If you have been itching for a Metroidvania game with a good sense of humor and a new level of challenge, A Robot Named Fight is worth the investment of time and $12.99 USD. Your metal will be tested as you throw a lot of robots at a ton of meat, but the Megabeast must be vanquished and its secrets must be revealed - in at least one of its multiple endings.
A Robot Named Fight is a fun experience that can either be played for short bursts or huge multiple hour gaming sessions, either way this game is very fun is highly replayable.
At first glance, this game may not seem amazing but at this point, i consider this the best modern Metroid style game I've played yet, as if Super just kept evolving instead of shifting over to Prime/Fusion.
I have 80+ hours in this and *still* haven't beaten the final ending or unlocked everything.
Do yourself a favor and look up the Items and Shrines wikis, they will help out a lot, not only in understanding the game but also understanding *why* it's so good.
Every time you play, the world gets more and more varied so the very first run is essentially the simplest and toughest but you end up unlocking so much plus you can save any previous seed with a code so you never lose your favorite map layouts and configurations.
Brilliant game!
This game is like Super Metroid, plus rougelike. It's amazing. If you ever liked Super Metroid, do not hesitate. You will be glad you got this game.
I almost didn't get it because of the name, but this is one of my favorite games ever.
If anything, I am left wanting more.
As you play, there is progression because of the items you unlock. Some challenges are much more challenging than others, and there are now multiple modes of play (including a couch PvP version which is a lot more fun than I ever thought it would be).
This game would be worth buying at its normal price on any day; getting it on sale is a no-brainer.
The comparisons to Nintendo’s much-loved Metroid franchise might seem excessive, but A Robot Named Fight makes little effort to differentiate itself from the source material it has been inspired by. What it does manage to do is provide endless replay value with its procedural generated platform action, unique items and large variety of enemies. The co-op mode is also a welcomed inclusion. The trade-off here, as mentioned, is no real story or character development beyond the basics to motivate you to save the day and the repetitive nature associated with permadeath. If you can look past this, what’s on offer is a satisfying alternative to the space adventures of Samus.
A Robot Named Fight is an interesting roguelike, combining that genre’s pros and cons with what’s essentially a Super Metroid framework. While I suspect your mileage may vary, I can’t deny that it’s a fun, if imperfect, experience.
It even blends two genres that theoretically shouldn’t fit together, yet somehow in this context and with the clever implementation of its gadgets, a far more enjoyable experience. It’s by no means perfect, but with great ideas it deserves at least a look for yourself.
This game tries to unite two very different genres and succeeds a little bit by imitating Super Metroid. However, many elements feel very repetitive because you keep on seeing the same spaces and items.
A Robot Named Fight is clearly a modern interpretation of Super Metroid but with a roguelike structure. Considering Super Metroid is a far better experience in every way and is readily available at a much better price, playing this instead would be a silly mistake.
ARNF is definitely worth the money that's for sure. If you're considering picking it up here's the pros and cons:
Pros:
The randomized level design is spot on, and really gives you that feeling that you're playing Super Metroid for the first time as a child.
It's super satisfying killing the gooey meat monsters.
The powerups are endless and rarely disappoint.
Every time you play the game, you are not only faced with a new randomized level/maze that can be completed in one sitting, but each time you play you're practically guaranteed to find a powerup you've never seen before.
The more you play, the more powerups you unlock for future runs.
The game as a whole is not so challenging that you're going to give up.
The entire game was made by ONE GUY! Support this man, as he deserves all the prase!
He's often looking through and responding to forums, so he seems to listen to feedback quite well.
Did I mention infinite replayability? How many PvE games can make that claim? Zero that's how many.
Cons: Sometimes randomness kills your run? I don't like the randomness of the upgrade stations. I wish their was an option to donate 99 scrap to see a list of potential upgrades or something. The dumb overlord robots give you "lil' whoever" too much. Also shield drones are lame. Feels bad to get lame upgrades. When you get something good that compliments your other upgrades it feels great though, just wish it was more common.
TL;DR
Game is very good, and was created by a single person. Scratches that Super Metroid Itch for eternity with a new experience each time you play. Roguelikes are not for everyone though, and some runs you'll waste hours before you see that luck has reduced your chances greatly.
Edit: I had some cons in the past but those have been updated and removed. This game is now nearly perfect. The only thing I would add is more secret endings! :D
Do you love Metroidvanias, but hate how you don't lose all your progress when you run into a tough boss or get stuck n a spike pit? Than this is the game for you! Seriously though, I have a love/hate relationship with this game. It was rough at first, but thankfully I ended up more towards the former than the latter.
It can be beyond frustrating to die and start again with nothing. I told myself I would give it up a number of times. I couldn't let go, and eventually got a play through with some serious fire power and completed it.
On the plus side, you essentially get a new Super Metroid game every time you play. That's pretty darn cool.
Time will tell if I come back and to it again. There are better endings and plenty of unfound upgrades to go for, but I'm satisfied for now.
It's a good game, mostly because it emulates Super Metroid quite well, if not too good that it will never be its own game. The flat colors hurt the environments and atmosphere. Other than that it's quite enjoyable.
If you like classic Metroid, you'll probably like this. I wanted the rogue-like structure to do more than just unlock possible items, I wanted more character progression between runs to make the runs slightly better each time. The shrines and other places to present offerings were confusing and I never got any use out of them. That said, the game is still somewhat entertaining, if you like Metroid-like games. The visuals and sound design are quite good! But overall, I just couldn't push myself to keep doing runs.
Game frequently spawns 15 or more enemies per area that pass through walls, home in on your location, shoot lock-on projectiles, and instantly kill you. Sometimes starting the game causes your character to self destruct. Enemies frequently extend past the range of your current weapon or are blocked with barriers allowing them to OHKO you. On top of that, the rougelike element is extremely weak; the game is essentially an auto generating Metroid clone with garbage checkpoints. A real disappointment because it had so much potential but was squandered by bad coding.
Edit: game locked me out of progression due to not giving me a weapon that can shoot through walls. Grade reduced from one point to zero. Game is unplayable.
SummaryA Robot Named Fight is a metroidvania roguelike focused on exploration and item collection. Explore a different, procedurally-generated, labyrinth each playthrough and discover randomized power ups that allow you to traverse obstacles, find secrets and explode meat beasts.