- Publisher: Playstack
- Release Date: Aug 18, 2020
- Also On: PC, PlayStation 4, PlayStation 5, Xbox Series X
- Summary: Mortal Shell is a deep action-RPG that tests your sanity and resilience in a shattered world. Your adversaries spare no mercy, with survival demanding superior awareness, precision, and instincts. Possess lost warriors, track down hidden sanctums of the devout, and face formidable foes.
- Developer: Cold Symmetry
- Genre(s): Role-Playing, Action RPG
- # of players: No Online Multiplayer
- Cheats: On GameFAQs
- More Details and Credits »
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Mortal Shell - Tiel, The Acolyte Gameplay Trailer
Positive: 10 out of 15
Mixed: 5 out of 15
Negative: 0 out of 15
Sep 4, 2020Mortal Shell embraces the Souls-like moniker with open arms. They welcomed comparisons, and, for the most part, delivered. What's more impressive is that a team of only 15 people created it. Mortal Shell will make you to rethink your ideas around patience and frustration. You will love this game for all the same reasons that you hate it.
Aug 17, 2020Mortal Shell wants you to know that if you like Dark Souls, you don't always have to resort to From Software. A brutal ARPG with good ideas.
Aug 26, 2020Mortal Shell doesn’t just replicate what other games in the genre have done before. Instead, it takes that formula, sharpens it and adds enough to make it a completely different feeling, but equally satisfying blade. Fallgrim is a world I’d be happy to struggle through again.
Aug 17, 2020Without fundamentally upsetting the codes inherent in Souls Like, Mortal Shell knows how to adorn itself with a personality of its own, as much thanks to its system of discovery of objects as of combat, which manages to largely compensate for the absence of parry posture with mechanics of hardening, determination and counter-perfect perfectly interwoven.
CD-ActionNov 16, 2020I respect the Cold Symmetry team for their courage to put their own twist on the soulslike formula. In Mortal Shell almost nothing works how you would expect it to and even if the game doesn’t always benefit from that, it feels fresh and is definitely worth checking out. [11/2020, p.36]
Aug 25, 2020Mortal Shell sticks to the fundamentals of the Souls-like genre while adding it's own ideas to come up with a fresh yet familiar experience that is fun for hardened veterans and appropriately challenging for newcomers.
Aug 17, 2020There’s some good to be found in Mortal Shell; its world is interesting and generally well designed, it looks lovely, and some of its boss fights really are exhilarating. But there are just so many aspects of it that will leave you frustrated, underwhelmed or disappointed. It’s a shorter, more focused Souls-like experience that demands you go toe-to-toe with your aggressors, but its combat and surrounding systems just aren’t good enough for you to feel wholly fulfilled by it all. It’ll no doubt have its fans, but Mortal Shell could have been so much better with more polish and some tweaks here and there.
Positive: 13 out of 22
Mixed: 5 out of 22
Negative: 4 out of 22
Aug 21, 2020El juego tiene su propia identidad y atmósfera. Las animaciones están bien.
Tipo Dark Souls, morirás muchas veces, debes encontrar aEl juego tiene su propia identidad y atmósfera. Las animaciones están bien.
Tipo Dark Souls, morirás muchas veces, debes encontrar a guerreros humanos o cáscaras como los llaman para poseer.
Hay 4 personajes a elegir y son tan diferentes, que hacen que tu forma de jugar cambie. Al igual que las mejoras también diferentes entre ellos.
Aug 31, 2020This is a very capable souls like experience created by a very small team. Graphically and performance wise, it ran very well for me. It'sThis is a very capable souls like experience created by a very small team. Graphically and performance wise, it ran very well for me. It's been a while since the last From Software game so this was an enjoyable time.
Although there are some aspects very heavily influenced by DS, there were also numerous original ideas such as the shell and weapon system, upgrades and the riposte/heal system which gave it enough individual flare to distinguish it from DS. Probably the best soulslike that i've played outside of the main games. Enemy variety was decent and they did a good job at world building.
I enjoyed the difficulty scaling during the first half but did feel that it eased off quite a bit later on and for the second half, I did feel overpowered at times.
I hope this sells well and I'd love to see them get picked up by a decent publisher to support them making a second, larger game.
Also for the price (£25) I think it's absolutely a bargain and well worth picking up.… Expand
Aug 20, 2020Very fun game. Runs spectacular on one x. The fluidity and the combat is very responsive. Great enemy variety and difficulty. The fact thatVery fun game. Runs spectacular on one x. The fluidity and the combat is very responsive. Great enemy variety and difficulty. The fact that this game is only 40$ makes even that more sweet.… Expand
Nov 13, 2022Lo que nos ofrece Mortal Shell es una nueva oportunidad para enfrentarnos a un Souls Like. Y la verdad es que lo hace bastante bien. Se pareceLo que nos ofrece Mortal Shell es una nueva oportunidad para enfrentarnos a un Souls Like. Y la verdad es que lo hace bastante bien. Se parece muchísimo a un Dark Souls, pero en miniatura. Hay menos clases, menos armas, menos enemigos a los que enfrentarse, menos bosses, y menos zonas que descubrir, explorar y en las que caer muerto. Pese a esto es un juego muy disfrutable, que sobre todo al principio nos parecerá un reto insuperable, pero que a medida que exploramos, morimos y conseguimos lo necesario para subir de nivel, se va haciendo mucho más fácil.
