Curse of the Sea Rats is a 2D platformer adventure game in which you fight enemies and upgrade your abilities while searching for the evil pirate witch who turned your party into rats. Exploring new areas and defeating the witch’s crew is fun throughout the course of the game, and is definitely worth a play-through for those patient enough to deal with its difficulty.
What I’m saying is that I’m not entirely sure who is going to enjoy Curse of the Sea Rats. I do know that there’s going to be an audience out there for it, because while it has several issues it also has many redeeming qualities. However, when it’s one of a few million Metroidvanias that are already on the Switch, I fear that Sea Rats will struggle to find that audience, despite being a clear passion project from everyone involved.
I baked this on kickstarter and was finally able to play this charming game. It's a nice metroidvania, nothing new, but beautiful handdrawn animations and a likeable world. It reminds me on Monster Boy and the cursed kingdom. The only thing which is a bit annoying is the loading between each section.
The game indeed came out with some lack, for me the worst thing was the loading times between screens, it was very frequent and they broke the rhythm of the game. I have played it again recently and I have seen that they have fixed it.
The game is very enjoyable, it has wonderful art, music that I love, and a variety of scenarios, all of which are very beautiful. You have 4 characters with their style and their upgrade tree.
But it still has some problems; at the beginning, without upgrades and without potions or healing items you die very quickly, I think they should have adjusted the first fights a bit. A little later in the game, with the number of potions and healing items you can get, without any kind of cooldown, makes the game feel too easy.
It's a good game, with some problems, but enjoyable for anyone who likes indie games and Metroidvania.
Overall, Curse of the Sea Rats is a game I think has a lot of potential, but the samey characters and bugs hold it back from being what it seems like it really could be. If you’re really itching for a new metroidvania experience, or just really like rats for some reason, you could definitely do a lot worse than this one, but I sadly cannot say I would recommend you dash to the eshop as fast as you can for it.
Like I said, it’s Curse of the Sea Rats’ atmosphere and art style that really carry it: if you can tolerate some less-than-stellar writing, this game delivers on Redwall-esque “rodent fantasy” adventure with a pirate twist. Underneath that is a metroidvania that hits the right foundation but struggles to stand out, and lets some odd design choices and clunkiness get in the way of the exploration that the whole genre is built around. There’s still fun to be found here, but in such a crowded field full of creative twists on the form, Sea Rats struggles to leave a lasting impression.
Overall, Curse of the Sea Rats is an interesting choice if you want to get initiated in the metroidvania genre, but the technical issues make it hard to recommend at the time of reviewing.
Curse of the Sea Rats is a truly beautiful Metroidvania-like, with stunning, hand-drawn characters, a charming story, and an intriguing world. Unfortunately, its sluggish controls and input delay hold it back, making this swash-buckling bonanza feel more punishing than it needs to be.
Curse of the Sea Rats has a nice presentation and I like the multiplayer support, a rare sight in a game like this. Unfortunately, the dreadful controls knock this game on its tail before it even gets up to speed. Slow, fussy, and prone to losing out to animation priorities, the very act of moving your character around and attacking feels unpleasant. Even if you stick with it long enough to get used to all of that, the game that awaits you is a decidedly average entry into its genre. Let this one sink with the ship.
Very slow and buggy, terrible controls and combat. Long loading times between screens/rooms which is unacceptable. I was a backer and this kind of developer makes me decide this was my last kickstarter. They ignore the feedback. Extremely disappointing game and overall experience.
Un juego con mecánicas de SuperNes en pleno 2023. Todo es un despropósito obsoleto, vago y aburrido. El control es de lo peor de la década, no responde bien ni se siente cómodo. El sistema de combate es el de Aladin de 1994, torpe y desfasado.
A todo esto le sumamos unos enemigos que te matan de 3 golpes, daño por contacto (repito, en 2023) respawn a 6 km y una cámara terrorífica, y nos queda un rembolso en 15 minutos.
A este juego le falta un "Dash", pulir el manejo, equilibrar la dificultad, diferentes formas de enfoque (armas, magias, estilos, etc) entre otras cosas, pero visto lo incapaces que son los desarrolladores, lo mejor es darle un abrazo y dejar que se marche para no volver.
Pd: Las criticas positivas son un fraude clarisimo.
Terrible controls, terrible combat, just a terrible game. You will not enjoy this, trust me. It's getting tons of negative reviews. Dev's refuse to listen to feedback to improve game. They also have gone silent and will not give out promised keys to the game, or the code they send is a code that was already used. Overall a horrible experience!
SummaryCurse of the Sea Rats is a 'ratoidvania' platform adventure with lovingly crafted, hand-drawn animations.
Embark on the epic journey of four prisoners of the British empire, transformed into rats by the notorious pirate witch, Flora Burn. To regain their human bodies, they will have to fight dangerous bosses, uncover the secrets of the ...