Yooka-Laylee is an all-new 3D platformer from the creative talent behind the Banjo-Kazooie and Donkey Kong Country games. Our new heroes, Yooka (the green bloke with no pants) and Laylee (the wisecracking lady-bat with the big nose) were conceptualised from the ground up for stellarYooka-Laylee is an all-new 3D platformer from the creative talent behind the Banjo-Kazooie and Donkey Kong Country games. Our new heroes, Yooka (the green bloke with no pants) and Laylee (the wisecracking lady-bat with the big nose) were conceptualised from the ground up for stellar platforming gameplay, created by the same character artist behind the rebooted Donkey Kong family and legendary N64 heroes Banjo and Kazooie. Using an arsenal of special moves like Yookas tongue grapple and Laylees tactical sonar blast, players will explore and expand gorgeous 3D worlds drawn up by esteemed environment artist Steven Hurst (Banjo-Kazooie series, Viva Pinata) and through skill discover the plethora of delicious collectibles hidden within.
* Heroes Built for Fun: Our new buddy-duo were dreamed up specifically for entertaining platforming gameplay and exceptional colour coordination. We think we've captured the spirit of our past heroes while introducing our most inventive moves yet.
* An Arsenal of Abilities: Sonar blasting, tongue whipping, sky soaring a move roster built for platforming fun and unlocked with added freedom. Additionally, there may or may not be a move involving a giant fart bubble.
* A Dream Soundtrack: David Wise (Donkey Kong Country) and Grant Kirkhope (Banjo-Kazooie) combine in what's sure to be a melodic masterpiece! Seriously, clean out your ears - they're in for a treat.
* Collect-em-up 2.0: A roster of shiny collectibles with gameplay progression at their core (as well as other, more valuable materials). Every collectible type in our new game will expand gameplay in a meaningful way. Yes, we employ the man responsible for DK64's myriad of trinkets, but we've had a stern word. Our main collectible, Pagies, are used to unlock and expand new worlds in Yooka-Laylee.
* Expandable Worlds: Experience more of the playgrounds you love by spending collectibles to expand your favourites into bigger, more challenging worlds.
* A Cast to Last: A huge cast of memorable characters to meet (or beat) brought to life by the art and audio teams behind Banjo-Kazooie and destined to endure in future games as part of Playtonic Universe. Expect all manner of grunts, squeaks and squawks.
* Introducing Play Tonics: Discover these unique gameplay modifiers and use them to customise gameplay to suit your style. Will you run faster, hit harder or fly further? Also, are they named after our studio or vice versa? We'll never know.
* Arcade machines: Each world hides at least one secret arcade game encasing old-school gaming goodness. Complete its retro-tastic challenge to claim your Pagie!… Expand
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Yooka-Laylee - Release Date Trailer
Apr 4, 2017Yooka-Laylee is a fantastic introduction to both gaming and this particular genre as the joy this game creates is unbelievable. I've avoided getting too specific because Yooka-Laylee is an experience that is best served in a state of constant wonder. Needless to say, anyone with a proclivity towards collectibles, seeing pretty sights and solving neat puzzles in games should not miss this one.
Apr 4, 2017Yooka-Laylee strikes all the right notes: great platforming action, vast and gorgeous worlds with high variety and lots of secrets and hidden areas, tons of humor. Even without considering the nostalgia element, this is definitely one of the best platform games of last decade. A must have.
Apr 4, 2017Yooka-Laylee is a whimsical and witty gem of a 3D platformer, offering a wealth of secrets to find, puzzles to solve and large colorful worlds to explore each of which are populated with some of the most charming characters to hit a video game in years. The good far outweighs the negative and any shortcomings found never outshine the fun to be had. Yooka-Laylee made me feel like a kid again and proves there’s still a place for the classic 3D collectathon.
Apr 4, 2017Yooka-Laylee is a fun, familiar, and nostalgic trip to a genre from the past that still holds up incredibly well in the present. It certainly proves that there is a place in the current landscape for games of this genre. If you miss the mascot platformer of yesteryear, then Yooka-Laylee will almost certainly give you your fill and make you feel warm inside.
Apr 4, 2017Yooka-Laylee is exactly what Playtonic promised, and also exactly what I expected. While some of the levels are not great, the overall package takes me back to a different time where the genre thrived. For better or worse this game recaptures what made those games special, and frankly if it starred a certain bear and bird combo, it could have easily been a sequel to a game from that era. For those that long for collecting endless arrays of useless items, this game is a must play, for everyone else that grew out of that genre long ago, there is nothing here to bring you back. Except maybe for that music, my goodness is it good.
