect. Some are pretty useful. I nearly forgot that downed characters in battle are injured and have lowered stats. I costs time to recover and Strixes. There is more like items, moral and loyality but you will get used to this. Like I said there are branches including multiple endings and you can fail in small and big situations. Some decisions are better than others. Presentation wise the game is excellent. The art style is amazing and the graphics enjoyable. The visual novel style works really well. The soundtrack was even better. It impressed me multiple times during my playthrough. There are some negatives: The already mentioned poor translation (German version only), the story could be told a bit better (reveals faster done) and a few bugs I encounter like minor control problems. Overall this was still a 10/10 for me. I liked the Banner Saga and this is pretty much a carbon copy. The characters, lore and gameplay won me over.
Ash of Gods is a solid strategy RPG with impressive production values for its modest budget, but its story and lore and incredibly dense and could make it difficult to get into the game’s visual novel elements if the plot and setting don’t immediately grab you.
Ash of Gods: Redemption is a solid strategy games but it has some deficiencies. The game lacks of variety even if it has a solid combat system and few original features like the card system.
Ash of Gods is a turn based strategy game where RPG and CCG elements are mixed together. Similar to Banner Saga but with critical flaws in the narrative and gameplay rhythm. The long texts of dialogues are dense and inspired, shaping a nice story, but kinda trivial. It’s adapt to whom are passionate of fantasy books, maybe.
I definitely want more tactical adventures enriched with epic storytelling like Banner Saga. But definitely not like this brash copy, that shows almost no individuality.
Most of the people who gave negative reviews are from people who complain about similiarity with Banner Saga. The art style looks similar, but is it really bad? Game gives you decent story, really good characters, unique setting. I've enjoided playing AoG so much. There are cons, but they aren't really important for me (like small fonts or sequence of turns in the battle mode). If you like BS - 90% you will like AoG. Looking forward for the next game from these guys.
This game is really similar to the "Banner Saga", but as others have noticed - does not reach it's level.
The art-style is beautiful, the sounds are good, the story is interesting... but the game-play breaks everything. The sequence of moves kills any desire to delve into the tactics of building a team. And cards with reverse damage... I have no obscene words about this "idea".
Still... It was still an interesting experience with good potential.
The game that could have been the best I played all year... but it wasn't.
Story: The story is captivating and interesting. It takes a lot of known genres, but combines it with finesse and creativity. It feels in a way like Telltale's The Waling Dead. Wandering with a group of low morale randoms through a world, waiting for the end, getting a lot of options along the way. Some of these choices have obvious consequences, some not so much. Some consequennces don't even spring form a choice, but rather from items or the path you take on the road. It was refreshing to see a game utilize a choice-consequence system so well. It isn't as generic that you get to choose what happens all the time, yet it isn't random either. It was brilliantly done. The story itself holds to a baseline of saving the world from a plague, or rather, saving the humans from it. Although that sounds a little bit ''overused'' as a plot, it throws enough curveballs to make it interesting and the lore adds to the authenticity.
Setting: The scenario appears to be interesting and well thought out, however, i say again, appears to be. The real issue with the game is how it has been written. There are no cinematics to speak of and it isn't spoken, so all your information comes from reading. And it pains me to say, whoever wrote it, ruined the game. The setting is confusing and the game throws random lore at you in short, incomprehensible sentences that you're just supposed to get without ever hearing from it again. Even the story is damaged by the poor writing work, as half the people don't even understand the ending of the game, where lots of things happen in a short period of time. Everything kind of happens without context, and in hindsight you get one little answer that doens't really answer anything, that's the best i can describe the writing. I suppose this is done to emerge you into the character, that doens't know what is going himself, but when you see the credits rolling and you don't know what has happened, I think the game missed the mark.
Characters: The main characters are all decent. They don't show any real progression or change, but that is normal for an RPG game. After all, if you control the character, he can't just get up and decide he wants to be someone else. The side characters are promising, but they seem unfinished. Quite a few of them seem to have a personality and a story, but you don't ever hear it. I sided with some, angered others, but in the end, they are insignificant to everything. Thorn Brenin has a group of soldiers who are lost and crave a leader, Hopper has a royal escort and Lo Pheng is being followed by a bunch of freed slaves who need someone to protect them. They were on the right track, but it lead nowhere, which is a shame.
Gameplay: There isn't much to say about it. It looks and feels like The Banner Saga, but worse. It's boring, but not bad. It all works and makes sense, but it won't let you hold your breath for the next fight, rather the opposite. There are few different opponents, there are few abilities and there are no statistics to speak of. There is a health bar and the abilities either heal or do damage to this health bar. Some crowd control wouldn't be misplaced. It does have a magic card system, which is cool enough, but it doesn't make it interesting or fun. That being said, it does work very fluently and as you expect it to work.
The lats little bit of critique. It has a few choices which are frustrating and annoying. A bane to many players, among them myself. It is possible to kill your main character without any warning in advance whatsoever. So you reload, right? Yup, and then you can go ahead and replay the past four hours. Four hours! I guess it is a stylistic choice, so you won't know what is going to happen in the future and it catches you off-guard with a plot twist, but it is my duty to warn you, as not everyone will be amused. However, I have to give credit to the choice-consequence system again for solving all these roads to a finishing line. Even if one of your main character dies, the sotry picks up on that in a way that makes it feel like it was supposed to happen, allowing you to play further even though you made a wrong choice somewhere along the line. The many paths that lead to many outcomes is an absolute masterpiece, the ground work for an amazing game. The setting is rich and interesting, but it just fails in delivering its epicness to the gamer. If it were a book, it would have been good, but in a game, it is just confusing.
All things considered, I can recommend this game to anyone willing to play a, relatively, innovative plot. Just don't expect to much from the gameplay and be prepared for the uncomprehensible and the unexpected.
Infuriating game play. Not enough back story dropped in to world where your expected to know everything terms, phrases like you've played the game before.
Art style is the best thing about this game.
Banner saga is much better polished game than this could ever be.
SummaryAsh of Gods: Redemption is a turn-based RPG that combines tactical combat, CCG elements, and a constantly evolving story in which no one is safe from death, including the main characters.