- Summary: Return to an apocalyptic Earth in Darksiders III, a hack-n-slash Action Adventure where players assume the role of FURY in her quest to hunt down and dispose of the Seven Deadly Sins. The most unpredictable and enigmatic of the Four Horsemen, FURY must succeed where many have failed - toReturn to an apocalyptic Earth in Darksiders III, a hack-n-slash Action Adventure where players assume the role of FURY in her quest to hunt down and dispose of the Seven Deadly Sins. The most unpredictable and enigmatic of the Four Horsemen, FURY must succeed where many have failed - to bring balance to the forces that now ravage Earth. Darksiders III is the long-anticipated, third chapter in the critically-acclaimed Darksiders franchise.… Expand
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Darksiders III - Intro Trailer
Dec 6, 2018Sure, it’s not as polished as the likes of God of War, but I don’t care. When Darksiders III works well, it’s just as entertaining. I love its character and enemy designs; its world draws you in and surprises you with the way all of its environments are linked together; and it really does have some epic boss fights. Throw in some light puzzling and an engaging story, and you have a no-frills adventure game that somehow feels fresh.
Dec 10, 2018It excels in many ways from fast and challenging combat to well-designed boss fights and good level design. The only problem is that it feels like the "lite" version of all of its inspirations, offering a taste of a masterpiece instead of a new take on those archetypes. You'll get Dark Souls without the measured combat, Bayonetta without the intricate weaving of combos, Castlevania with far fewer utility abilities to learn, and Zelda with puzzles that are far too easy for most. Still, what's taken from each of those games is mostly good, which makes Darksiders III a successful comeback story.
Dec 21, 2018Darksiders, when it was released, became the definitive example of a sleeper hit, and like the Phoenix that arises from the ashes, Darksiders III has been resurrected in a fashion that lays the ground work for a tremendous conclusion to the series should we get Darksiders IV and the final chapter of the horsemen and the apocalypse. If you're a fan of hack and slash adventure games with an incredible story, then this should be on your list of must have games to purchase.
Nov 27, 2018Darksiders III is a bittersweet episode in the series of the Horsemen that proposes a new and more demanding approach in combat, but remains halfway to a notable game for the lack of rhythm and the loss of elements such as exploration and puzzles. It is a bit far from the game that the Darksiders franchise needs to continue to be alive in the near future.
Nov 27, 2018Combat is hard, often unfairly so, but get into the groove and it’s also very satisfying. Exploring the environments can yield extra challenges, with powerful rewards for success, but a few more tantalizing glimpses of areas beyond your abilities wouldn’t have gone amiss. If you enjoyed the previous entries and have been waiting to see what Fury can do, you’ll find the wait has mostly been worth it. Just be prepared for a challenge.
Dec 3, 2018Darksiders III is a frustrating, awkward sequel to a series that’s charmingly stupid, but there’s a lot of fun to be had if you give up on getting good. Do yourself a favor and tone down the difficulty level so that you can enjoy the crazy character designs and ridiculous fantasy world that Gunfire Games has built. Fans will be glad that this underdog of a series at least got a third chapter, but if you’re new to Darksiders, you might want to start at the beginning.