Apr 4, 2017Yooka-Laylee is a game out of time, clinging so desperately to past glories it doesn’t seem to understand the Earth kept spinning after the N64 was discontinued. It’s everything wrong about the formative years of 3D platforming and it somehow retained none of what made the genre’s highlights endure...Yooka-Laylee is, in a word, rubbish.
Feb 24, 2020Any kid that grew up with an n64 will love this game. This game helped me get back into adventure games and platformers instead of justAny kid that grew up with an n64 will love this game. This game helped me get back into adventure games and platformers instead of just playing sports games. I completed it 100% on switch and Xbox one. This is a game that I was thankful to play because it reminded me so much of growing up with banjo kazoo I’ve and Mario 64. The camera is amazing compared to the older style games on 64… Expand
Apr 12, 2017Absolutely unique, beautiful, and a blast to play. Yooka Laylee's gameplay is centered around one simple concept: fun. You'll spend theAbsolutely unique, beautiful, and a blast to play. Yooka Laylee's gameplay is centered around one simple concept: fun. You'll spend the roughly 30-40 hour quest playfully exploring giant colorful dreamscapes filled with a surprising amount of challenges and a plethora of quirky (and quite needy) characters.
Yooka-Laylee doesn't hold your hand while forcing you along a linear path--instead, it trusts you to play the game at your own pace. This freedom not only provides a fantastic and epic adventure but also a great sense of accomplishment as you see your collectable list fill up with tokens marking your achievements.
This game is a stunning creation by a very passionate team of developers and deserves a place in gamer's hearts. An instant classic!… Expand
Jun 25, 2017Yooka-Laylee is one of those rare games that actually delivers on what it promised. It brings back a style of gameplay that we just don't seeYooka-Laylee is one of those rare games that actually delivers on what it promised. It brings back a style of gameplay that we just don't see anymore. Whether or not it will live up in your mind to Banjo-Kazooie and the other 3rd person platforming games we all so lovingly remember from the past console generations I cannot say for sure. What I can tell you is that it's a well-made reminder of what makes this genre so great and sorely missed. It's also got enough satisfying challenges of it's own to ensure that it's more than just nostalgia making things interesting.
Collection and exploration are the main focuses of the game. You'll explore several worlds along with the main hub connecting them all. Your job is to collect everything you can get your hands on. Each kind of collectible serves a purpose towards your progression outside of just a 100% completion ratio. The more you collect, the more worlds you'll be able to unlock and expand. You also purchase new moves with your collectibles that allow you to access new areas and challenges.
In each world you'll interact with various characters who will give you tasks you must complete in order to get the more important "Pagie" collectibles, which are necessary to beat the game. There are also platforming challenges built into the world's themselves which will also give you a Pagie and usually require a specific move in order to be completed. Going back to previously visited worlds with a new ability and being able to collect more items, which in turn allows you to gain access to further areas of the game makes for an addicting and satisfying loop. Especially since the vast majority of the challenges are incredibly well-made. The "Capital Cashino" world does take a slight dip in quality compared to the rest, but for the most part they are all a blast to explore. The exciting boss battles are also a particular treat.
Yooka-Laylee isn't without some flaws though. For example the lack of any sort of map system makes finding new areas kind of a pain, especially when returning to an area you haven't been in a while. Tracking down those last few, elusive collectibles can be a bit of a pain as a result. The lack of any sort of fast-travel system means that you have to recover stretches on the large hub-world in order to revisit a previous world. The backtracking gets a little tedious after a while, even with a few shortcuts being hidden around here and there. Multi-stage boss battles can also have some frustrating moments due to the fact that a death means you have to start back from the beginning of the fight. That one isn't too bad though as, with the exception of the Cashino and final boss, they aren't too challenging. The mumbling dialog that accompanies the story gets dull fast. I get that it's meant to harken back to older platformers, but I still would have rather had voice acting rather than all that reading and annoying grunting from the characters. The biggest flaw is the camera though. It's usually fine, but every now and then will just freak out and it has the tendency to hung up on the geometry of the world(s). There are few things more frustrating in these kinds of games than having your view obscured and dying as a result.
