Front Mission Evolved ditches the previous entries' turn-based tactical gameplay in favor of third-person action. While a few signature series staples remain, such as a convoluted political storyline and tons of customization options, the fast-paced mech combat makes blowing the crap out of stuff far more accessible and fun.
Even if I'm a fan of the classics FM (turn based) I'm gonna giving this game a 9/10 'cuz it's fun and enough well made. Graphics are good, sound is not bad, controls are smooth and gameplay is fun, the story and characters are not the best out there, at least not fun and charmful as in FM3 but neither too bad.
If you rate this game just based on fun and gameplay then it's a 9. Not perfect, but pretty dang fantastic and extremely satisfying. If you include the story in the rating, then it becomes a 7.5. Front Mission Evolved does a fantastic job of bringing the core of the Front Mission series into a fast paced "arcadey" action game. The controls are tight and responsive and the weapons hit with the impact and power you would expect from a 30 ft tall Wanzer (aka, mech). The game stays very true to it's roots with it's Wanzer customization and Skills systems. There's a lot of depth there for the player who wants to try out different combinations of weapons, parts, and skills. And if you just want to jump in and start blowing stuff up then there are plenty of prebuilt Wanzers that are plenty effective. The best part about the online play is that all of the different weapon types are balanced well against each other. This means that each match is filled with players using a variety of different weapons instead of everyone using the same loadout, which keeps the game feeling fresh. The worst part is that higher level players have access to gear that is just plain better, which can mean that sometimes you can lose a match due to the enemy having better gear instead of being out skilled. As for the story, I won't say much. It's bad. Painfully bad. Bottom line, the game is great fun. But know what you're getting into.
In the end, Front Mission Evolved took the concept of third-person mech combat and took all the fun out of it. It is hard to not compare it to other games like it because the other ones got the core of it right. If Square Enix decides to take the series back to being a tactical RPG, I wouldn't blame them.
Front Mission Evolved is anything but an evolution. There is no room for tactics in this sleep inducing and frustrating third person shooter. The end bosses are a pain in the ass, customizing your robot useless and the campaign is way too easy.
Story is nothing special. But characters are likeable enough, except the female characters, who I found irritating, but at least there's ass and boobs. Nothing would be worse than an unlikeable female character who doesn't even distract you with some eye candy. Gameplay is also very satisfying. There's also a bit of romance. No story is complete without a bit of romance sprinkled in. Gotta take advantage of what makes us human. The customization is also fun and interesting enough. And you have your mech and on foot sections. I find neither are bad and both are satisfying. I didn't find the campaign to be short either. And difficulty is fair and enjoyable. Finished on hard, with minimum amount of problems, yet plenty of challenge.
This is probably what Titanfall 2 should have been. I'd rather play this than Titanfall 2. But well, Front Mission Evolved was made when developers were less lazy and had a bit more fun making games.
I enjoyed this game, i didn't expect much and was suprised at how good the voice acting and character animation was (considering i thought it'd be poop). Mechs are a bit samey and boring, but a fun and pretty challenging game. Worthy of a rental, Online is dead already. 7
I don't understand the mixed or positive reviews on this particular game. This review will undoubtedly end up in the Negative portion. I felt insulted while playing Front Mission Evolved. The multiplayer was uninspiring and bland, while the environments appeared to have been transplanted from some unnamed SNES game. Maybe somewhere deep inside this horrible atrocity there's a point I'm missing, but there's no way i'd risk looking for it. I feel much safer returning it to the store for half of what I paid.
Cool I get to customize my own Wanzer!? Well, sort of. The thing is that you can customize to some extent but each level has a mandatory customization. The stickers for the Wanzer seemed like a really cool collectable, but it turns out they are so far and few between that getting them is trivial at best. The whole plot of the game was so LAME!!! **Spoiler alert*** There is this supposedly ultra-powerful system that causes one of the main characters to have deep seeded regrets about using it and killing a bunch of people, and you get to use it to. Thing is- it has no apparent advantage. Its not powerful at all! Its the crappiest ultimate weapon you could possibly conceive of. The game is ridiculously repetitive. Its the same thing over and over again. There is no learning curve in the game. It is all basically the same level except for the very last boss which is so ridiculously hard. This is not a game I would recommend.
SummaryThe year is 2171 A.D. Humanity has reached for the stars once more. Keen to seize a controlling stake in this as yet unconquered region, the global superpowers have raced to build orbital elevators, swiftly turning the emptiness of space into a tangle of surveillance satellite networks and military way stations. Back on the surface, whil...