Yakuza 6 offers one of the finest, most realized crime stories of the medium. It also marks the conclusion of Kiryu Kazuma’s story, granting him an ending befitting such a well-rounded character. And the best part is that you don’t have to be a Yakuza expert to appreciate how it all ends.
Every part of the game was a delightful surprise and I’ve found myself absolutely addicted to the game, even post-story. Every time I come back to Yakuza 6, I find something else absolutely charming about it.
Yakuza it’s a different series. Absolutely awesome. This is not the best game of the series in general, the the history, mainly the final part it’s an amazing end for Kiryu tail. As usual, don’t forget till to what the cutscene ofter the credits.
Yakuza 6 succeeds because its core story is so compelling. Every seemingly disconnected part serves a purpose: Without fights, it’d just be a movie; without cutscenes, it’d just be a series of contextless fights; without exploration, it’d be an on-rails punching simulator. All of those unexpected pieces and the (oh-so-long) cutscenes interact to make an equal parts story- and punching-driven game that is heart-wrenching. This is so much more than that game about a crime guy that I had expected.
The world is dense and rewarding to exist in, the dynamic combat system stays exciting even after you’ve kicked the crap out of five thousand enemies, and perhaps most importantly, Yakuza 6: The Song Of Life serves as a fulfilling conclusion to the turbulent, decade-long saga of its beloved icon, Kazuma Kiryu.
Yakuza 6‘s thematic consistency is impressive, though the game scarcely gives women the space to be more than props or damsels or to speak up when they’re shamed for having lives outside the constraints of possessive men. The game wants to be about parents in general, but in a series steeped in the kind of male bravado where expensive suits are cast off in one swift motion to reveal extravagant back tattoos, it’s mostly just about fathers.
This is what Yakuza should have always been!
-Responsive realistic fighting!
-First person adventure mode!
-Well written story!
-Minigames worth their own full games!
This has left a 20 year Yakuza veteran lusting for more!
I played Yakuza 0 a few years ago and I got fed up of the long scenes and the japanese dialogues. I still think that these games shold be dubbed to English or at least has subtitles in other languages a part from the English one but lets talk about the game: the story is interesting, graphics are good and gameplay ends up being repetitive. This game it also has its funny moments and crazy sidequests. It took me more than 27 hours having done most of sidequests and some extra things, so if you stick only to the main story it would probably take you about 20 hours. Is it a good game? Taking in consideration all that I've said, yes. Is it a must have game? In my opinion no, it's not, but it's worthy when you are running out of good games.
This was a nice ending to the series. Similar to other Yakuza games, I loved the side content. I loved roaming around the city and going to karaoke bars to sing. The story and presentation were well-made as well.
Since I've studied Japanese for many years, I know the importance of deferential language in social interactions in that country. Unfortunately, it makes no difference in this game because everyone wants to hurt you. Clearly, the game lacks for cultural understanding. Disappointing.
SummaryIn Yakuza 6, Kazuma Kiryu will find out exactly how much people are willing to sacrifice for family -- be those ties through blood or bond -- when he investigates a series of shadowy events that involve the ones he holds closest to his heart. Fresh out of a three-year prison sentence, an older and weathered Kiryu comes to find out that h...