Before concluding the review, I'd like to talk a little more about the positive aspects of Yooka-Laylee. With the gameplay having already been discussed that leaves the presentation and writing. The bright, colorful, and cartoonish graphics are wonderful in a time where gaming is still covered in the grays and browns of war. The soundtrack is excellent and it's a very funny game. Dialog is filled with clever jokes and it's self-referential nature is a blast. There are quite a few laughs to be had here.
It's a title that's perfect for all ages and serves as a very enjoyable throwback to a genre that was unfortunately largely left in the past. Even if you find it doesn't live up to your favorites from back in the day, such as the Banjo-Kazooie to which this serves as a spiritual successor to, you should still find that it makes a strong case for this style of gameplay should make a comeback. There are some flaws from the past that have stuck around, but Yooka-Laylee is a heck of a lot of fun. If you've ever thought to yourself, "dang I wish they made some games like the ones from back on the N64," this is very likely going to make your day. Or rather your week. There's a lot of content here. It took me about 21 hours to make it to and beat the final boss. So on top of all the well-made gameplay and old-school appeal, there's plenty of bang for your buck as well.… Expand
Apr 26, 2017A lot of people like to compare Yooka Laylee to Banjo Kazooie, as the game was meant to be a spiritual successor made by people who worked onA lot of people like to compare Yooka Laylee to Banjo Kazooie, as the game was meant to be a spiritual successor made by people who worked on the original. While that is not a bad comparison, I believe that the game should be compared to Banjo tooie, as Banjo tooie is more similar to Yooka laylee than Banjo Kazooie is.
To sum up my position, Banjo tooie was not as good as Banjo Kazooie, but it was an excellent sequel and introduced new mechanics that made the game fresh and interesting. Yooka laylee seems like it wanted to follow the path of Banjo tooie, but the game was too ambitious with what it was trying to accomplish.
First off, the maps were simply too large, especially when extended. While the idea is interesting, it just creates empty space, increasing the travel time to get to all the challenges and unnecessarily extending the playtime. The player does not receive an efficient means of travel until on the path to World 5.
Next, there are simply too many useless collectables. The quills become useless after all the moves are bought (the same for pagies and opening/extending worlds), and you end up with an excess of a few hundred quills, 70 extra pagies, 5 secret collectables that don't do anything, and play coins, which (along with the arcade itself) felt like it was added in to extend the playtime. The only collectables that are worth getting 100% are the health/energy extenders, as they make your life easier. over the course of the game.
Third, the challenges felt too simple and felt isolated from each other, rather than each world being cohesive like Banjo Kazooie, and to a lesser extent, banjo tooie. Since there are a large amount of collectables, some of the challenges get repeated, only reskined and the execution is made more difficult.. Because of the variety that Banjo kazooie and tooie offers, no challenge repeats itself, and each puzzle is unique to it's environment.
Overall, it's not a bad game. Like other kickstarter projects, it just got too ambitious, with too big of worlds, too many useless collectables and to simple challenges. It seems like the type of game a parent could use to introduce their child into the world of gaming in a friendly environment, rather than the Banjo Kazooie successor that everyone was waiting for.
For the hardcore fans, I recommend either buying banjo kazooie and tooie again for the Xbox one (both combined are cheaper than yooka laylee) or buy the rare replay (also cheaper than yooka laylee with tons more value) and wait for the price to drop before picking up Yooka laylee… Expand
Apr 14, 2017Edit: With constant frame rate drops and unresponsive controls, I'm lowering my score to a 4. It makes already unbalanced mini gamesEdit: With constant frame rate drops and unresponsive controls, I'm lowering my score to a 4. It makes already unbalanced mini games impossible, especially to get the 'high score' pagies. I found myself about to get the high score on the arcade mini games only to have the game jump suddenly, screw me up and have to start again. What pains me more is there's no 'retry' button on the pause menu, meaning having to go out of mini game, read the same irritating dialogue again and again and restart the game for it to happen again.
I signed up to Metacritic just to review this. I've been waiting (unknowingly) for this game pretty much since finishing Banjo-Tooie when it came out on the N64 - "Just you wait 'til Banjo-Threeie!'. I have to say, I am a little bit disappointed with it. It looks nice with vibrant colours and nice textures, exactly what you'd expect from a graphical upgrade. The music is also really nice and features the same sort of BK/BT sound effects for NPC's and upgrades. The characters are also quite funny at times, however, a lot of the jokes seem to miss the mark by trying to be 'down with the kids', in a sense.
