The PvP system is flawed and that dampens the experience and entertainment factor. Sure, there is an adrenalin rush, and you have to keep on your toes, but it does grow old after a while, and players who find themselves being ganked continuously by squads of PvPers who are exploiting the system may soon head for other pastures.
Succeeds on all the levels it's meant to; it adds something for everyone, deepens the end-game for those players who show the most overall loyalty to the franchise itself, and expands on the in-game history and lore.
Admittedly there's a broad range of players who can take advantage of the new achievement system but they're still missing out on the actual content -- quests, monsters, zones -- that's being offered to the high-level crowd.
SummaryHigh above the mightiest peaks of Norrath a secret world exists. This Overrealm, made up of enormous islands of land suspended in the air, is home to aviaks and creatures never-before seen, but it is the splintered and warring dragons who rule it. Higher level advancement - now reach level 70 as an adventurer or artisan. All-new Achievem...