lower your resolution bro, there goes all your stress lol
Making a game run on lower systems is what they do on PC games by default, fiddle with your settings, and get your previous visual standard back.
Miffed, not pissed. I actually have a descent system, but I'm sure all the people with super NASA computers that come with their own satellite will have a problem with this review, but for those of us that are on a strict budget and don't have the financial means like some that have those set ups that can run Crysis 1 with tiny effort. This is mainly about the character creation and captains quarters interior, space still seems to run okay. The game ran better before the release of Incarna, but now it strains to desperately keep up. I know what you are going to say, get a better machine, want to help out with that? But I actually do have a very nice machine, or at least it used to be. My processor is a 3.0 with 2 gig ram (maxed) and Nvidia GeForce 7800 GTX 512. An now after the release it struggles with all the interior addons, at lowest possible settings for interior graphics it runs somewhat at a tolerable level, but it's at such a low quality you might as well not even play it. Thankfully they have an option to turn off exteriors, but you stare at a blank wall, you don't have the option to go back to the way it used to look, the way that it had for so long (until now). The other improvements are actually quite nice, improved tutorials, the new agent finder, planetary interaction to build structures and well... exploit planets now, the turret makeover, and the jump bridges for each system. I know how hard that they have been working to improve this game, they have been working on it so hard and diligently. It's such an unbelievably massive game, but they might have overdone it with the human avatars with the requirements that need to run it just to show the beauty for what it should be displayed at or don't even bother. I'm confused why in this day and age why they can't make it so they improve their engines rather than making something that -oh say- used to require 1 gig of RAM, "but with our many improvements!" now requires 8 gig of RAM... is that really an improvement? You know your engines will impress more if they can operate on lower requirements than costing the consumer to purchase their own personal space program. (oh and for all those 'computer guys' out there that have those supersystems and the spare systems just lying around collecting dust after they toss them aside for the next best newest thing. I gladly will accept donations or we can work out a price if need be, or point me in a direction that they know of someone else) remember when games used to require Hard drive space in the MB scale? Now i just saw a game that required a minimum of 20 GB! I mean... come on... Seriously??? Just wait until games start to require TBs. Getting more with less is an improvement, requiring more to work it these "improvements", is a cop out.
This expansion, though the first installment in a multi-part release, is never the less awkward and underwhelming. It simultaneously disrupts game play as it was before the expansion and disrupts the previously established fluff. Though microtransactions are now nothing new in the gaming industry CCP has seemed to finally folded to investor pressure and added this feature to their game, it has been poorly received to say the least. The game is still playable if you are running a computer with modern components, chiefly a modern GPU. Those who ran the game on systems with legacy components are finding they can not play the game and are un-subscribing. Do take the time to check the new system requirements for post patch game play. Though CCP may publish minimal requirements, I can tell you they are not good enough. I was fortunate enough to far exceed the minimum and therefore was sparred the low end PC culling. If you are interested in EVE-O, come to it for the game play that has been previously established. If you come to it for Incarna, you will be disappointed.
I've been returning to Eve Online periodically for the last six years but always leave annoyed and frustrated. The major selling point of Incarna is the the fact that you can create a 3D model of your character that you can walk around a 12x12 foot room ...oh, and some expensive vanity items that have no effect within the game whatsoever. I love and loathe Eve in equal measure, but the whole thing just strikes me as pointless, as a game it is not enjoyable at all. Flying through 26 jump gates in real time (Auto-Pilot or not, this takes about half an hour) to get your ship destroyed in five minutes and having to return through the same 26 jump gates in an escape pod is NOT enjoyable. Having to perform slightly different tasks time and time again is NOT fun. Mining (orbiting an asteroid for five minutes while you - the player - do NOTHING) is NOT FUN. Waiting two days to learn a skill just so you can fly one stupid ship is NOT FUN. Eve Online is NOT FUN, in fact it's so repetitive and soul-destroying people should fill office buildings and be paid to play it five days a week.
After starting the game a year ago i basicly started learning everything about the game you need to know.
The most important thing you need to know is that CCP (developer) claims that this is a pvp game.
The whole concept however of the gameplay within eve online makes you not want to pvp.
There are 3 types of systems high/low/null sec , basicly in any of them pvp is impossible.
There are simple features CCP can place into their game which will improve their gameplay, however they seem to be more busy with making a 3d station while negleting pvp and pve content.
If there is a chance and time you do find yourself pvping then eve online offers you the most passive and boring pvp combat you can expect from a mmo.
You orbit around your target at your optimal range and you basicly let the skillpoints do the rest.
The skillpoint system is another thing that really makes me give eve online a bad review, having to wait almost 40 days for 1 upgrade is a bit to much.
Playing the game also doesnt help you achieve your goals faster.
Now about the pve. The pve in eve online is non existent, the missions you do are boring and basicly the same all the time.
This is also one of the things ccp can put some effort in to improve pve, however as i said before their priority's are messed up and making 3d stations to burn down your video card is more important.
Badly implemented, nuisance value changes while other elements remain broken for many years. poor deployment of aging technology is causing problems for a multitude of users with HW overheating and failing.
coupled with the companies recent change in strategy and direction, this 'patch' has introduced micro-transactions that wouyld make the hat wearing TF2 people fall of their proverbial chairs.
avoid this game at all costs, and cost it will.
SummaryEVE Online: Incarna (Also known as Ambulation or Walking in Stations) is an expansion which features Captain's Quarters - the first step towards opening the interiors of space stations for players; new graphics and animations for ship turrets; and the Noble Exchange store offering new and exciting goods. New players will now embark on th...