Don’t Give Up: A Cynical Tale is perfect for anyone in a creative field or for those who feel the weight of the world on their shoulders. With its sardonic sense of humor and very real writing, it reminds us that we all need a pick-me-up every now and then.
Despite my complaints, I actually enjoyed my time with Don’t Give Up, and I think, long-term, Taco Pizza Cat Games has the ability to create powerful stories that people will want to connect with. The game’s subject matter is of great importance, as is the way in which it connects with the audience. If nothing else, indies like this are showing the value of telling stories rooted in mental illness with both humour and empathy. However, the experience I had with Don’t Give Up was sadly diminished by technical issues and combat that leaves a lot to be desired and ultimately isn’t fun to play. There is absolutely good game hidden within it and damn does it have a lot of heart, but at this time the game misses it’s mark on the technical side, which makes it tough to fully recommend.
It's hard to fully recommend Don't Give Up: A Cynical Tale. There is an interesting story here and fun characters to chat with, but overall the game comes up short. With its linear paths and lack of interactivity for the player, Don't Give Up ends up feeling more like a visual novel with a battle system than an actual RPG adventure.