Not just a pretty face: Afterimage is not only a beautiful metroidvania, but also a very competent one, clever in taking inspiration from the right sources and able to deliver a world that you never get tired of exploring. Good thing too, considering how big it is.
Afterimage feels like a very well-crafted Metroidvania with spectacular vistas, solid combat, and deep character progression system. The only minor issues, like the colliding damage, that I had with the game are just design choices that probably can’t be addressed. I really enjoyed exploring the world of Engardin, searching for new weapons, fighting interesting bosses and trying to find the best weapons for Renee. I can’t say that the story was truly captivating, but it was serviceable enough to keep me going.
Only 5 hours in, but enjoyed every second so far, I dont get the critique that this shouldnt satisfy a hardcore gamer, as this game offers tons of weapons and enemies are tough. Blasphemous is also a great game and is in my opinion easier and has no build variety compared to this.
Try it out yourself its a beautiful game
only worth 20 dollar
- 30 - 60 hour long.
-confusing meh story, very repetitive combat, annoying backtracking and glitches. -bad missions they dont tell u very will what to do and all 10 bad disappointment endings. -most thing ruined the game is very limited fast travel item to teleport anywhere really!! then u get ability teleport but not all locations only big trees its very annoying.
-best part from the game big map, alot of bosses, alot of enemies type and skills.
Although not without flaws, Afterimage manages to stand out in the panorama of 2D adventures in metroidvania sauce, thanks to its wonderful backdrops, good level design and playful structure. Augoron Shanghai's efforts to make the journey interesting from start to finish are evident, and we believe that fans of intricate stories, labyrinthine maps and important boss fights should not miss the opportunity to step into the shoes of young Renee.
Even if there are a few rough spots, Afterimage is a magical Metroidvania that shines. Most of the issues require a little patching but the core remains engaging. The combat works because the enemy variety compliments Renee's moves, and overcoming previously difficult bosses is intensely satisfying. Platforming has a few quirks, but using enemies as impromptu platforms to find secrets or barely making a jump is exhilarating. Even the story, which doesn't start out with alot to set it apart, blossoms thanks to a spectacular world and interesting themes. This title is an absolute gem for Metroidvania fans.
I would have liked to see Afterimage get at least six more months in the oven before being released to the world and my recommendation is to wait and see what the developers decide to do with the title. Because more work is clearly needed here to really do the game's potential justice and bring it to the finish line.
Afterimage is a metroidvania which it's good just for being a well developed game. In summary, I would say this game should not satisfy a heavy gamer, but could be enjoyble for a new player in 2D adventures.
The visual impact its indeed some piece of art, but the today standards are a little bit higher. We cannot apraise a game just for beeing well executed, because this is an obligation with the consumer. After played several metroidvanias, Afterimage doesnt inovate in any aspect to keep him interesting. The lore its a bit confusing and not captivating for the player to discover more. The transportation system doesnt make any sense to be so scarce. For a large map like that, you sould have more options to do more freely. Even Metroid Dread who doent have fast travel has a better way to navigate.
A minimap would help the player to explore more easyly, because of that I have paused the game more then I have to jump. The difficulty progression its so so, the talent tree does't make much diference and the skills could do some more damage than the regular attacks. The majority of the bosses doesnt reward you enouth. Some are way to hard and they doest drop something to make you more powerful then you already are.
You should be able to sell your equipment, otherwise why I have 10 woodden swords in my inventory? And you should have some interest points on the map to help you know where are the NPCs to talk to. It looks like it was done on purpose to make the gameplay last longer, making the player walk alone with no guidence.
And the final frustration that make me fell my time was wasted are the Endings, or the lack of it. They put 10 diferent endings that has no good way to know, you achive by luck, but gess what is your reward for it: a good old SCREEN SHOT AND A TEXT. Just it.
!5 minutos a la derecha= camino bloqueado
15 minutos izquierda= camino bloqueado
¿Hacia abajo? Bloqueado ¿quizas arriba? nope. Y así todo el rato, el juego tiene varias cosas buenas y bastantes malas, pero el tener que dar vueltas por el escenario sin avanzar genera pereza y frustracion.
Hay mejores opciones en el genero.
SummaryOne of the supreme deities created this vast world called Engardin, upon which natural wonders lie everywhere: gigantic volcanoes, steep canyons, deep seas and a tower that soars into the clouds...
Encounter fantastic creatures during your journey: giant beasts wandering in fire, and spirits lurking in the depth of complicated labyrinth...