If you like GalCiv3, you will like this version. Even if you do not like GalCiv3, but like space-based 4X games in general, this version may be a good excuse to give it a try. There are a lot of new features included here, and they generally do a good job of making the game better.
Intrigue allows players to choose from 20 governments each with their own perks, special events that can reward unique ships or even destroy one of your planets, and is primarily a positive game changer for Galactic Civilizations III. Commonwealth are a neat idea, but sadly end up becoming more of a nuisance than an ally.
Obviously, Galactic Civilizations III: Intrigue is now without its flaws, but it appears that Stardock managed to considerably reduce the number to just a few. Although almost every aspect of the base game has been improved, I feel that some of the newly added features need a bit of balancing or tweaking.
The Intrigue expansion breathes a lot of new life into Galactic Civilizations III with new story elements, governments, and other minor additions. Some of the problems still exist, such as the very vicious mid/late game grind it often falls into, and while changes were made to help this, it is still present. Those who have had little problem with the action up until now will find the new content a welcome addition.
SummaryChoose your government, establish commonwealths, and lead your people through major crises. Politics are here on a galactic scale in Galactic Civilizations III: Intrigue. Choose how best to rule your galaxy by establishing a government, buy and sell rare resources using the new Galactic Market, put your colonies on the path to independen...