This game, however, does fall short in several place; the levels are far too big with very little direction or guidance. I get that this is all part of the adventure, running around and what not, but it leaves it feeling very empty. It can be very easy to miss a tiny crack in a wall or whatever and just spend half an hour wandering around bored. I bet this is why Nuts and Bolts added vehicles and obvious challenges to try and avoid this (I can't believe I'm justifying N&B) - just to break up the boring emptiness.
BK worked in the sense that the smaller levels and reduced number of things to collect meant that this wasn't too strenuous a task. However, instead of 100 notes and 10 jiggies, it's now 200 'quills' and 25 'pagies'. As an adult now, I'm finding it really difficult to find the motivation to spend so much time exploring every nook and cranny to find that 1 quill hidden in some ambiguous crevice. You now have to spend pagies to 'expand' the level to make it bigger to get everything, so before this you're exploring what looks like a half designed level!
I suppose you could argue that this game isn't for adults (it is VERY hand holdy to start with), however, with some of the adult jokes the kids would miss ('The Bat Ship Crazy', or a snake named 'Trowser' anyone?) along with the obvious n64 BK/BT references in there, this game was clearly intended for old fans as well as new. I also keep seeing things around and being like 'oh, that's just the Yooka-Laylee equivalent of X or Y thing in Banjo; I get that it's a spiritual successor but nothing seems very original at all. The new power ups just feel more like ticking boxes than anything fun - 'this puzzle is solved by shooting this thing into that thing as it's places right next to it'.
The camera is absolutely dreadful, whereas BK games would just let you control it and platform as you please, YL insists that on certain parts that it'll swing around willy-nilly and lock into place, making the (dull) combat and platforming more difficult than it should be. I'm all for challenge, but not created by technical limitation. I also can't stand the equivalent of the 'talon trot', where Laylee jumps on Yooka and runs on him as a ball; it just simply doesn't turn properly making going around corners a nightmare and resulting in you plummeting off of high ledges and needing to climb everything all again.
The enemies are completely boring, there are about three different re-skinned enemies you see throughout the game's worlds. They have absolutely no unique personality or charm and can easily be killed by just running up and spinning at them. It makes everything very unchallenged and tedious. Even the BK enemies were relevant to the theme of each level and had unique designs and attacks.
A lot of the puzzles are far too convoluted also, I've experienced incidences where I've thought I had the right answer straight away, but it didn't work. Then I'd look up a guide when stumped and it would tell me that I did have it right to begin with, but you just have to do the same thing multiple times - that's just bad game development. There was another puzzle where you'd have to do a certain thing to a very certain spot, otherwise you can't progress. However, the spot is just like any other and there would be no way of telling unless you just happened to do it by accident - it's a bit like the secret shine sprites randomly placed in Mario Sunshine.
It actually breaks my heart only giving this game a 5, I had such high hopes for it after waiting for so long. I like the direction they tried to go with it, but it just seems uninspired from how groundbreaking old games were. It certainly isn't bad if you have a lot of time on your hands; as well as not costing £50 like most triple-A games recently… Expand
Apr 4, 2020Beuaaarrrgh... quelle horreur, ce truc en 16 couleurs avec surtout du vert, duvert et du verdâtre... on se croirait presque dans le sale trucBeuaaarrrgh... quelle horreur, ce truc en 16 couleurs avec surtout du vert, duvert et du verdâtre... on se croirait presque dans le sale truc à **** kévins, Fortnite ! des graphismes pour des gamins de CE2 en somme !
On dirait clairement un jeu comme les daubes à Nintendaube ou les daubes de Rage Software et leurs univers gogols à n'en plus pouvoir, niaiserie et stupidité réunies pour les gniards un brin simplets, les moutards un peu "retard" comme disent les Anglais et enfin pour les adulescents qui n'ont pas grandi et sont restés coincés entre les deux .
En tout cas, il faut sauter dans ce sous-jeu de trisomongols 21, il faut sauter ! c'est un sale jeu de plate-formes à golmons ! alors,viens par ici, petit, petit, oui c'est bien, avance encore un peu... le broyeur est juste là. Maintenant, aie la bonté et la politesse de tomber dedans, tu seras broyé en un instant, vermine d'étron indé !… Expand