El diseño del juego está clarísimamente inspirado en el primer Dark Souls, es casi un clon del mismo hecho con menos recursos. Con esos escenarios muertos, de colores pálidos y atmósfera cargada, mazmorras oscuras y húmedas, intrincados laberintos de obsidiana y malolientes pantanos donde te envenenas solo con respirar. Es justo mencionar que se introduce la mecánica de convertirse en piedra para absorber los ataques, que sustituye al escudo de los Souls, funciona de manera muy interesante y una vez que te haces a ello es un verdadero acierto en el combate. Por lo demás es lo mismo, aprenderse los patrones, atacar, esquivar, realizar el parry cuando puedas para subir un poco la barra de salud. En definitiva un Dark Souls bastardo que te mantendrá entretenido hasta unas 15 horas, depende de tu forma de jugar, hay gente que lo acaba en menos de 8 horas. Pero si te has acabado la saga original, y tienes mono de uno. Este te sirve perfectamente.
Recomendado si lo encuentras en oferta o en alquiler. Ahora mismo está en Game Pass para Xbox y PC.… Expand
Aug 20, 2020Mortal Shell is an action role-playing video game developed by Cold Symmetry and published by Playstack. It has been compared to the SoulsMortal Shell is an action role-playing video game developed by Cold Symmetry and published by Playstack. It has been compared to the Souls series and released on 18 August 2020 Xbox One. Epic games shared Mortal Shell for free for a little time and this was one of the biggest gift they gave us this year because game has amazing mechanics and atmosphere. Mortal Shell got a lot more enjoyable once I got to where I could explore again. The moral of the story? Be sure you're fully prepared before you jump down any three-foot ledges with no visible way to get back up. The ledge will end up feeling like a mountain, and Mortal Shell has no pity on you if you go too far too quickly. Mortal Shell can be a brutally hard game, but I'm glad it draws inspiration from Sekiro by granting you a second chance of sorts. If an enemy "kills" you, you get knocked out of whatever shell you were wearing and end up in your weak shell-less form; if you can get back to your shell, though, you're instantly boosted back to full health and stamina. If you get knocked out a second time, though, it's back to the bonfire — or, ahem, Sister Genessa, an enigmatic lady brimming with unsettling commentary about the bodies you wear. Ultimately, Mortal Shell will make you want to headbutt your monitor out of sheer frustration. The puzzling nature of the map, the repetitive placement of enemies,the lack of options all coalesce into a big arm that holds the game back from being really good, to just good. No matter times I try and swat it away with thoughts of the meaty combat, that arm simply won’t budge.… Expand
Aug 25, 2020As a Soulsborne fan I try to play as many Souls-like titles as possible. Not only because I love this type of games, but also for comparisonAs a Soulsborne fan I try to play as many Souls-like titles as possible. Not only because I love this type of games, but also for comparison and to not miss the chance on a new take on the formula. In the past I have played games like Ashen, The Surge and Lords of the Fallen, and neither of those games were successful in pulling me into their world and gameplay as the originals by FromSoftware. If you play a title like this and have played games of the Soulsborne series before, you will inevitably draw comparisons.
What intrigued me from the first minute I played Mortal Shell was the new twist on defensive systems. There is the classic dodge as well as a replacement for the typical shield block in the form of hardening your character. Hardening prevents all damage (from regular attacks as well as elemental attacks) and can be incorporated fluently into combat by being an ability that can me triggered mid-swing of your weapon and lets you finish your attack once hardening is done. However, this ability is on a cooldown. While the Dark Souls games let you take cover behind your shield almost as much as you want (depending on your stamina), the use of hardening has to be chosen wisely, because it can only be used once before being on a cooldown for a few seconds. This makes combat harder, but also more interesting.
Aside from the harden mechanic, the use of shells - your replacement for classes or playstyles - is the other big difference from Soulsborne games. However, you cannot pick your shell right from the start of the game. You first have to find each shell and explore it in a way. This is a theme that is used throughout the game. Not only do you explore the shells or the open world, but also things like items. If you find an item you don't know what it does, until you use it. And the more often you use it, the more you learn about the item until you master it and get a little more out of it. Some might see this as an interesting encouragement to try out stuff. Others, like me, will try to eat a mushroom only to find that it is toxic and just cut off one half of your health - and health regenerating items are rare - and might get discouraged from trying new items, because they could do more damage than good. This might not be a problem for many people.
The game runs super smooth on the Xbox One X. Although the download is only 4 GB, the textures have a relatively high resolution, the enemy models are mostly detailed (especially the bigger boss enemies) and the (post processing) effects look great and up to date. The framerate is constantly at 60 fps and so far I have not encountered any frame rate drops - but there is usually not much going on on the screen to be honest.
I cannot give a higher score than 7/10 for some reasons. Despite making a good first impression, the game let's you know from time to time that it was done by only a handful of people and not a big budget development team. There were a few occassions that made me wonder if a little bit more money and maybe another 6 months of development time would have been good for the game. In my opinion this is most obvious when you do what you do most in this game: fight. The hitboxes of almost all weapons seem to be a bit off. All too often I found myself getting hit by an enemy attack that clearly did not hit me physically. In other games like Bloodborne or Dark Souls 3 you will always know if an attack will hit you or not (at least attacks from weapons). If the weapon physically hits your body, you will take damage. This is not the case in Mortal Shell. Weapon swings that visibly go past your body will often still deal damage. In the other mentioned games I could go into each encounter with full confidence, because I felt in control, I knew exactly what to do. In Mortal Shell I always have this thought in my mind that the combat does not work as expected.
Another small problem is that sometimes movement and combat felt a bit "janky" and unpolished. There are too many instances of moments where I could not move for a reason I did not understand.
All in all, I can recommend this game with some restrictions. For the relatively low amount of content I'd say that the current price of 30$ is fine. Although, I would recommend to wait until it drops to 20$, because you can complete the game in 10-15 hours which is rather short for this type of game. If you are full on Soulsborne fan and look for a new challenge: Go ahead and buy it right away!… Expand
Aug 23, 2020Mais uma grande bosta que imita souls like.
Mais uma porcaria flopada pra passar batido