Issues aside, Yakuza: Like a Dragon is a masterpiece that might also be of historical note, since I’m hard-pressed to come up with another series that changed genres without losing what made it special in the first place. Players come to Yakuza games expecting fantastic storytelling, a bustling open world, and intense combat. Ryu Ga Gotoku Studios have proven they can swap out one leg of that stool without sacrificing its strength, and that’s an accomplishment few can claim.
One of the best RPGs I have ever played! It is so unique and refreshing. The animation is perfect and you can tell how much love, efforts, and creativity that RGG studio had put into this game. This is my first game into the series and I am already a fan.
오픈월드 RPG 게임들에서 서브 컨텐츠들이 스토리의 흐름을 깨트리는 경우가 허다하다. 하지만 이 게임은 무지막지하게 방대한 서브 컨텐츠를 제공하면서도 메인 스토리의 흐름과 같은 방향으로 흘러가도록 치밀하게 짜여져있다. 잘 짜여진 스토리와 잘 설계된 서브컨텐츠, 매력적인 캐릭터들, 최고의 B급 감성. 단언컨데 이 게임은 수작이 맞다.
It happens often that sub-contents break a stream of main story. Nevertheless this game give an enormous amount of sub-content, it is meticulously organized to flow in same way as the main story. Good story, well-designed sub-contents, attractive characters, and pleasant gag. I'm sure this game is a good game.
Yakuza Like a Dragon is both a fresh start and a shot in the arm that caters to series veterans and newcomers like. It bears all the hallmarks of a great Yakuza game, while making a damned good case for its revamped battle system. After Yakuza 6 topped the rest of the franchise with a matured and succinct focus it feels even more exciting to see the whole thing blown wide open again and have Ryu ga Gotoku just run wild. Kudos is deserved at Sega of America for their commitment to the game's localization as well, which is incredibly considered and comprehensive. I think I've found a new favourite Yakuza game.
Yakuza Like a Dragon shifts to a turn based fighting system which adds a new tactical layer to the game, and adopts a new character which we liked a lot ! Overall there isn't much to dislike about that new entry in the series.
Yakuza: Like A Dragon is different, but is one of the better Yakuza titles out there. Despite the new combat system, it still maintains that Yakuza style flare that made the series a cult success. There are a few expected missteps, but Ryu Ga Gotoku just about manages to stick the landing to deliver an experience you don't want to miss.
Like A Dragon is a revitalised game full of fresh ideas and proves that the series won’t be re-treading the same ground with Ichiban in the driver’s seat. If this is the first step into the new age of Yakuza, I can’t wait to see how bonkers the next game will be.
I've played 0, Kiwami, Kiwami 2, 3 and 6 and all were better. The stakes were higher, with something major happening within the first 30 mins to keep me invested. I'm about 4 1/2 hours into the game and find it boring, with long unnecessary cutscenes. While I do like turn-based combat, it doesn't suit the Yakuza series. The combat in previous games is what made the series unique to other games. The protagonist would need to be as interesting as Kiryu but it isn't the case, so I'm not invested in the game.
SummaryRISE LIKE A DRAGON. Become Ichiban Kasuga, a low-ranking yakuza grunt left on the brink of death by the man he trusted most. Take up your legendary bat and get ready to crack some underworld skulls in dynamic RPG combat set against the backdrop of modern-day Japan.