As a Metroidvania, F.I.S.T.: Forged In Shadow Torch has achieved the point of "making players feel comfortable". Even if you are not a fan of this type of game, its comfortable controlling feel, brilliant gameplay and moderate difficulty are still worth to try.
F.I.S.T. Forged in Shadow Torch features complex combat, a huge and incredibly detailed map to explore, loads of secrets to find, a lengthy campaign, and gorgeous visuals. While I may have had a few minor gripes and do wish there was less required backtracking, I had loads of fun chasing down The Legion and its Iron Dogs and unraveling the mystery of the spark. F.I.S.T. is a must play for fans of the metroidvania genre.
one of the best metroidvania games you can play right now.
The Gameplay & The Graphics are amazing but the story isn't as good as the other things.
I spent like 25 hours in this game and not regretted at all.
F.I.S.T: Forged in Shadow Torch is an excellent offering that is surprisingly getting very little marketing at launch. With a great aesthetic, an engaging enough narrative, together with challenging combat and rewarding Metroidvania exploration, this is one resistance movement everyone should be signing on for.
F.I.S.T.: Forged In Shadow Torch is a deftly crafted Metroidvania that while it doesn't do anything especially new or ground-breaking, nonetheless reframes the genre through a distinctly Chinese and attractive dieselpunk setting that fans of the genre and action adventures in general will assuredly enjoy.
F.I.S.T .: Forged in Shadow Torch is an imperfect production but by no means trivial: a metroidvania that does its own without excelling in any area, in any case denoting a certain expertise on the part of a team that is anything but accustomed to global stages. What is missing are only a bit of an overall vision, a sense of proportion (because the adventure is paradoxically even a thread too long) and a basic balance: sins of youth, however excusable, which cannot really affect the value of a title that can be played with a certain pleasure.
With deep and challenging combat and tight controls, F.I.S.T. often provides a welcome challenge. That’s why it's such a shame that slow progression and poor design choices hold it back from reaching its full potential. Still, at its best, F.I.S.T. is a memorable Metroidvania with variety and depth. If you’re up for the challenge and willing to deal with these issues, there’s definitely a good time to be had.
Enjoyed this game throughly up until the Massive jump in difficult with the final boss. I was able to defeat him learning every combo but my got after a pretty chill game it rampedup heavy. Weapons feel great, and game runs very smooth.
The gameplay is below average and the art style, if not to say boring, is a well-worn cliche just like that of Eastward. For me the thing that stands out is the combat, combat feels smooth and there’s a certain flexibility and uniqueness in the design of the movements of the characters. However, I personally do not think that this game to be worth it’s price since at the same price level, there’re just too many better alternatives out there to pick from.
SummarySix years ago, the Machine Legion invaded and colonized the Torch City, which was originally inhabited by animals. Rayton, the former soldier in the resistance war, has been living in seclusion since then. After his friend is forcibly arrested, Rayton reclaims his mechanical fist and steps to his journey fighting back. And he never expec...