Nov 28, 2018Darksiders III exceeds my expectations. Despite a few bugs here and there (which is expected). Darksiders III offers an extremely unique andDarksiders III exceeds my expectations. Despite a few bugs here and there (which is expected). Darksiders III offers an extremely unique and clever level design where the worlds seems to loop in on itself. The combat is more satisfying due to the increased difficulty. The world is beautifully unique. the protagonists needs some time to get used to but you will find out that she is very different from War and Death that provides a fresh look at the franchise. If you played the previous games and enjoyed them, you will surely enjoy this one too,… Expand
Aug 22, 2019O principio do jogo é lento mas depois de engrenar é uma aventura incrivel e possivelmente o melhor jogo da serie. Puzzles e combateO principio do jogo é lento mas depois de engrenar é uma aventura incrivel e possivelmente o melhor jogo da serie. Puzzles e combate equilibrados , jogabilidade variada, varios poderes ao nosso dispor. Aventura super agradavel. Obrigatorio.… Expand
Nov 27, 2018I am a big fan of the Darksiders franchise and this one is no exception. It strays from the first two in quite a few ways, but not negativelyI am a big fan of the Darksiders franchise and this one is no exception. It strays from the first two in quite a few ways, but not negatively necessarily. It has a bit of a Souls feel in the gameplay which may be a good thing or a bad thing depending on said person. By no means is it perfect though. There are common frame drops and dodging seems inconsistent at times. Darksiders 3 is a very good game and i would recommend to almost anyone interested in these types of games.… Expand
Dec 3, 2018Darksiders always grabbed my attention when it came to the world the story took place in, the characters (protag/antag), and the story itself.Darksiders always grabbed my attention when it came to the world the story took place in, the characters (protag/antag), and the story itself. Darksiders 3 takes place after Darksiders 1 but before Darksiders 2. In D3, Fury must eliminate the Seven Deadly Sins to restore balance to the world.
Firstly, Darksiders 3 does not feel next gen whatsoever. The combat can be clunky at times, dodges feel nonresponsive or finicky, frame rates can drop in the worst of times resulting in a potential death followed by lost progress. Opposed to previous titles, Darksiders 3 feels more like a souls game than a typical hack n' slash. Now, instead of mindlessly spamming attack to kill things you have to time dodges/attacks to overcome your enemies. I give Darksiders 3 points for that for taking a new direction in combat and keeping it rather fresh. My BIGGEST gripe with Darksiders 3 however is the jumping. This is where it feels past gen. Instead of double jumping over things you absolutely know you can make it up to, Darksiders 3 says, "No, **** you. You have to fall back down until you automatically grab the ledge and do a dumb jump animation to clear that ledge." Every. Single. Time.
On to the pros now. Like I said before, the setting and characters always captivated me when it came to Darksiders. In Darksiders 3, I give massive respect to the design team. Boss fights feel like boss fights and some of them will make you pissed off. Fury feeeeeeeeeels like a badass being able to turn into a massive infuriated version of herself for extra damage. And her whips ooooooooooooooooooooooo her whips just feel so satisfying to swing around. There were some times where frames dropped or the game didnt look as pretty but that didn't bother me as much because.. Fury was always center stage and I always got a look at her flaming mane blowing in the wind as I essentially had a watery mouth over how dope her armor looks. All in all, I'd give Darksiders 3 a 7/10. It tries to bring a breath of fresh air to the franchise and while it is a fun game it feels like a nostalgia grab based on the fact that it does not feel next gen at all. If you can get past the past-gen feeling then there's an amazing game waiting here for you.… Expand
Dec 1, 2018If you loved Darksiders 1 - 2 and you expected something similar in 3 you will be disappointed and frustrated.
You can no longer compareIf you loved Darksiders 1 - 2 and you expected something similar in 3 you will be disappointed and frustrated.
You can no longer compare the Darksiders series to Zelda or God of War, this game is more like Darksouls/Bloodborne.… Expand
Mar 6, 2020Okay, so, here's the deal. Darksiders 3 has problems. Many problems. I don't think it's like a Souls game. I don't think it's like Zelda orOkay, so, here's the deal. Darksiders 3 has problems. Many problems. I don't think it's like a Souls game. I don't think it's like Zelda or God of War. I don't think expectations is the real problem. So what is? Let's start.
First of all, the game (at least on Xbox) is pretty buggy. There are some serious framerate drops, loading screens appear in the middle of battles, sometimes only a few steps away from one another. One time I couldn't access the menu correctly, I could swap between screens, but could not scroll down to pick whatever item or weapon I wanted. I'm pretty sure there are more, but I forgot to make a list as they happened. I'll come back and add them if I feel like it.
