Mood, pathos, emotion, humor ... and helluva fights. This is a combination that makes Yakuza zero the one of the most entertaining game in the whole series. For lovers of Japan Y0 is a must-have. [Issue#272]
This game plays like an interactive film, the cutscenes can be very long, but they are very well written and implemented to perfection. All loose ends were tied, the story made perfect sense, and was more or less completely believable. The developers are obviously very talented. The fights were also a lot of fun.
Despite the shallowness of the combat, you’re always being pulled towards something new, and you can’t help but be carried along by it. Whenever you tire of one thing, the next distraction or big set-piece is just a few minutes away – just be prepared to be offered pocket tissues, have a few scraps, and become someone’s agony aunt.
There’s a lot to do in Yakuza 0, but it may take you some time to get through the game. While the story is very compelling, there are so many side activities that are equally entertaining, it may be difficult to pull yourself away to continue with the main story. If you have a history with the Yakuza series, there are even moments when you see where these characters began that will make you feel even closer to the grouping of polygons on your TV screen. Almost everything about Yakuza 0 is well-done and exceeds expectations.
Quite possibly the best Yakuza game in my opinion, after having played the other entries, this one still feels amazing. Perhaps the biggest improvement over earlier releases is it's quality of life changes, the graphics are also improved, and it's honestly the best entry point for anyone interested in the Yakuza / Like a Dragon series.
The wild combat, hilarious side stories, and memorable characters make this a must-play for everyone.
Yakuza 0 has a strong premise. The story is quite strong, but you don't even need to touch it thanks to the multitude of sidequests and minigames present in this hilarious open world game. The combat is varied and fun, although some systems fail to complement each other and are basically stat boosts. Still an incredibly good game that you should pick up.
game is very subjective if you're gonna like it. it's well designed for its genre; it offers a relatively large open world of progressive adventuring without being excessively large; its battling style is relatively complex and you can progressively become better and better at it while the story is fitting for a crime story. however for my tastes it was very excessive in vertical progression design; the game has you doing repetitive mundane tasks in order to have minor progress every time for minor benefits in battle (if you take the money system out of the picture (e.g. by using a trainer) the game feels extremely barebones for little gameplay since the repetition for more and more money is what gave a lot of its apparent depth); the battle style is subjective if you're gonna like it and you might like it if you're into that kind of genre but I personally found it cumbersome and repetitive and not worth the trouble going the full road of perfecting my gameplay for this game while the story was nothing extraordinary but I definitely can't give it a very low score because it's obviously subjectively great if you're into that kind of genre.
SummaryThe story follows Kazuma Kiryu as a junior yakuza member who finds himself in a heap of trouble when a simple debt collection goes upside down and his mark ends up murdered. Meanwhile, Goro Majima is living a "normal" life as the proprieter of a cabaret club, but is doing whatever it takes to rejoin the yakuza. What that entails isn't ex...