- Summary: Return to an apocalyptic Earth in Darksiders III, a hack-n-slash Action Adventure where players assume the role of FURY in her quest to hunt down and dispose of the Seven Deadly Sins. The most unpredictable and enigmatic of the Four Horsemen, FURY must succeed where many have failed - toReturn to an apocalyptic Earth in Darksiders III, a hack-n-slash Action Adventure where players assume the role of FURY in her quest to hunt down and dispose of the Seven Deadly Sins. The most unpredictable and enigmatic of the Four Horsemen, FURY must succeed where many have failed - to bring balance to the forces that now ravage Earth. Darksiders III is the long-anticipated, third chapter in the critically-acclaimed Darksiders franchise.… Expand
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Darksiders III - Intro Trailer
Dec 6, 2018Sure, it’s not as polished as the likes of God of War, but I don’t care. When Darksiders III works well, it’s just as entertaining. I love its character and enemy designs; its world draws you in and surprises you with the way all of its environments are linked together; and it really does have some epic boss fights. Throw in some light puzzling and an engaging story, and you have a no-frills adventure game that somehow feels fresh.
Dec 10, 2018It excels in many ways from fast and challenging combat to well-designed boss fights and good level design. The only problem is that it feels like the "lite" version of all of its inspirations, offering a taste of a masterpiece instead of a new take on those archetypes. You'll get Dark Souls without the measured combat, Bayonetta without the intricate weaving of combos, Castlevania with far fewer utility abilities to learn, and Zelda with puzzles that are far too easy for most. Still, what's taken from each of those games is mostly good, which makes Darksiders III a successful comeback story.
Dec 21, 2018Darksiders, when it was released, became the definitive example of a sleeper hit, and like the Phoenix that arises from the ashes, Darksiders III has been resurrected in a fashion that lays the ground work for a tremendous conclusion to the series should we get Darksiders IV and the final chapter of the horsemen and the apocalypse. If you're a fan of hack and slash adventure games with an incredible story, then this should be on your list of must have games to purchase.
Nov 27, 2018Darksiders III is a bittersweet episode in the series of the Horsemen that proposes a new and more demanding approach in combat, but remains halfway to a notable game for the lack of rhythm and the loss of elements such as exploration and puzzles. It is a bit far from the game that the Darksiders franchise needs to continue to be alive in the near future.
Nov 27, 2018Combat is hard, often unfairly so, but get into the groove and it’s also very satisfying. Exploring the environments can yield extra challenges, with powerful rewards for success, but a few more tantalizing glimpses of areas beyond your abilities wouldn’t have gone amiss. If you enjoyed the previous entries and have been waiting to see what Fury can do, you’ll find the wait has mostly been worth it. Just be prepared for a challenge.
Dec 3, 2018Darksiders III is a frustrating, awkward sequel to a series that’s charmingly stupid, but there’s a lot of fun to be had if you give up on getting good. Do yourself a favor and tone down the difficulty level so that you can enjoy the crazy character designs and ridiculous fantasy world that Gunfire Games has built. Fans will be glad that this underdog of a series at least got a third chapter, but if you’re new to Darksiders, you might want to start at the beginning.
Nov 28, 2018Darksiders III exceeds my expectations. Despite a few bugs here and there (which is expected). Darksiders III offers an extremely unique andDarksiders III exceeds my expectations. Despite a few bugs here and there (which is expected). Darksiders III offers an extremely unique and clever level design where the worlds seems to loop in on itself. The combat is more satisfying due to the increased difficulty. The world is beautifully unique. the protagonists needs some time to get used to but you will find out that she is very different from War and Death that provides a fresh look at the franchise. If you played the previous games and enjoyed them, you will surely enjoy this one too,… Expand
Aug 22, 2019O principio do jogo é lento mas depois de engrenar é uma aventura incrivel e possivelmente o melhor jogo da serie. Puzzles e combateO principio do jogo é lento mas depois de engrenar é uma aventura incrivel e possivelmente o melhor jogo da serie. Puzzles e combate equilibrados , jogabilidade variada, varios poderes ao nosso dispor. Aventura super agradavel. Obrigatorio.… Expand
Jan 23, 2019Darksiders 3 was one of my most anticipated games of last year but then when the game came and I read some reviews, I decided that I wouldDarksiders 3 was one of my most anticipated games of last year but then when the game came and I read some reviews, I decided that I would hold off and wait until I could get the game a little cheaper. I’m happy I waited, although I do think the game is a good game, it’s definitely not worth $60.
