It’s hard not to recommend Xenoblade Chronicles 2: Torna ~ The Golden Country to anyone looking for a great RPG experience on the Switch. It’s a great expansion for fans of Xenoblade 2 while at the same time being a perfect way for newcomers to sample the games without signing their life away on a full-length RPG. It also has one of the better stories in the series and to me it plays the best that these games have, so if you’ve been on the fence then definitely check this one out.
Between the characterisation of Blades and Drivers, the improved battle system and a storyline that will make you reach for a jumper sleeve (or for the more sophisticated of souls, a tissue), the expansion DLC just feels so satisfying to play.
I highly recommend Xenoblade Chronicles 2: Torna The Golden Country to anyone who enjoys JRPGs. It's a fantastic game with a great story, beautiful world, and challenging battle system
TORNA THE GOLDEN COUNTRY DLC is a great addition to the game. It adds a new story set in the past, with new challenges and enemies to face. The new environments are also stunning, and there are plenty of new cool quests.
The odd style of pacing and sidequest focus can be off-putting for some, but taken as a whole Torna is a fantastic piece of additional content for a massive JRPG.
Xenoblade Chronicles 2 - Torna is a great sequel to the game, that focuses more on the hero's destiny, while bringing gameplay optimization and a successfull lore addition to the game.
An ambitious addition to an already enormous game, but by stripping away many of the features on the sides of the experience, you’re left with a game that never quite finds the highs present in the original game.
6 años después de xenoblade 2, por fin jugué a esta precuela aclamada por muchos. Ha pasado mucho tiempo como para acordarme de detalles del juego original, pero si se produce una mejora aquí, la verdad es que no me parece relevante. El sistema de batalla es tan bueno como lo era el juego original. Ahora, si que hay problemas con desbloquear ciertas partes del árbol de algunas blades... antes de que el tutorial te haya salido y por tanto puedas hacerlo... lo cual no seria un problema excepto por el hecho de que todo se llama muy similar y es difícil saberlo (combo de blade, combo de piloto, como de ...)
Dejando eso de lado, el mundo es tan basto como todos los que hace monolith, aunque aquí a una escala naturalmente mucho menor, pero la exploración sigue siendo el punto fuerte.
Ahora, otra es la historia y la progresión del juego... acabas haciendo una enorme cantidad de quests (obligatorias) y, realmente no me acabo diciendo nada la historia... lo siento, pero el personaje de jin de xenoblade me pareció mucho mejor que esta versión de su pasado, y realmente... es que me dejo bastante indiferente.
En última instancia, una buena expansión, pero que no te pierdes nada por no jugarla. Mucho más impresionante y trabajada es la expansión de futuros conectados del primer xenoblade.
As a big fan of XC2 I was fairly disappointed with Torna. This review is aimed at people who played XC2 and are deciding on whether to check out Torna. What I loved about XC2:
-Deep and complex combat system
-Customizability
-Music
-Incredible locations
-Options to play as you see fit with many tasks
In all 5 of these areas, Torna is a watered down version of XC2. Yes I know it's a less expensive game, but the amount of things that are poorly executed made me choose not to finish it, even though it's a much shorter game. Let me go through each point.
Combat: There are no different options for blades, so you can't do things like in XC2 like choose whether to give Rex a healing blade or go full fighter, so the roles are blurred and your focus on what you should be doing in combat isn't clear. Blade combos are now anything combos into anything, so there is much less strategy. Every blade special attack adds an orb to the enemy (at level 1, 2 and 3 specials rather than just level 3) so the excitement and strategy of building up to a big chain attack is dumbed down.
Customizability:
One of my favorite things about XC2 was collecting core crystals and hoping to find a way to make a team that had ideal balance of healing blades on Nia, tank blades on Morag and fighter blades on Rex, to be able to create all 8 elemental orbs and also do driver combos (break, topple, launch, smash). This game gives you no say in your team, you get 3 drivers who each have 3 blades, you got each element represented and you have your driver combos, so no challenge or strategy there.
Music:
I loved the soundtrack to XC2. This game's new tracks are mostly forgettable, and it recycles a lot of XC2 or in at least one case, just remixes XC2 music. If you've finished XC2 you've probably spent 80 hours or so listening to those amazing songs so the effect has worn off a bit, and there is not much here to recreate the excitement of that score.
Locations:
Torna's environments are nowhere near as expansive, graphically beautiful or impressive as they are in XC2. Again, I know it's a cheaper game but there was not one area that was a "wow" moment for me, it's a lot more linear and a lot of the textures seem likely recycled from XC2 so they don't have the same impact on someone who completed that game. Also, much fewer titans (I won't spoil the number).
Options:
In XC2, I love that on top of customizing your blades and your team, you can then choose whatever you want to do with progression. Go straight through the story? Great. Focus on leveling up your blades' affinity chart? Do it. Sidequests? Go for it. Community level? Sure! Torna fails the most severely in this category. The game literally stops you from continuing the story unless you do sidequests and raise community levels. And not just a few. A TON. I just wanted to go through the story, so I ignored sidequests. Big mistake. At a certain point, the game told me I had to complete 15 sidequests before continuing. I hadn't even added that many to my quest log. The majority of these are very boring. An example: someone is hungry for a certain dish. So you have to go to a campsite to see if you can make that dish. Nope, don't have the ingredients. So I have to Google where I can find that ingredient. Then I fast travel to that location, look around, walk over and press A to grab the ingredient. Oh, but I need 5, and I only have 2. So I fast travel away, and fast travel back 2 more times to get enough. Then I fast travel back to my campsite, create the dish and then fast travel back to the NPC to give him the dish. He decides he wants a different dish. I repeat the boring process that has no sense of progression or excitement. Ok, now I have 1 sidequest done. This is about the average effort needed for sidequests, some are quicker and some are *shudders* longer. So I spend many hours frustrated that the energy of the game is being spent on fetchquests and finally complete 15. But THEN. I Google just to make sure this is the only time this will happen. NOPE. You're gonna have to complete 40ish slow sidequests to finish the game, in a game that doesn't dazzle with combat, music, or character options in a very limited number of locations.
If you absolutely need more XC lore, this game has some but didn't dazzle me with story or characters. Everything that I loved about XC2 is worse in this game and while I completed that game twice I dropped this game at about 75% completion and don't care to finish it. Pretty disappointed.
SummaryGuide a group of legendary warriors on a journey through the tragic history that doomed a kingdom and drove a hero down a dark path 500 years before the events of the Xenoblade Chronicles 2 game. Defend yourself from Malos and his forces using all the fury of this refined battle system, allowing you to fight as both the artificial lifefo...