After spending quite a bit of time with the DLC, I would venture to say that it is the best we’ve seen in a long time! Infinity Ward and Activision definitely put their best foot forward, and it shows.
Rave in the Redwoods is only the best part of an all-around solid bit of DLC. If Infinity Ward can keep it up for three more instalments it ought to have no trouble retaining fans’ attention all the way through to the next Call of Duty this fall.
Sabotage is a very good dlc for Infinite Warfare. The new zombies map is especially great with a reference to an old classic horror movie. The new multiplayer maps are also very good. I think they did a good job on 2/4 maps.
Noir and Renaissance are both very good multiplayer maps with some good style, but the other two are not the best maps ever made by Treyarch, Neon is very boring because the only place where you can shoot is overloaded with snipers, to much open spaces and this also counts for the redesigned Afghan map from Modern Warfare 2, to much open spaces means to much snipers and playing against snipers isn't very fun.
But still the new zombie map and the two other maps makes it all good.
I'm going to talk about zombies here.
For fans of Spaceland, Rave in the Redwoods, is great. It's fun, unique, cool (albeit some taken) wonder weapons, but, Spaceland just did it better than Redwoods. While the Easter Egg is cool, I still got no idea how it works. The actor is cool, but Hasselhoff for life. Also, the fact that slasher IS THERE IN RAVE MODE AFTER ROUND 10 is annoying. While it is cool, it's not my favorite.
(btw: get it if you want directors cut)
As it usually goes for Call of Duty DLCs, there’s something new, something old and something dead. In this case we get three varied new maps, a remake of Afghan from Modern Warfare 2, and a zombie mode that in my opinion surpasses the original one. [04/2017, p.73]
Activision should probably rethink the formula for Call of Duty's DLCs. Nevertheless, Sabotage is a DLC with no real flaws nor weaknesses, some good multiplayer maps and an exciting zombie mode, but at the same time with no particular inspiration.
Sabotage is not the perfect DLC but 3 out of the 4 maps are pretty decent. Noir, Neon and Renaissance are all fairly good maps. Noir is a night time map lit up with many Neon signs. It looks nice and flows well. Neon is a ultra futuristic map that feels very clinical with its all white design. The nightclub is especially cool as you fight to an awesome little piece of retro synth-wave style music. Renaissance is bright and fresh and again has a good flow. But... and this is the real big let down, The Afghan remake Dominion is utterly terrible. It has ruined what was once one of the best maps in mw2. It is ruined by been overly cluttered which makes the map feel claustrophobic and small instead of the wide open fast flowing original. It doesn't feel grand, it feels more like a series of smaller interconnected maps. The action is slowed to a snails pace on the map and the bad spawns make it a real frustration. Such a shame as IW got the Terminal remake map right.
I've not played the Zombies map because I personally have no interest in it.
As I got the season pass I cant tell if the maps were worth the money yet but like I said, 3 out of 4 is fairly decent. Lets hope they don't ruin anymore MW2 maps next DLC.
Una mierda Call of duty, como fanatico "ex Fanatico" por que ahora se transformo en un halo o un destiny en las ultimas entregas... call of duty siempre fue basado en la vida REAL, con armas REALES, no con cosas fu turistas de un siglo que "nunca existió".... Sinceramente prefiero jugar CS GO o Battlefield que se ven más reales y mejores valorados en calidad gráfica y modalidad de juego
SummarySabotage, the first DLC pack for Call of Duty: Infinite Warfare, includes the next terrifying Zombies installment: Rave in the Redwoods plus four unique multiplayer environments. Play DLC map packs 30 days early on PS4.