Gameplay-wise, how does it compare to other games? Well, it doesn't play anything like a Souls game, so that's a poor comparison. I haven't played Darksiders 1 and 2 in a while, so I can't make a fair comparison at this point. I think it comes closest to a botched version of Bayonetta or Nier:Automata.
Large groups of enemies are the bane of your existence. Single enemies - even big tough ones - are usually pretty easy to dispatch. Enemies all just shimmy up to you and attack as if they were the only ones around. If you feel like you're being crowded and want to get some space between yourself and the mob, well, doing a well timed-dodge will not help, as the invincibility window is too short to dodge right after a dodge, like in NA or Bayonetta. You will get hit at the end of a dodge by one of those 5 enemies hugging you. And Fury gets staggered pretty easily.
And what also happens when all these friendly zombies start invading your personal space? Usually the camera gets into an angle where you can only see one of them, even in wide-open spaces. There is no auto-aim, so even if you know there is a guy right behind you, good luck turning the camera in time to lock-on and then attack before you get nailed.
Framerates also drop when more stuff is moving, and the input lag becomes hard to manage as the timing on dodge is fairly strict. I've also played this game on my PC, and it's quite a bit more responsive. I have an Xbone S, so it might play well enough on Xbone X.
The fact that input response is spotty (again, on Xbone S) is worsened by the enemies' attack animations that vary tremendously in timing. A lot of enemies have some really fast animations, where even a tiny bit of lag makes it extremely difficult to dodge on time, and then they have other animations which have a sort of stop at the apex of the pull back which makes them seem unnaturally slow. The Trauma enemy (first Darksiders enemy ever, big guy with huge claws) has a two-handed uppercut that has basically zero take-back time, but its overhead hook attacks are telegraphed minutes in advance. Projectile enemies have especially painfully short take-backs.
So you get stuck behind a mess of enemies, they're all attacking simultaneously, the frame rate drops, and you can't escape by dodging. You can't dodge through enemies, and there's no air dash, so you're basically stuck there until you successfully counter, resulting in an even deeper graphical smorgasbord of confusion, or you die.
HP upgrades are kinda pointless, even average mooks can chop off over half your health meter in one hit. Bosses don't actually hit harder than said mooks, so their fights are often easy. They're not all bad; the Lust battle is pretty good, though maybe a bit easy. Gluttony is quite frustrating, and has a dumb puzzle section at the end, even though no other boss has puzzle mechanics.
At the beginning of the game, you are told you can find and defeat all 7 deadly sins in whatever order you like, but this is mostly untrue; most sins are behind barriers that require abilities that are obtained by defeating other sins.
I find the level layout and world map extremely confusing, and having no in-game map exacerbates this problem. My sense of direction is pretty bad, so YMMV.
And the story... well it doesn't really add anything to the Darksiders storyline. Some backstory for Fury, sure, we get to see Strife, even though it seems that the ****** SPOILERS ****** first time you meet him his behaviour is markedly different than at the end, which makes me wonder if his addition was an afterthought just to get a twist ****** END SPOILERS ******, some unseen bad guy talking at the end... I mean, it just doesn't do much.
Other gameplay nitpicks: double-jump has dire height; ledge grab animation is woefully long; elemental properties don't seem to have any effect on damage output; slow walk speed; pressing L3 to sprint?
Graphics are good, though the designs seem a bit less inspired than the previous games. Sound is fine, voice acting is pretty good. It's hard to recommend, even for Darksiders fans, as it doesn't really add to or advance the plot.
If you absolutely need to play this, at least play it on Xbone X or a decent PC. I have not tried it on PS4.… Expand
Aug 11, 2021Wtf you noob idiot stupid asswipe **** devs? Sons and daughters of w h o r e s. Stupid bugs have to eat glowing **** and I have to aim andWtf you noob idiot stupid asswipe **** devs? Sons and daughters of w h o r e s. Stupid bugs have to eat glowing **** and I have to aim and throw that crap through a hole in the wall while angeling it precisely so that hit another glowing crap just in 3 seconds !?!?! Eat 0 you c u n t s, children of w h o r e s.… Expand