Blaster Master Zero is the Blaster Master follow-up we’ve been waiting for since 1988. Is it a revolutionary game? Probably not. But it is a dang fine video game that completely (blaster) masters what it sets out to do. With an amazing progression, fun co-op multiplayer, and absolutely gorgeous retro style, Inti Creates has created a new classic and must-buy for the Nintendo Switch.
I love this game, it's somewhat like a Metroidvania in that new abilities help you to access new areas but there are also secrets hidden in the worlds to help you make progress. The retro style is lovely and the music and gameplay are absolutely top notch. Definitely one of my favourite games of the year and on the Switch!
A good retro metroidvania with locked area until you get the power up that lets you get there, very fun. It has 3 kind of phases, the normal where you control the SOPHIA III which is a fast tank but you can get out of the the vehicle and get throught small places and enter in dungeon where the camera turns in cenital mode. Its 10 usd cost is very good for the game
Where the game does really shine is in its presentation. At no point did I feel like I was playing anything other than a classic 8-bit game. The look, the sounds, and even the crazy storyline about a boy and his frog, the game is steeped in nostalgia, and remains faithful to the games of that era, but I cannot comment on how this stacks up as a remake of the original, having never played it. But that is where one of my problems I had with the game surfaced. Due to it being so retro in its style, the game story and dialogue just felt daft. At no point was I invested in the story of Jason and Fred, and had no interest in reading all of the text that was presented to me. Some people may actually take that as being true to the original, but for me it felt like a disconnect. But at the end of the day, as long as the gameplay is enjoyable, that is all that matters.
Return to form, as an indie. This is great for a metroidvania even without the whole nostalgia part.
The save points are great, especially the quick "retry" option. For a game that's about trying to not ever taking a single point of damage ever, the quick "retry" really makes life a hell of a lot easier than walking up to push the NES reset button!
The sound design is definitely the weakest part of this reboot. The NES Blaster Master had way better sound, weapons sounded powerful. The music is okay, just sound FX are terrible!
Plays amazingly well with the switch, can't ask for more.
At first I wanted to curse this game because I got stuck in an area.
Although in the end it has been a pleasant ride after someone pointed me to a solution the game told me even itself, I just forgot it in the heat of the action.
It looks and sounds good for a game that's basically an NES game, it's just the controls which need a while to get used to. The jumps of the vehicle are floaty and the protagonist has stiff movement.
Still in general it's a rather easy game, except the battle against the final boss where I needed multiple attempts to figure out how to beat him.
On the story front don't go in expecting a convoluted plot.
Finally one thing is sure, I'll try at least the game's follow-up.
This game is so frustrating! The game makes it so hard to aim diagonally which messes you up at the worst time. Also why is the b and a button switched? The game was so bad I tried returning it but unfortunately e-shop does not allow returns! Don't waste your 10 buck on this garbage. The art did look interesting though.
SummaryBlaster Master Zero is a 8-bit style top-down & sideview 2D action-adventure game that hearkens back to the golden age of the NES.
Using the original 1988 NES title "Blaster Master" from Sunsoft as a base, with the addition of new areas and bosses, new gameplay elements such as extra sub-weapons, improved gameplay, a more robust scena...