Third-Person Character Action
The core concept of the game is fairly interesting, you play as Fury who is one of the four horsemen. Or at the very least this franchises version of the four horsemen. Fury is the sister of the four and she is definitely the angriest. Although I have not played Darksiders II, she is definitely much angrier than War who was the main protagonist of the first Darksiders.
The interesting concept of the Darksiders franchise is, all the games are occurring simultaneously. So at the beginning of the game, you see War chained up which is what occurred in the first game. In this game, Fury is order by the Charred Council to go fight the 7 deadly sins and that ends up being the premise of the entire game.
Unfortunately, after the intro the story becomes all over the place, hard to follow and ultimately not very interesting.
One of the main staples of this franchise is the puzzles. The game was originally inspired by the Legend of Zelda franchise so it has to have puzzles. I think there is a good amount of puzzles in the game and they were often times a perfect level of difficulty as well. Often times I would be stumped initially but eventually I was able to figure out the solution.
The biggest change this franchise is the combat, its just a different feeling game now. The first game is a very hack and slashy, you take on hordes of enemies and take them out with relative ease. In Darksiders III, its very evident that the developers wanted to switch it up and try something new.
What they ended up doing is making a combat system that is clearly inspired by the Dark Souls franchise. What I mean by that isn’t the standard Dark Souls comparison of, it’s a hard game and therefor like Dark Souls. The system is not built for large groups but rather small groups of enemies or in an ideal scenario, one vs one.
The other it’s Dark Souls comparison is, there are literal souls in the game and it’s how you level up. You fight enemies, get souls from the enemies you kill and then when you get to the market (Vulgrim) you invest your souls into attribute points. Then spend attribute points to upgrade your character. When you die, you lose the souls you have on hand and just like in Dark Souls you have to go to the area you died and reclaim your souls.
Main absolute favorite aspect of this game is the boss battles. This is a 15 hour game with 8 boss battles and they all feel unique. That is good game design. The combat was clearly built with boss battles in mind its executed flawlessly. Almost every single boss battle was the experience, fight the boss. Lose the first time but learn the patterns and then the second try I would beat them. I only got stuck on 2 bosses, 1 of them was because it was a bad boss battle. The other one was the final which was just difficult and I had to bang my head against that wall for about an hour.
In case anyone is wondering, the boss battle I hated was Gluttony. Its a 2 phase battle and I enjoy either phase. The first phase has an AOE (Area of effect) attack that you just have to stand in a specific location to avoid (that’s never fun) and then the second phase just turned into a gimmick boss battle where you had to have the boss swallow an explosive. Once again, those kind of battles are never fun.
I enjoy a well designed, linear game and that’s exactly what this is. It feels a little bit like an open world game but it ends up being a lot of linear that just kind of connect.
Interesting enough there is no map in the game, the only sense of direction is a bar at the top of the screen that shows the path to the next boss battle. There is something refreshing about playing a game and not having a large map with a bunch of items on it. Even though there is a bar that directs you, a lot of times I didn’t even pay attention to it. I just walked around and explored and stumbled onto the next area naturally. The only time I ever used the bar was when I got lost and didn’t quite know what to do next.
Cissy Jones was the voice actress for Fury and she did a great job considering she didn’t have a great script to work with.
Now to the truly awful part of the game, this is a broken mess. I was playing on Xbox One S and it crashed 8 or 9 times. Which is a problem in a 15-hour game, this is one of the most broken games that I have ever played.
The other issue with the game is framerate, when there were multiple enemies on the screen, the game had a time keeping up with the frame rate.… Expand
Dec 1, 2018If you loved Darksiders 1 - 2 and you expected something similar in 3 you will be disappointed and frustrated.
You can no longer compareIf you loved Darksiders 1 - 2 and you expected something similar in 3 you will be disappointed and frustrated.
You can no longer compare the Darksiders series to Zelda or God of War, this game is more like Darksouls/Bloodborne.… Expand
Jul 10, 2020This game should have never happen. Everything that was right in the series this game do it wrong. You have a dodge button that doesn't dodge,This game should have never happen. Everything that was right in the series this game do it wrong. You have a dodge button that doesn't dodge, and worst, if a monster hit you the horde will keep hitting you doing combo, and you will see your health droping too fast and you will die before you realize you have to take distance to use some healing item.
The second big problem is the backtrack. Everytime you get a new ability you need to scout the whole game again almost from the beginning to get few useless improvements that improve nothing, because killing monster is as slow as always, and they are as hard as always… Expand
Feb 14, 2019nota zero, entendeu agora???????????? NOTAnota zero, entendeu agora???????????? NOTA ZERIOOOOOOOOOOOOOOOO00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000… Expand