Claybook is a great pick-up-and-play game for the Switch that young players will enjoy. It’s also good for anyone that just wants a relaxing puzzle experience to unwind with.
Claybook deserves a lot of credit for being as unique and enjoyable as it is. Even though it doesn't quite feel like a fully fleshed out experience yet, I hope to see a sequel that really runs with its clever concepts.
It’s not groundbreaking and it’s fairly short. But it has a lot of potential, and I hope it continues to be supported. The online works well, despite being a bit basic, but the editor is pretty robust if you can get past the learning curve.
All in all, Claybook has its faults, but there’s a lot to love that makes any blemishes worth tolerating. The game’s rewind feature is a big help in circumnavigating some of these flaws, but it would have been nice to see a touch more polish injected into Claybook. The experience will zoom by for most players, but the ability to create, share, and download levels from other users helps to pad things out. Still, player-created content doesn’t please everyone, so know going into Claybook that it will be fun, if brief. Definitely give it some thought when perusing the eShop.
Claybook is admittedly ambitious. It’s also quite a nice looking and unique game, with commendable user features. Yet it struggled to command my attention, lacking elements to maintain interest beyond a few minutes at a time. The community creations do help here to an extent, but the overall experience needs to be tightened, and perhaps reigned in a bit.
Just like kids playing with plasticine, Claybook is good-hearted and full of creativity, but has more than often hazardous results. In other words, while the concept looks good, it's not well modeled enough concerning gameplay and ergonomics.
Claybook is a massive chore to play. It clearly aspires to be so much more, but if you have any sense of wonder or creativity left after battling its controls and its camera, then you’re much more patient than I am.